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Modernising Old Assets - Use Physical Node -1

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By ibr-remote   |   Watch
Published: February 12, 2019
© 2019 ibr-remote
Software: Poser Pro 11
Figure: Daz3D Michael3 SR2
Character set: LM_Virgilius by luciferino and CorvusKorax

I managed to modernise the >10 year-old asset as shown in this SuperFly render:
fav.me/dczh8y3

Here is an example of how I created the shader tree using the PhysicalSurface root node.  I had not been successsful using the default settings of the character set with Firefly, nor with my own solution using Cycles shaders with SuperFly.

I applied this solution to all the parts that use the skin texture, the bump maps, and displacement maps of the original character set.  Similar shader trees with the respective textures for head and scalp, inner mouth and tongue, teeth, gums, and the eyes, were used for the othe material zones.  (The teeth and eyes do not use/have displacement maps).
Image size
2226x1764px 2.1 MB
Comments8
anonymous's avatar
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Puffolotti4iji's avatar
Puffolotti4ijiHobbyist Digital Artist
Is there a reason for the bump and displacement to be
color space > color ?

I don't know this version of poser, someone might want to have "interpolation > closest " rather than " interpolation > smart " does poser allow that?
ibr-remote's avatar
I have tried "none" but it doesn't work.  I have no idea about the 3rd-party source files, so I can only go with what works.
Puffolotti4iji's avatar
Puffolotti4ijiHobbyist Digital Artist
that's [Clark] performing one of it's hilarious telephone pranks.

I recognize it from the shades.
ibr-remote's avatar
What do you mean ?
Puffolotti4iji's avatar
Puffolotti4ijiHobbyist Digital Artist
My joke refers to the ability of the terminator of talking at telephone pretending to be a specific human.

That user is a batch oriented task.


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