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Mistborn Adventure Game - Peoples of Scadrial by Inkthinker Mistborn Adventure Game - Peoples of Scadrial by Inkthinker
Rough drafts for nearly all the various character archetypes seen in The Mistborn Adventure Game, available at fine game stores and online retailers around the world.

I finally nailed the definitive Koloss with these designs. And it was here that we developed the monsterwraith, the result of a normally placid mistwraith absorbing the corpse of a koloss, and thereby gaining power and aggression without awareness. Such are the stuff of skaa nightmares. I ended up designing a much better version of the Inquisitor's glass-bladed axe, but that generic version still made it to the final. Most of these rough designs were changed very little from here to final cleanup, it helped a lot that I was able to discuss directly with Brandon details like the inspirations for Luthadel fashion and the state of the textile industry in the Empire. That saved a lot of revision time on the back end.

If you're wondering at the draw-through you see between various characters, it's because each of these were illustrated on separate Layers, effectively making 30 or so single-character spots, rather than six groups. In the final publishing they ended up being composed individually and larger than I had originally expected, but it worked out all right as I'd put in a lot of fiddly detail at high resolution.

Everyone's more or less to scale with each other, there's a faint line that marks 6' as a common base. In retrospect I don't know that the Terris people as a rule are naturally taller than everyone else on Scadrial, but it's something you can work around as needed.

If you happen to run your display at 1600x1200 then it makes a nice wallpaper. Drawn on the Cintiq in Manga Studio EX v.3 back in early 2011.
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:iconarraenae:
Arraenae Featured By Owner Nov 20, 2015  Student Traditional Artist
Everybody looks so downtrodden, especially the skaa.
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:iconvanessa-maria:
Vanessa-Maria Featured By Owner Jun 30, 2013  Hobbyist General Artist
Wow, you are so fucking awesome.
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:iconlamiasage:
LamiaSage Featured By Owner Feb 20, 2014   Traditional Artist
oh, yes
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:iconaustinblan:
austinblan Featured By Owner Jun 18, 2013
Can a monsterwraith have a combined number of spikes of both kandra and koloss? If so, what boons are gained?
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:iconinkthinker:
Inkthinker Featured By Owner Jun 20, 2013  Professional Digital Artist
Hmmm... not my area of expertise, I'm sorry to say. The gang at 17th Shard would know though, that's the main fan-forums and they're super-knowledgeable on these subjects.
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:iconjournie:
Journie Featured By Owner Feb 2, 2013  Student General Artist
The Koloss are gross.. Good job. I love all these designs. Awesome :iconclapplz:
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:iconpeter-vash:
peter-vash Featured By Owner Jan 28, 2013
this is amazing! I love the way a lot of the designs match my imagination - and the ones that aren't an exact match it's interesting to see how other people would imagine it. Great work yet again!
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:iconinkthinker:
Inkthinker Featured By Owner Jan 28, 2013  Professional Digital Artist
Thank you! Which designs matched up well, and which ones were different?
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:iconpeter-vash:
peter-vash Featured By Owner Feb 3, 2013
I absolutely love the designs for the Terris people, especially how you incorporated the stripes and angular facial features into the different roles.

The skaa and nobles are exactly as I pictured them, I did see the Steel Ministry slightly different - the Inquisitors I always pictured more as Grim Reaper figures, but I like the warrior look about them. It's less insidious sneak and more brutal monster.

I especially love the smaller Koloss.
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:iconinkthinker:
Inkthinker Featured By Owner Feb 3, 2013  Professional Digital Artist
Thank you! I'll have more Terris illustrations coming someday not too long from now.

The big-n-bulky Steel Inquisitors is one thing I will almost certainly change up on my next opportunity to illustrate one, because it seems like a lot of people saw them as more cadaverous and creepy-scary vs. intimidating-scary.

As a general rule, Brandon is sparse with description specifics unless they're relevant to the narrative or he has a strong feeling about how something should look. This is one reason why we don't do portrait illustrations of specific characters in his books unless we have to. And with the Inquisitors, what I find reading through the text is that he never really tells us one way or another if Inquisitors are bulky, or thin, or even for the most part if they're short or tall. We know about the spikes, and the ropes, and the weapon, and the rest is that they're terrifying because people are terrified of them (and later we see actions that tell us why), but it's all about show and not tell, which is good writing but hard on concept artists. :P

My conclusion (tacitly backed by my colleagues, I believe) is that they all look a little different, because Hemalurgy may or may not affect your physique depending on your spikes, and because they're all originally normal people. That means we're both right, and that's best awesome (also, now I want to do a fat Inquisitor, and a Lady Inquisitor at some point, just because I can). :D
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:iconpeter-vash:
peter-vash Featured By Owner Feb 4, 2013
A Lady Inquisitor with the power of emotional allomancy?! Now that is a terrifying thought!

The fat Inquisitor is something I HAVE to see!
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:iconinkthinker:
Inkthinker Featured By Owner Feb 4, 2013  Professional Digital Artist
Stay tuned. I'm not near done with the Mistborn universe. :D
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:iconarlowa:
Arlowa Featured By Owner Jan 27, 2013  Professional Filmographer
Love this! I had no idea about the monsterwraiths. That is just.. awesome :love:
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:iconinkthinker:
Inkthinker Featured By Owner Jan 27, 2013  Professional Digital Artist
Monsterwraiths are something the guys at Crafty and I came up with and proposed to Brandon, with favorable results. It works logically within the framework of the fiction, and the game needed a few more threats in the world.

