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Auberon DevID
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© 2008 - 2019 Illsteir
DevId
Kerkythea+SketchUp+PS
Image size
450x551px 86.81 KB
anonymous's avatar
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Comments (18)
DaniRevan's avatar
Awesome SketchUp Model!!!
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Necross1454's avatar
Necross1454|Hobbyist Artist
looks like arbalest and hi-nu gundam had a child... an awesome one
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dsn300's avatar
Dear Mr. illsteir.

papercraft is completed.

if you permit,
this tries to be opened to a charge or free.

I will follow your opinion.
.....
thanks
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dsn300's avatar
Dear Mr. illsteir

I would like to praise for your excellent design of auberon.
...
If you allow,
By using the design of you, the paper craft tries to me made.
.....
Good to have a nice day.
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Illsteir's avatar
Sure. But be warned 'cuzI think this model is a papercraft nightmare >.<
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dsn300's avatar
thank!

you are satisfied will make every effort as possible.

It will send to you if it will be completed.

Good to have a nice day.
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nahumreigh's avatar
nahumreigh|Professional General Artist
astig hanep ka :D
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AJTalon's avatar
AJTalon|Student Writer
This is probably the next original Gundam design I've ever seen. It's fantastic! Very well done!
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Genzeo's avatar
pare mas maganda ung pangrender ng vray program ko na add-on para sa sketchup... gusto mo?
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Illsteir's avatar
Gusto ko rin i-try kaso on my rig gaano kaya yan katagal magrender?
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Genzeo's avatar
hm.. depende kc kung anong materials at kung gano ka realistic ung dating ng final render na gusto mo pero kung basic render lang cguro ung work mo mga 15min cguro or less.. mga korning spaceship lang kc nirerender ko eh ahaha kaya di ko masyado gamay ung tagal talaga ng render :D send ko sana sau kaso ang laki eh 133mb kc kasama na mga tutorial dun hehe :D
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Zero-the-tide's avatar
I actually downloaded this one, and it was good in concept but has some major flaws. I doubt it would ever see production, even as a prototype in the Gundam multi-verse. Transformable types are expensive, extremely expensive. That’s why they were abandoned after Zeta and ZZ in the original Gundam world. This mech just plain has too many moving parts, which translates to more things that can break. Also, the shield isn’t compatible with the transformation process, which would be even more problematic. I would suggest removing the pivot function of the shield and moving the two pieces onto the shoulders--like the Zaku's L shield when in robot form—and then it would swivel up and around to clamp into place. This would increase the functionality of this mech's transformation sequence and also make it so that the shield is more than just for looks. (In regards to solid ballistics, I would also make the neck more solid since the MS’s don’t need to look up and down. The head is mainly for show; it has cameras and sensors, yes, but by the time transformable suits came about there were a large amount of scanners being placed in the frame itself. Also, the moving frame is unneeded since it just becomes a maintenance liability with little functionality; most transformable suits would find the moving frame would get in the way, and it would require more programming to hold it steady since it doesn’t contract into itself for stability. However, it is a really beautiful mobile suit and worthy of more honor and praise than I have given it. I would love to make a paper craft out of it and I also like how the face is reminiscent of the R1 from Super Robot Wars. I love how you make your models so smooth in SketchUp--do you sandbox them or use the smooth edges tool? Also, you’re bold to have actually posted the files for this one after the last one was so widely pirated. I’m not nearly as courageous at execution as you are. I’d give design a 4 or 5, but execution and craftsmanship a 10. I can’t wait till the next one comes out. Also, you might try V-Ray for rendering, It’s really good for reflections, and I think it’s also free.
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Illsteir's avatar
Thanks for your comment. Most of the things you pointed out 'bout the transformation are true. But since real life physics don't apply in anime I just went crazy XD. And about the way I made all of my models, believe it or not, I didn't use a single ruby/plugin.
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Zero-the-tide's avatar
Now that is simply astounding to hear, that must have taken far too long, I remember the last time you put out a Gundam, I think I was still making my Rx-78 or my Zaku. Its always a pleasure to dissect your works, I’ll probably play around with this one in Maya when I get the silly program back up and running. I’ll be sitting on the edge of my seat waiting for the next one, that’s for sure.
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Rekkou's avatar
Rekkou|Professional Digital Artist
Is Kerkitheya a 3d program? i heard that alot, is it the same like 3d max? or better?
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Illsteir's avatar
Nope. It's a free 3d rendering program you can integrate with Google Sketchup and other 3d modeling softwares.
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Rekkou's avatar
Rekkou|Professional Digital Artist
Oh, yeah, i just wanna ask, what VGA card do you use? there's 3d modeling lesson on my next semester and my PC performance still not good enough
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Illsteir's avatar
Haha. My PC is probably worse XD
My rig runs on the following hardware
1.62ghz AMD Sempron 2400+
Geforce FX 5500 128bit 128MB
521 MB Ram
hmm... what else am I missing...
That's the reason why I don't produce a lot of rendered images. This image alone took an hour and a half to render in my rig x_x
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anonymous's avatar
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