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Success Modernising - Using Physical Nodes

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By ibr-remote   |   Watch
Published: February 11, 2019
© 2019 ibr-remote
Software: Poser Pro 11
Figure: Daz3D Michael3 SR2
Character set: LM Virgilius by luciferino and CorvusKorax

I have been able at last to modernise the content from more than 10 years ago.

As previously discussed, I had some difficulty getting satisfactory renders with Firefly and SuperFly, using default >10 year-old settings, as well as my own hand-crafted Cycles surface shader trees. 

Today, I tried creating shader trees based on the Physical Root Node regime.  I used the original base textures in my set up.  I can render the scene using SuperFly renderer. 

I will show you my shader tree solutions later.
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ibr-remote's avatar
And this is how I added the 3nd skin bodysuit:
Modernising Old Assets - add 2nd Skin PBR by ibr-remote
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My solution and discussion notes here:

Modernising Old Assets - Use Physical Node -1 by ibr-remote