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Warmup_20121105

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By Inkthinker   |   Watch
Published: November 5, 2012
© 2012 - 2019 Inkthinker
Getting back into the habit of drawing a warmup before I roll into the day's work. Drawing whatever I feel like drawing.

This turned into an armor design exercise over a pose that's not well-suited to armor. It was challenging to figure out how to make it feasibly flexible. Quick slap of tones for values, then a trio of Hue/Saturation Overlay adjustments for the color.

PS CS5.5 on Cintiq 21UX. About two hours, most of that spend dicking about with Hue/Sat masks.
Image size
800x1000px 486.4 KB
IMAGE DETAILS
Software
Adobe Photoshop CS5.1 Windows
Comments35
anonymous's avatar
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SraklasSpikedclub's avatar
SraklasSpikedclubStudent Digital Artist
Very nice! 😸
Hunter-Wolf's avatar
Hunter-WolfHobbyist Digital Artist
Lovely design ^_^
julius1880's avatar
julius1880Hobbyist General Artist
well done.
Brett-Neufeld's avatar
Brett-NeufeldProfessional Digital Artist
Absolutely brilliant armor design
BrowncoatMando's avatar
I really like the helmet for some reason. You could play with a differnt idea than standard armor, the hinges are on the sides and the helmet opens like a double windw rather than a visor.
Inkthinker's avatar
InkthinkerProfessional Digital Artist
Then I'd have to split it in the middle though, and that would create a weak spot unless it was backed by a framework inside.

Though that does give me an idea for another design... thanks! :D
BrowncoatMando's avatar
how does it work at the moment? a seperate piece held in place by the straps on the side?
Inkthinker's avatar
InkthinkerProfessional Digital Artist
Something like that. The rings might be a quick-release mechanism.
BrowncoatMando's avatar
I was asking about the helmet but I can also see that maybe working with the rest of the armor too.
Inkthinker's avatar
InkthinkerProfessional Digital Artist
On the helmet as well as the rest (there's a ring on the lower strap). Though I have no idea how you'd set up a strap so that it would release if you pulled that, and I reckon that would be a weak point on the armor if someone else knew it (or if it just got caught on something during a melee) so ultimately that's probably an idea for the bin.
BrowncoatMando's avatar
OK
guessI don't understand all the techinical aspects of armor
Inkthinker's avatar
InkthinkerProfessional Digital Artist
Haha, nobody should these days. I have really useful books that help me out.

Modern body armor is similar, but not the same. And this old stuff, it's really only interesting to fantasy nerds and SCA geeks and Rennies. All three of which, at one point or another, I am or have been. :D
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DenzelAJackson's avatar
i like the design of multiple small plates for the foot area
Dieman's avatar
DiemanHobbyist Digital Artist
Beautiful, as usual! Your armor is always so inspiring!
jonyharry29's avatar
jonyharry29Professional Filmographer
goooood i like it
MrMillery's avatar
MrMilleryProfessional General Artist
that is awesome
you drawing it out first do you do it all on the computer?
Inkthinker's avatar
InkthinkerProfessional Digital Artist
Entirely digital from top to bottom. Thanks!
MrMillery's avatar
MrMilleryProfessional General Artist
Impressive
Bohvey's avatar
Good detail on the armor. Looks like it could actually be worn.
Inkthinker's avatar
InkthinkerProfessional Digital Artist
That's the goal... it'd probably be way too heavy, what with all the layers, but it should look "realistic enough". :D
Bohvey's avatar
Sure but that's what plays so well into the typical role, right? Heavy armor makes you less agile, a bit slower but able to take more of a beating. You could turn this into an entire comic. She's been issued her armor, it's WAY too heavy for her. Start Montage! She's lifting weights, running, getting bulked up. End comic and she's running around the battle field slaying enemies. Mission Accomplished. :)
dubdotherdain's avatar
dubdotherdainHobbyist General Artist
digging it.
tedark1's avatar
Going with bad ass.
anonymous's avatar
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