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Endgame screen aspect problem with GZDoom by Hoover1979 Endgame screen aspect problem with GZDoom by Hoover1979
I am uploading this to share on the source port forum in DoomWorld showing an issue with GZDoom's aspect ratio on 16:9 screens. 

On the top is the endgame (That I modified) screen with my new "The End" Text (Created from scratch) in Risen3D which uses the correct aspect. 

On the bottom is the same endage screen and text in Gzdoom 3.2.5 (x64) when running in 16:9.  It squashes it into a 4:3 box with black bars to the left and right.  The only way to get the title/intermission/engame screens to fill my 16:9 screen is to force the game into 4:3 and then the entire game is out of aspect and stretched.

Hopefully this image attached to the bottom of the help thread will either get me informed on a way to fix this or a GZDoom Dev may fix this issue in a future update.
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Submitted on
January 10
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