Hard to make giant ships that don't look like star destroyers.
I have big chunks of idea in my brain that I want to stick together and make something, but I keep having a hard time getting it all into one drawing.
So. You can deal with the disjointed imaginings.
I'll try and pull it all together. At some point.
Great time at PAX East this weekend. Adding costuming to my list of hobby outlets. Here's what I am working on:
- Collaborating on a friend's fantasy RPG setting (providing cartography, 3D and hand-drawn artwork for his universe; I can't post WIPs at this time).
- getting ready to paint my Reaper Bones kickstarter minis when they arrive
- planning some showpiece projects, costume related
- coming up with an on-deck list of character costumes for future cons, possibly participating in a group
- something else I can't remember.
Figured out why my windows are coming out grey when they should be white (note: wasn't hard, just finally put some thought into it). Apparently there's an upper limit to the amount of illuminance per any one material in the model. When you define a emitter in Watts, it maxes out at one amount of area in the model, when you define the material by Watts/m^2, the math works out differently. So now I'm working the material library to get a value where I can balance it out without overilluminating everything.
Yeah, good luck with that.
I'm currently deployed with the US Navy, but I've just come upon a couple projects that I can do on my laptop and maybe render on a machine I have access to [cough] somewhere. Anyway, friend of mine is running a ME3-universe RPG, which I am playing by e-mail, and I've been inspired to roll out some fan-art driven designs as a result. Enjoy!