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How To: Textures In Hexagon

By imago3d
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:iconlord-crios: asked me to create a tutorial on applying a texture in Hexagon. So, here it is. Hope it helps others too.

This is just a quick tutorial on putting a texture on to a shape. So, if you needed to see how a texture was going to sit or lay on a shape this is how you do it.

I don't do much 3D as I used to because it quickly bored me again. Mostly because of all the whining that a lot of 3D artists do about stuff. Too much QQ-ing from other artists. So, if you want to know how something is done it's better just to ask. :)
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anonymous's avatar
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Lord-Crios's avatar
Lord-CriosHobbyist Digital Artist
But work also if the OBJ haven't UV Map?
imago3d's avatar
imago3dProfessional General Artist
I believe so. You can also unfold or relax an obj's map so that it'll make one for you.
Lord-Crios's avatar
Lord-CriosHobbyist Digital Artist
This is the trouble, i don't know how unfold XD
imago3d's avatar
imago3dProfessional General Artist
The one way is to go to the UV and Paint tab. Hold on to your object and click the unfold button (it's a head icon I believe...)

Another way that might not be optimal is to use UV Mapper by exporting your model as an .obj.

You can pick up UV mapper here...
[link]

But after you have to save it and then import it back in.
Lord-Crios's avatar
Lord-CriosHobbyist Digital Artist
Probably i start ot use first UV Mapper, but after created what i must do, i must rewrite the OBJ?
imago3d's avatar
imago3dProfessional General Artist
First you make your object/model in hexagon and go to file and then export. Export it as an obj file. Open the obj file in UV Mapper. Then click Map and from the drop down choose which way you would like to map. Planar is usually pretty easy to use. After you do that resave your obj file. Now, go back to hexagon and import the obj file you just mapped. You should be able to add your textures and everything easily.
Lord-Crios's avatar
Lord-CriosHobbyist Digital Artist
Thank you very much :)
imago3d's avatar
imago3dProfessional General Artist
Hope it helps. :)
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