Look, it's a new animation reel!
Examples of animated content produced from 2005-2014. Mostly new footage, but there's a few old bits I just can't give up. :D
In all of the traditionally-animated sequences collected here I served as Key Animator, if not full Animator. Often that's included the choreography and layout of the action as well a drawing the frames. Scenes for The Awesomes were produced in Toonboom Harmony, all other sequences animated with Photoshop and composed in AfterEffects (sequences prior to 2007 produced with finely-ground minerals pressed into pulped and pressed wood shavings).
For Darksiders II I acted as the Cinemati
Check out "Pageant", episode 08 of The Awesomes, over on Hulu! I was privileged to choreograph and key out a little bit of fight action for this one... 50 seconds (1200 frames), 20 characters, no camera cuts, all for a background joke. So worth it.
Most of the show uses traditional vector puppeteering (though we did a LOT of in-house drawing, maybe 60/40?), which is more-or-less the standard now for TV animation. The original boards on this shot called for a classic old cartoony cloud-with-fists fight. That would have been easy to loop in, but not really in the style of the show. They haven't been tapping that sort of trope up to this point
If you're in the NYC area this coming week, you might like to come down to Books of Wonder, in Manhattan on 18th between 5th and 6th Ave. There you can meet Brandon Sanderson as we release his newest novel, The Rithmatist... and what the heck, you can meet me too, if you're into that sort of thing. We'll both be signing from 6-8PM, and who knows what happens after that? Nothing too crazy, I hope... I gotta catch a plane early Wednesday morning, and get back to Bento and The Awesomes by lunchtime.
The Rithmatist is the first novel that I've worked on exclusively with Brandon, and in an generous move (not uncommon for him) he suggested that we
Hey all, I've been busy, but we're fine here, we're all fine... how are you?
For 10 years (2001-2011), I was what I referred to (against wise advice) as a "garage animator". I worked for a small house, and we made small projects... lots of commercials, short subjects, pitch pieces, and the occasional music video. There were moments in which larger works were attempted, but costs and a lack of talented manpower were obstacles we just could not overcome. I worked on a lot of cool stuff, but it was hard work and low-paid and ultimately, I tired of it. I couldn't see a happy future anymore.
And so I sort of let it go... The world I thought I w
Currently on the table:
> Wrapping the map on Brandon Sanderson's The Rithmatist, due out this May. Interiors and ornaments for this were finished back in October, and if you'd like to check out a sneak peek of those (along with the first couple chapters of the novel) you can head over to the excerpt at Tor.com
> Illustrating scenes for the tabletop RPG based on Larry Corriea's excellent Monster Hunter novels (not relation to the videogame, this is paramilitary urban fantasy about finding those things that go bump in the night, and shooting them repeatedly with .357 hollowpoints). All full-color work, something my portfolio is des