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Time Eccentric (II)
Time stop.
Time stop.
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© 2006 - 2021 hypnothalamus
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I'm a big fan of your work, and this is also exceptional.
I do wonder, however, if it would be improved if the "cracked" texture--necessary both in terms of adding interest/breaking up the solid gears, and in expressing a sense of being worn down over time--were applied a little more "intentionally" to each of the gears individually, rather than to the image itself? It would lend a little extra realism to what do appear to be rather... graphic wheels, helping integrated them with the more artistically-rendered arm.
A good composition, too. I like the way the hand and lines of... err... structure (?)... lead the eye up through the image. There's a set of gears, from the top left, down through the center, which lead the eye back to the hand and give the viewer a chance to look at the details of it, and lends a bit of a "rise and fall" emphasis that reinforces the idea of hanging on. ...The message would have been quite different if the structures all simply lead the eye downward... it wouldn't emphasize that "cyclical" quality that this design has.
I do wonder, however, if it would be improved if the "cracked" texture--necessary both in terms of adding interest/breaking up the solid gears, and in expressing a sense of being worn down over time--were applied a little more "intentionally" to each of the gears individually, rather than to the image itself? It would lend a little extra realism to what do appear to be rather... graphic wheels, helping integrated them with the more artistically-rendered arm.
A good composition, too. I like the way the hand and lines of... err... structure (?)... lead the eye up through the image. There's a set of gears, from the top left, down through the center, which lead the eye back to the hand and give the viewer a chance to look at the details of it, and lends a bit of a "rise and fall" emphasis that reinforces the idea of hanging on. ...The message would have been quite different if the structures all simply lead the eye downward... it wouldn't emphasize that "cyclical" quality that this design has.

when I first wrote the program for the wheels I wanted to add the textures individually for each wheel because they actually spin like in a real system and I did but then I wrote a different version of the program more complex in some ways less in others and so no textures there yet
but this is about to change because I am trying to generate the wheels with textures and adapt them for stereo view
so bear with me a little more
thank you
but this is about to change because I am trying to generate the wheels with textures and adapt them for stereo view
so bear with me a little more

thank you

well I am about to do that... just yesterday got some Delphi units for video capture that I'll be using for position capture of one or few 3d pointers and that combined with an earlier stereo vision system I designed (totally immersive environment) I will start sculpting - NO MORE GRAVITY and drying time and real stuff like that (there will be some disadvantages too but I'll make the best of it)

There are a few things to be said about this one.
It's basically a combination of computer programming (wheels) and drawing (hand).
I wrote the computer program in Pascal and Assembler (yes, I still use that old stuff for graphics). A group of connected wheels can be generated with a few clicks of the mouse and they do turn even if in this picture I chose to "stop the time". The final rendering introduces the shadows, texture, and of course the resolution can be very big. The original image (without the black margins) has about 4000x10000 pixels.
Ok, enough with the technical part for now.
It's basically a combination of computer programming (wheels) and drawing (hand).
I wrote the computer program in Pascal and Assembler (yes, I still use that old stuff for graphics). A group of connected wheels can be generated with a few clicks of the mouse and they do turn even if in this picture I chose to "stop the time". The final rendering introduces the shadows, texture, and of course the resolution can be very big. The original image (without the black margins) has about 4000x10000 pixels.
Ok, enough with the technical part for now.
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