The Summer A session at UF has started, officially marking the beginning of, well, summer :lol:. I have been practically living at my store these last two weeks, working some crazy shifts including two 10+ hour days back-to-back during graduation weekend (BUSY), followed by an entire week of painting and renovation. Things are beginning to die down though since business is slow during this time of year. It looks like I will get the majority of this week off, which is nice but at the same time I feel so institutionalized that I never know what to do during my time off, which is sad because it's not like I usually work that much to begin with
I haven't touched any sort of creative tool since graduation. I've fallen into routine, working my day (night?) job, eating, sleeping, video games, and generally wasting time. I am in a rut. I feel empty. Bored, but full of ideas.
I think it's time I started being creative again. Perhaps I will dive into something new that I'm not good at. After all, I have the whole summer to work on it. Hopefully, somewhere inside of me I can still find that spark that drove me to this web site over 8 years ago to embrace what I once loved doing.
Video Game Diary
Many months ago I came across a book called, "A Theory of Fun for Game Design", by Raph Koster. Koster, a game designer, provides some great philosophical insight as to why we play games and how developers have catered to these needs. At one point he describes how video games satisfy emotional and entertainment desires on four different levels, and this struck me personally by making me think about the games that I own and why I enjoy (or don't enjoy) playing them.
I came up with a list of all of the games I have owned over the years (with some margin of error, since I tried to include games that I no longer physically have