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OPEN OTA Dreamy Creamy Ambrivan Boi by iLantiis OPEN OTA Dreamy Creamy Ambrivan Boi by iLantiis
:iconambrivansociety:

Quick Start Guide

Ambrivans, Seresans, Haalomans, and Scrouse are closed species created by Lantiis aka E. Whittaker.


Star! Offer to Adopt: Ends when I get a suitable offer.

I will choose the offer I like the best. That deviant wins this adopt!
Offer = art, points, cash, other cs adopts, etc that equal or EXCEED $25
AUTOBUY: $40 or 4000 pts (comes with a custom outfit)


Star! Rarity Traits

Common: ---
Uncommon: ---
Rare: eyes, tail ribbons
Legendary: ears, horns, back ribbons
Angelic: gems
Genetic Superior: ---
Radiant Ability: ---
Mutation Info: ---


NOTES
Please join AmbrivanSociety if you adopt an Ambrivan. You may change hairstyles and the name of your adopt. You will get a transparent un-watermarked image as well (as available). For OTA payments, payment musts be received within 30 days or the adopt goes back on the market. For auction, raffle, and other pay-for adopts, funds must be transferred within 48 hours or the adopt goes back on the market.

Open Ambaran AdoptsFree Adopts

Available ONLY to members with 2 or fewer Ambaran OCs.
 



DTA: Draw to Adopt
 


OTA: Offer to Adopt

BABIES

AMBRIVANS
   
SERESANS
...
HAALOMANS
 OPEN OTA Hot Punk Haaloman by iLantiis OPEN OTA Blue Rock Haaloman by iLantiis



Points / Paypal

...
  Ambrivan Physiology and LorePhysiology
Ambrivans are short, about 3'5" to 4'5" for females and, on average five inches taller for males. Adult petite or lean Ambrivan females weigh around 180 pounds, athletic or muscular female Ambrivans weigh around 200 pounds, and while not common, over weight Ambrivans do exist (males weigh 20-30 pounds more than females on average). Ambrivans can live for 150-180 years on average, with 1-20 being young, 21-50 being children, 51-80 being teenagers, 81-120 being adults, and 121-180 being elderly. Most Ambrivans do not live past 180 (tho some do - the oldest on record was 200).
Ambrivans are stout and do not injure easily. They jump high, run fast, but are clumsy in water without special training. They are hardy and do not suffer in the cold like some creatures do tho they overheat easily in the summer and fall. They get claustrophobic easily - they prefer wide open spaces... tho some have overcome this and work in mines or live in forests. Most Ambr



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Submitted on
June 11
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