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Rouge The Bat V3 Poser Figure

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By imago3d   |   Watch
Published: June 1, 2011
© 2011 - 2019 imago3d
Download here [link]

This is a continuation of my Rogue Project from about 2 years ago. ([link]) The old one may still be floating around. But it was my intention to make a good sonic character with a real body. The first was a failure. While I've been a bit bored in between commissions I decided to revisit the project and breathe new life in to her. She comes with all the clothes and she can get completely naked. (But I didn't render her naked so that she would be available to be seen by everyone.)

Let me know if anything doesn't bend quite right or anything. She's a work in progress and depending on how well received she is. I may do more Sonic characters. But now... Only ones that haven't been in any games. (Because it's more fun to make a model that doesn't exist in a game or anywhere else. :) )

Please do not use any of my models as base models to create your own... My models aren't resource models.

Other then that use them freely to render, show off, or just to have another toon in your scenes.

Modeling time:24 hours
Texturing time: 3 hours
Rigging for poser: 1/2 hour or about 45 minutes...

Modeled in Lightwave 9
Comments37
anonymous's avatar
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Sonoskeakigawa's avatar
SonoskeakigawaHobbyist Digital Artist
This is honestly really badly optimized, actually. There's so many extra faces that it's obnoxious. I opened the base model (Rouge, no outfit pieces) up in blender to maybe see about rigging it and animating it, and there were so many faces that it nearly crashed when I tried to remove doubles. I think you ought to try it again, and instead of using faces to denote detail or roundness, you should attempt to use materials as well as other things to do the same thing, optimizing it to where it can actually move without causing a second holocaust.
imago3d's avatar
imago3dProfessional General Artist
LOL! I don't make free models anymore. Actually, this is the reason. I make things in Lightwave and usually they are high poly. I just don't bother to decimate them, because my computer can handle them. (Plus decimating looks really bad.) There's plenty of other Rouge models out there, though. (Check ShareCG.com ) That are lower poly. (Although, I do not like the bodies and feet on them.) Free models just aren't worth making for people, and usually I'm working for actual companies... I don't get the free time to do them. (Plus all the whining about them I just said... Meh, why bother.)
Sonoskeakigawa's avatar
SonoskeakigawaHobbyist Digital Artist
well, dude. Your shapes are great. You have good knowledge of how to make shapes. You know the character well, too. You just need to learn where it needs subdivision and where it doesn't. Send me a note with your steam or skype info if you want to learn some shit. :V
imago3d's avatar
imago3dProfessional General Artist
LOL! 15 years I've been working for companies making models. :) I don't think there's much more I could learn. All the models I make are high poly because they're supposed to be.
Sonoskeakigawa's avatar
SonoskeakigawaHobbyist Digital Artist
That's not how 3D modeling works and whoever you're working for has NASA grade computers they have no idea how to use I'm sorry to inform
If you just do animations and renders, then it's less noticable because everything's smooth and it just takes longer to render (a reason to cut down on subdivisions IN ITSELF), but if you're releasing models publicly you're never going to make anything people can legitimately use if you keep the mentality that your work is supposed to be poorly optimized. Keeping in that toxic mentality is never going to net you any jobs with pixar, valve, or any other known company.
You have a good concept of how shapes work, but it's being absolutely killed by your habit of subdividing everything until your wireframe is literally a black mass shaped into whatever you're making.
imago3d's avatar
imago3dProfessional General Artist
LMAO! You don't need NASA grade computers for high poly models.

Anyhow, I'm not going to argue with you anymore, because I made this model years ago, and I'm not updating it. If you know so much about modeling. You do it, and have fun. Because obviously you must know more than I do, so I guess you are the one making about 50k dollars a year making models and not me. XD
LucianVaanWolgang's avatar
aww its gone I really wanted this
imago3d's avatar
imago3dProfessional General Artist
No it's not. You click download on this pages deviation. I just removed the sharecg link because Sharecg sucks.
LucianVaanWolgang's avatar
I got it why does it suck I got some stuff from there
imago3d's avatar
imago3dProfessional General Artist
Download speeds, ads everywhere, and just the brunt of garbage you have to wade through to find diamonds in the rough.
LucianVaanWolgang's avatar
I love the rouge character too bad you can make each toe move seprate or spread
imago3d's avatar
imago3dProfessional General Artist
I could. It'd just be a morph target to make her do it. But I didn't consider it since not everyone is in to feet like me.
LucianVaanWolgang's avatar
can you make make one for her to do that
imago3d's avatar
imago3dProfessional General Artist
As soon as I finish with the work that I have at the moment I'll make a quick one.
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richardg95's avatar
richardg95Hobbyist Digital Artist
Rogue looks good, wish you put some poses with her, but other then that she works great in DAZ Studio.
imago3d's avatar
imago3dProfessional General Artist
Thanks. She accepts a lot of poser poses with a small amount of tweaking. :)
DarksealStudios's avatar
DarksealStudiosProfessional Digital Artist
Funny! I just worked on the exact same model... The texture here on the head and skin look exactly...EXACTLY like mine.

