Digital Games And Kids - A Different Perspective

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The "Wikipedia problem", where children turn to the internet for readymade solutions, is a new phenomenon that has been confusing teachers and mentors worldwide. Teachers consider technology both a solution and problem. There is a widespread belief that technology is hampering students' ability think and analyze. However, there is strong support for video games and it's name such as pubg name free fire stylish name as well digital gadgets' abilities to engage students and enhance their learning by using multiple sensory stimulators. Institutions are including them in classroom learning despite increasing concerns about students' declining attention spans.

Children are naturally curious. Children have an insatiable curiosity and are able to learn through discovery and experimentation even before being exposed to formal education methods like reading and writing. Science is about experiments and new discoveries. The National Science Education Standards stress that science education should give students three types scientific skills and understandings. Students must be able to understand science as a specific form of human endeavour, learn the principles and concepts behind science, and acquire reasoning and procedural skills. Students need to be able devise and conduct investigations to test their ideas. They also need to understand the unique power of such investigations. Studies have shown that students are more likely to retain and comprehend concepts they learn this way. Therefore, science education should be embraced by children at an early age.


Digital games are more likely to grab students' attention and interest than any other traditional means of teaching in a classroom. But, educationists see them as a cause for children's declining attention span. Next sections of this article will address the role of children in gaming in the digital age, the types of games on the market, and the impact of using digital gaming as learning tools in classrooms.

Gaming and the New Age Kids

Digital technology has opened up new possibilities for video gaming in today's modern world. The technological environment that kids are exposed to is far more complicated and challenging than the one their parents were in half a century ago. The modern lifestyle and culture has made digital gaming more accessible to children. The accessibility of technology, the lack of income from dual-income families, and the inability to access outdoor activities in many urban areas make screen gaming an integral part children's lives. Centers for Disease Control and Prevention (2021) showed that only 20% of census blocks lie within half an mile of a block's boundary. Peer pressure in these days of social media cannot be ignored.

The digital gaming market is the fastest growing segment of the global entertainment sector. Digital games are becoming more popular among children in the United States. 97% of US teens regularly play some sort of game. India's gaming market has increased exponentially in the past few years. Educationists must continue to think about digital gaming as a learning tool in their classrooms. Schools are using innovative methods to harness the digital advantage to improve their learning experience.

What are Digital Games and How Can You Play Them?

As each person's preferences and professions may change, there is no clear definition of games. Games are defined as "a system where players engage in artificial conflict defined by rules that result in a quantifiable result." The possibilities of technology and digitization have opened up new realms for games. Simulations, interactivity and augmented reality are all possible. Digital games are also known for their portability and unlimited accessibility.

The most well-known digital games are simulation games, role-playing games, and puzzles. The role-playing game allows the player to assume the role of a specific character in a virtual universe. This is done based upon the results of an earlier level. RPGs can be played by one player, like the dungeons & dragons of earlier gaming days, or multi-player such as Diablo III or Xenoblade. MMORPG (Massive Multiple Online Role-Playing Games) is an extension of RPGs. This allows for large-scale interaction between players in an online world. Simulation games allow you to create realistic scenarios in virtual worlds. The outcome will be determined by the player's decision making and responsiveness. This will closely mirror what could happen in a real-world scenario. Simulation games are popular for their unpredictability and personal outcomes.

Effects on Health:

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Flight Simulator X and Live for Speed (LFS), are very popular simulation games. Puzzles are a genre of digital games that requires problem solving and analysis. The difficulty level varies depending on the game's nature. In both digital and physical form, crosswords and treasure hunt are two basic types of puzzle games.

All kinds of digital games require a social connection. Some require players to collaborate while others may be discussed and analyzed socially. Even though some games are accused of using excessively violent visual effects in their games, a well-designed one can stimulate the thinking process. It engages, encourages, involves creativity, and creates a metagame. This is where social interactions can be inspired and enhanced outside and inside the game. The incorporation of digital gaming into the basic education framework can increase competition and promote multi-dimensional growth.

Digital Games in Science Education – Why and Why Not?

In order to be relevant in the 21st Century, mentors and students must integrate technology into their curriculum. While the ultimate goal is to provide learning experiences for students, the unsupervised, unorganized, or irrelevant use of technology can cause complete failure, or even have harmful effects. Here are some examples of negative outcomes of digital games and how they relate to education.

  • For allegedly encouraging aggression in children and triggering violent tendencies at an early age, digital games have come under fire. Anderson and Bushman (2001) discovered that violent videogames are more likely to lead to aggressive thoughts, behaviors, and feelings in children. They also have a lower prosocial helping. There is widespread concern about the use of guns and violence being rewarded.

  • Digital games can be addictive and cause children to become physically inactive. Apart from social networking, digital gaming can cause obesity in children and postural or skeletal problems.

  • Gaming addiction is known to cause social isolation in children. Gaming addiction in children is a leading cause of impulsive behavior and depression. A few studies have also shown that children who are addicted to gaming may not be able to concentrate and have shorter attention spans.

  • Some children are more likely to accept socially unacceptable behavior via digital games, such as using profanities or treating the better sex. Parents are increasingly concerned about their children's access to online material.

  • Digital games are a hindrance for academic success. Studies show that students often skip school to play digital games. This can lead to poor performance in school. Despite being viewed as a source of violence and mayhem by many, digital games actually have the potential to teach children skills and content. Digital games can help children learn: content (from science to history to rich vocabulary), math skills to complex problem solving, and system thinking (how changing one aspect affects all relationships). Here are the main arguments supporting digital games in secondary education.

  • Digital games enhance hand-eye coordination as well as motor and sensory skills. Laird (1985), an academician who developed the sensory stimulation theory, explains that learning is only possible when the senses can be stimulated. Some studies have shown digital gaming to reduce attention span. However, there are strong evidences that digital games can improve concentration over short time periods. Digital gaming requires that you pay attention to all details, adhere to the rules, and react quickly to any situation. Complex digital games are great for developing problem-solving abilities and decision-making skills. Some games encourage logical analysis, pattern recognition and memory improvement. Children learn to respect and accept certain rules by playing according to them.

  • Multi-player digital gaming fosters a sense constructive competition. The collaborative games improve team-building skills. They help players improve their time management skills, and they encourage cooperation towards a common goal. They teach players to accept defeat while also striving for better results. The digital game allows hyperactive kids to channel their energy into a constructive system-based game. They can also be used to vent anger and frustration, which can help in relieving stress. Some games allow kids to physically engage with them, such as Nintendo Wiiboxing.

Complex digital games can be multitasking at high levels, improving brain's natural learning process. Brain-based learning theories suggest that multi-tasking, which is an inherent activity in the brain's learning process, is enhanced by learning challenges at different levels. Children develop a skill set that allows them to analyze situations and make strategic decisions. The game has a set of objectives at each level, and a final goal, so it helps players develop strategies that are both short-term as well as long-term. These include strategies for retaining energy, scoring points, and reaching the final goal. Simulation games and role-playing digital gaming allow players to develop skills or learn from real-world scenarios. The action learning theory and experiential learning theories both rely on the assumption that people learn faster when they are actually doing something: fire stylish name

"Games are a way to think in 21st-century ways because they use actual learning for their assessment. They not only test current knowledge and skills but also prepare for future learning. They evaluate 21st century skills such as collaboration and innovation.

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