Old Asset Modernisation Using PhysicalSurface Node
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By ibr-remote   |   Watch
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Published: February 12, 2019
Software: Poser Pro 11
Figure: Daz3D Michael3 SR2
Character set: LM_Virgilius by luciferino and CorvusKorax

I had some difficulty getting satisfactory renders with the original >10-year-old assets and its default settings; so too, using my own Cycles shader tree and SuperFly render engine.  I managed to succeed by creating shader trees with the Physical Shader Node and the original character textures. I even managed to get the second skin body suit textures into the solution by adding a layer inside Material Room.

Here is my example:
Modernising Old Assets - Use Physical Node -1 by ibr-remote

Here is the second skin example:
Modernising Old Assets - add 2nd Skin PBR by ibr-remote

Here is the render using SuperFly render engine:
Success Modernising - Using Physical Nodes by ibr-remote
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