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MMXU49 S2C16: Winged Rampage (Pg 5) by IrregularSaturn MMXU49 S2C16: Winged Rampage (Pg 5) by IrregularSaturn
The health bar is semi-canon here. The funny thing is that in the first version of the comic I used to put their health bars as if it was a game, so Elika's bar would be dropping by a bit every panel.

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Credits:
Mega Man X and all of its characters belong to Capcom.
Alia sprite by FXFreitas and kensuyjin33.
I do not own any of the official arts/sprites/backgrounds used in this comic, if they are present in this page. They're Capcom's © - Mega Man X and Zero sprites were made by several authors.
Textures from X8 were ripped by Sprite's INC.
Special thanks to The Mega Man Knowledge Base.
Feedback is appreciated.

Check the MMX:U49 Wiki by clicking here! It may have the explanations for your doubts, and it's updated after every arc completion.
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:iconsparksterg:
SparksterG Featured By Owner Apr 10, 2018  Hobbyist Digital Artist
Then the question is, how large is his health bar?
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:iconirregularsaturn:
IrregularSaturn Featured By Owner Apr 10, 2018  Hobbyist Digital Artist
That's something very relative and hard to calculate. If he lost his arms and legs but was still operational and fine, would that count as damage in his "health bar"?

There must be a distinction between Energy Bar and Damage Account. Energy bar would refer to the amount of energy available in the body: if the energy drops, his body may start malfunctioning; if the energy approaches 0%, he turns off. That's the quantizable part.
The damage account would be more like a qualitative parameter that describes how damaged is his body and how that affects the system. He could take a hundred non-lethal hits and something that hit his head or chest could mean a much worse impairment, even if the apparent damage is smaller. To quantize that really deppends on how hard and where the blow has hit.
The synthesis of those factors would be the "health bar", but "health diagrams" would be needed to distinguish the information.
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:iconsparksterg:
SparksterG Featured By Owner Apr 11, 2018  Hobbyist Digital Artist
So you're saying, that if we were to follow the game logic of a health bar, we would also have to factor in damage lethality, present armor and durability, and damage distribution?
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:iconirregularsaturn:
IrregularSaturn Featured By Owner Apr 11, 2018  Hobbyist Digital Artist
Yes, that means the health you'd lose from a boss attack would be an extremely inconsistent value. You could lose 2 points, then 0.1, 4 and 10. That's something too complex for a platformer game, but it can be explored in a comic.
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:icondarkboo027:
darkboo027 Featured By Owner Apr 10, 2018  Hobbyist General Artist
aw ssshhhoot
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