But on mine the boots and gloves were bigger... I used a model from another person (with permission).... My rigging time was more like 35-40 hours, not to mention morphs..........uvs, texturing.... How did you rig in 45 minutes?????????
imago3d's avatar
imago3dProfessional General Artist
Are you accusing me of stealing?

And rigging for Poser should not take 25 to 40 hours. My rigging ALWAYS takes about 20 to 40 minutes at most. The joint tweaking takes about 20 minutes or so, but if you know what you are doing then it's easy.
DarksealStudios's avatar
DarksealStudiosProfessional Digital Artist
No.... I'm not accusing you of ANYTHING. I can see your work in your own gallery, plain as day. I'm not sure why you would think that's what I said... I simply said I did the exact same colors.

As for rigging, that's impressive. It takes me longer than that to simple name all my rotate x to Bend and rote y to up and down, twist, etc... Fall off zones usually take me 8-12 hours (and I've made a fair share). I'm NO expert, but I'd like to think I know my way around poser... Heck, even simply naming all my bone to the body part names (lpinky1, lpinky2, lpinky3) takes about an hour. I'm simply amazed, that's all...

...it was a complement....
imago3d's avatar
imago3dProfessional General Artist
LOL! Well, those are Rouge's colors. So, they would be exact if you followed any reference picture of her from any game. ;)

I guess I've just done it so many times that I just do it without thinking now. I actually, never understood how it takes some folks so long to bone and rig figures in poser... I've never gotten that. I've been told that it took a few people about 15 - 20 hours, and how do you save in between? Because once I start rigging, boning, and grouping I can't stop until I'm finished in Poser. (Or until the whole thing crashes.)

Anyhow, thanks for the compliment, but I have had people come say that I took their models. (Even when they never released their models... They claimed I suppose that I hacked in to their computers and took it or something.) So, I take the defensive now. Better safe than sorry.
DarksealStudios's avatar
DarksealStudiosProfessional Digital Artist
I just posted the image to show you what I mean, like I said, I didn't even create the original figure I was talking about. I just had to make the body pieces that were hiding under the clothing, do lots of alterations (and a lot of other things, uvs, new teeth, tongue, etc, etc, etc)..... But you get the idea.

Yeah, I just followed what I saw from other images of the figure, so yeah the colors SHOULD be the same, right...lol!

But yeah, I do the rigging all at once too for bones. You kinda have to if you don;t want oddities to appear... But for doing the bones, naming them, adjusting falloffs and shpere zones, naming the x,y,z to twist, side to side, and bend...and then clicking mirror... takes me at LEAST 8-16 hours depending on the number of bones. On this figure for example, I have controllers (extra bones connected to transparent geometry) or handles connnected to each piece of hair, to the eyelashes, to the breasts, buttcheeks, toes, and 3 on each wing, instead of doing morphs for them...

Simply doing the sphere zones for the 1st digit of each finger, so it wouldn't look weird interacting with the hand or tug on the base of the finger next to it, took about 35 minutes.

So, again... Nice work!!

If you'd like to see mine take a peek [link]
imago3d's avatar
imago3dProfessional General Artist
Well, I didn't even know you were doing one. Since that would be the first picture you posted of her I suppose. So, there's no way I could have grabbed the model or anything else. But I didn't use any reference models aside from a few pictures of her from cartoons, and the game stills. But I was working on Rouge about 2 years ago, and put her down for some time, and just happened to think about picking her back up when I was asked if I was ever going to update my old model... So, I did.

But the colors on her body are the same, but the clothes are different. :)

Hmm.. But I do see what you mean about bones. In the beginning it took me about 3 hours to do bones. Which were horrific at the time. But all in all it has been getting less time consuming making bones. Tweaking them seems to take more time, but the more feedback I get about the bone bending the better I get at fixing it. (For free models I let everyone beta test rather than a select few.) But for the base beta testing I just run the model through nearly every pose in my gallery.

But yours looks pretty good. I went with a heavier more busty Rouge. (All curvy with a nice big butt and breasts. XD )
DarksealStudios's avatar
DarksealStudiosProfessional Digital Artist
you havnt seen the morphs i made!!!!!!!!!!!!!!!!!
imago3d's avatar
imago3dProfessional General Artist
For what? For your Rouge?
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anonymous's avatar
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