For the stellar navy and most space-faring societies, the term cruiser refers to ships that are larger than a destroyer but smaller than a battleship capable of independent operations. Cruisers are given a variety of roles and are considered the most flexible warships in the fleet. They are used for scouting, commerce raiding, convoy escort and patrol. Small task forces are often led by a cruiser. Cruisers are often considered the backbone of the Terran Protectorate Stellar Navy, second in importance only to its carriers. During peacetime, cruisers are the most common warship deployed on the boundaries of Terran space and beyond, making them the "face" of humanity to many alien species.
Victorious-Class Heavy Cruiser (top) -- The newest cruiser design fielded by the Terran Protectorate Stellar Navy (TPSN), the Victorious is heavily armed and armored and is a dedicated ship of war. Its two gauss cannons, four particle beam cannons, fore and aft torpedo tubes and multiple rail gun defense turrets make it more heavily armed than most ships in its class. While it does not have the advanced sensor suites of some other cruisers it can carry several small fighters or shuttles that can perform picket duty and has an extended combat range allowing it to perform missions deep in enemy territory.
Valiant-Class Light Cruiser (middle) -- The Valiant is a multi-role cruiser designed primarily for support roles and exploration. In addition to deep range scouting, it can serve as a medical ship, search and rescue vessel, diplomatic courier and is an effective anti-starfighter screening ship. It is lightly armed for a cruiser but has the most advanced sensors available, allowing it to spot enemy ships often long before it is spotted itself. It is often referred to as a shuttle carrier, because it carries a squadron of shuttle craft useful for search and rescue, evacuation and a variety of other non-combat missions.
Armstrong-Class Heavy Cruiser (bottom) -- The oldest cruiser design currently serving, the Armstrong cruisers are the most decorated ships in the fleet. Designed to take on both combat and non-combat roles, they are extremely versatile, formidable in combat and make up the bulk of the TPSN's cruiser fleet. The Armstrong was the first TPSN ship to be mounted with an anti-matter core gauss cannon. Command of an Armstrong is generally seen as a stepping stone to commanding a capital class ship, like a battleship or battlecruiser. There are currently no capital ship commanders who did not, at some point, captain an Armstrong. However, many captains are content with an Armstrong command and voluntarily stagnate their careers to keep their Armstrong cruiser command.
Thanks! It's the base of my modeling, but to get the best results I export it to Carrara and do way more personalized modeling and texturing to get the look I want. It takes a lot of work in secondary modeling, but the ships end up with the styling I want this way.
Very cool. I wonder how ships defend against antimatter weapons though. I guess conventional deflector shields would probably use the same principle with antimatter as electromagnetic beams and projectiles.
Most ships in my universe don't have shields. They have to rely on armor, maneuverability and electrocountermeasures. Battles in my universe are extremely destructive. All the crew members wear armored space suits into battle on the human ships. Because ships move so fast and are at such long distances, ECMs are really important. As is armor. But even a victorious ship looks like it went through a chipper shredder after a hard battle. Chunks get blown out, hulls get breached. It's nothing like star wars or star trek, where people get shook around. It's like a WWII battle. If you get hit something's going to break or explode, every time. Damage control and redundant systems are what save your ship. Getting the first shot and making it count is really important. The antimatter used is very small and not quite used how it is in the movies. Basically, you have a depleted uranium slug with a hollow core. That core is filled with a few grams or ounces of antimatter in a magnetic bottle. When the slug hits an enemy ship it pierces it, the magnetic bottle fails and then the antimatter causes the shell to explode into high-speed projectiles INSIDE the enemy ship. The Imperial Consortium fires antimatter resonance torpedoes. Antimatter in a magnetic field that is specifically attuned to the target's electromagnetic signature. It's more like the antimatter weapons you'd think of. Big explosion and lots of damage. About the same effect as getting hit with a nuke. But you can stop them by shooting them down and making the magnetic field fail before it hits you.