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Once again, I had to go through the material setting zone by zone inside Poser Pro 11, in order to set the correct shader for rendering. This is becqause the original fan art model by Suguru has many shader options for various special effects inside MMD, but once processed via Blender3D and Shade 3D, the settings are of course different. I applied all the steps I have to-date cumulatively learned for conversion of PMX into FBX into Poser, but I add one more for this scene: I had to link the texture for the corneas to Alternate Diffuse node on the Poser Surface, in additon to the usual links.
2048x1536px 1.45 MB