Since then I've also seen the clever kids over at 17th Shard write up ideas for a dozen other ways you can use Hemalurgy to create monsters, and with 1000 years of history in the Final Empire there's room for a couple hundred years here or there that explain why we don't see these things in the book. It makes the game just a little more fun for players who want to feel like they can write a part of the history.
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:iconnoirzone:
NoirZone Featured By Owner Jan 27, 2013  Professional Traditional Artist
Very good work!
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:iconinkthinker:
Inkthinker Featured By Owner Jan 27, 2013  Professional Digital Artist
Thank you!
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:iconesaurus:
Esaurus Featured By Owner Jan 26, 2013  Student Digital Artist
Awesome!
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:iconcinemajack:
cinemajack Featured By Owner Jan 25, 2013
Love this!
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:iconorngeturtl:
orngeturtl Featured By Owner Jan 25, 2013
cool diversity of designs. really captured the sad hopelessness of the common skaa
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:iconpreservationswings:
PreservationsWings Featured By Owner Jan 25, 2013  Hobbyist General Artist
Wow. Amazing!
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:iconjamesgunner123:
jamesgunner123 Featured By Owner Jan 24, 2013
.....looks to be pretty awesome...=3
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:icongoldeneyes723:
GoldenEyes723 Featured By Owner Jan 24, 2013
So awesome. :w00t:

Amazing detail, even down to the (what I assume are) spikes in the younger Koloss, where the skin droops from.
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:iconrickgriffin:
RickGriffin Featured By Owner Jan 24, 2013  Professional Digital Artist
Being a fan of Sanderson, I think it's really cool to see visual designs of everything. I'm actually most surprised by the large koloss, as I still sort of pictured at least their faces more along the lines of the Son'a from Star Trek Insurrection.
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:iconinkthinker:
Inkthinker Featured By Owner Jan 24, 2013  Professional Digital Artist
That's about the only visual I could suggest as well, and I think it's a pretty good analog.

I did try to do that to some degree, with the lips and mouth being stretched down the lower face, effectively making it just a fleshy hole unattached to the jaw. But I also included more tearing, as with the bigger koloss they do that. Unlike the Son'a, who stretch their faces back, I think the koloss face stretches down, as everything is anchored to the nails in the torso.

There's a middle-size koloss I drew that's not included here, which I think has more of the stretched-face look, and in either case it might be more readable in the finished version. I'll see if I can't post that set soon.
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:iconrickgriffin:
RickGriffin Featured By Owner Jan 24, 2013  Professional Digital Artist
I actually hadn't thought of the nails as anchorpoints; tho that mainly was because the nails weren't revealed until the middle of book 3 (before that, I wondered how the skin stayed on, so in my head the koloss tended to be muscly zombies with a blue cloak of skin)
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:iconinkthinker:
Inkthinker Featured By Owner Jan 24, 2013  Professional Digital Artist
I'm not sure what the deal is with connective tissues in their physiology, and I suspect Brandon didn't take it that far (though with him I'm never certain). At a certain point Rule of Cool overrides all concerns, but I imagine the skin has to be attached at points other than the nails. Wrists, probably, and ankles, and maybe at the top of the head? In any case, it's a sack of skin they live inside and it's totally gross and awesome. :D
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:iconrickgriffin:
RickGriffin Featured By Owner Jan 24, 2013  Professional Digital Artist
I figured something like that too, but in any case, even for a visualizer like me it's almost impossible to create a completely accurate picture in my head on the fly just from the text descriptions. Anyway, awesome job!
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:iconinkthinker:
Inkthinker Featured By Owner Jan 25, 2013  Professional Digital Artist
Thanks!

A good design rarely comes around on the fly, it takes a few rounds to get it right. The koloss are pretty simple, and well-described in the books, so I only had to do a handful of versions before I came to this one, but I did mess up a few times on the first tries.

I think the hardest part to nail was actually the immature, 'loose-skin' version. For that I ended up looking at a lot of pictures of 800-lb people who had all their fat removed, it's kind of the same effect.

Research can be harsh, sometimes. :D
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:icontumiir:
Tumiir Featured By Owner Jan 24, 2013
OMG THE FAT GUY IN THE LOWER ROW. WTF
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:iconinkthinker:
Inkthinker Featured By Owner Jan 24, 2013  Professional Digital Artist
Koloss. They start off looking like dark blue people wearing a suit of skin several sizes too big, and then they grow inside that skin until it's ripping apart. They're crazy, ultraviolent, manic-depressives who don't stop growing until they're dead, either by violence or organ failure. The big fellow there is pretty XL, he's hunched over, but they get bigger.
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:icontumiir:
Tumiir Featured By Owner Jan 25, 2013
omfgfgfg whatatsvda really? i would never want him as my therapist
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:iconjaffababy:
Jaffababy Featured By Owner Jan 24, 2013
welp
the kandra are pretty damn accurate
the koloss are awesome as well
i like it :)
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:iconinkthinker:
Inkthinker Featured By Owner Jan 24, 2013  Professional Digital Artist
Kandra are interesting. I've barely scratched the surface with Truebodies, there's a lot of fun to be had there.
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:iconpal590:
Pal590 Featured By Owner Jan 24, 2013  Student Digital Artist
amazing, I really like how much every sketch is very detailed!
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