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About Digital Art / Student Huỳnh Thiện KhiêmMale/Vietnam Recent Activity
Deviant for 5 Years
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Statistics 2 Deviations 11 Comments 536 Pageviews

Newest Deviations

A Japanese Garden by hkhhiem A Japanese Garden :iconhkhhiem:hkhhiem 537 23 Kanade by hkhhiem Kanade :iconhkhhiem:hkhhiem 14 0


Evening Light Blue Jay by Nambroth Evening Light Blue Jay :iconnambroth:Nambroth 1,090 44 Under a Hazy Sky by jhmart1 Under a Hazy Sky :iconjhmart1:jhmart1 8 0 Excalibur Sunrise (freebie) by somadjinn Excalibur Sunrise (freebie) :iconsomadjinn:somadjinn 190 18 Penmon Point Sunrise by somadjinn Penmon Point Sunrise :iconsomadjinn:somadjinn 195 23 Mushroom In The Grass by QuickBoomCG Mushroom In The Grass :iconquickboomcg:QuickBoomCG 168 11
October Highlights
 From TheBlendingStump
October has been a banner month. Thank you all.

Disney Bunny by Yettyen
Ju by ArthurHenri
Whoopi Goldberg by daniellefw
Luchenza by Gast4-Torwa
50 Cent by donchild
:iconbwald1:BWald1 3 10
Frosty Hut by Fineline321 Frosty Hut :iconfineline321:Fineline321 18 6 Souvenirs by batjorge Souvenirs :iconbatjorge:batjorge 348 83 Watercolor Study by ladyofthemanor Watercolor Study :iconladyofthemanor:ladyofthemanor 107 39 Toys in the Attic by BuckleyTypographics Toys in the Attic :iconbuckleytypographics:BuckleyTypographics 14 4 Potomac Fantasy Trail by somadjinn Potomac Fantasy Trail :iconsomadjinn:somadjinn 770 67 2018-09-05 003 by soundlessname 2018-09-05 003 :iconsoundlessname:soundlessname 13 2 In The Name of Freedom Episode 1: Vietnam (03) by HammerGamesStudio In The Name of Freedom Episode 1: Vietnam (03) :iconhammergamesstudio:HammerGamesStudio 15 2 Hickers Path by Massi-San Hickers Path :iconmassi-san:Massi-San 28 3 The Artifact by Lacza The Artifact :iconlacza:Lacza 111 13 Roadtrippin #60 Athabasca Falls, Canada by Chris-Karbach Roadtrippin #60 Athabasca Falls, Canada :iconchris-karbach:Chris-Karbach 283 17



[WIP] Still don't know how should I name this, 60%
Spontaneously decided to add lots of overhead lanterns to spice things up :v. Textures are mostly done for now, but the crowds are nowhere near done. Anyway, that's the Hatsuse family from NGNL.
(The Lunar New Year deadline seems brutal now)
[WIP] Yet-to-be-named, 20% done.
New staircase meshes and finally some PBR textures.
I didn't plan to have the houses textured in Substance initially, so their meshes and UV maps are quite terrible. Now that I've decided that my procedural materials (skills) wouldn't cut it, I'm having a self-induced nightmare cleaning them up and trying to unwrap them as efficiently as I can.
Characters are nowhere near completion yet, so the scene is still pretty empty and silent :/
[WIP] Yet-to-be-named, 10% done.
My apologies for not posting anything for almost two months. Exam season was wicked tough (I still cannot see the point of studying General Chemistry in a CompSci course...)
Another contributing factor is my obsession with overambitious artworks, such as this one, a piece depicting people flooding a traditional Japanese street in celebration of Lunar New Year (yes, I intend to finish it right on Lunar New Year, but that's overambitious again).
For now it's just the scenery, and an unfinished one at that: No textures, basic place-holder meshes, no props, nothing. I kind of feel bad about posting such a barren WIP, but well, it's a WIP nonetheless.
I've actually modelled the main character of this scene and rendered a preview, which I might upload in the future. Stay tuned for more updates :).
University's been occupying most of my free time lately (finals incoming), which means my current WIP has been gathering quite some dust... Aiming Xmas as a release date, although the theme doesn't really fit :v
A Japanese Garden
A small traditional Japanese garden, complete with a red wooden bridge, an Ukimido-esque pavilion, a small house, Mt. Fuji in the distance and of course, lots of cherry blossom.
This was one of my experiments with outdoor lighting (haven't drawn anything outdoor before :v) and a small case study on Japanese architecture in preparation for another in-progress artwork. 

Technical titbits
Software used: Blender for modeling and rendering; SpeedTree Cinema for vegetation; Substance Painter for PBR maps and Aurora HDR for final color grading.
>20 million polygons in total, not counting particle hair.
>3900MB of VRAM and 24.5 hours were needed to render this at 5K (5120x2880) on a GTX 1060.
Total project size: 8.45GB (RIP optimisation)

The Mt. Fuji in the distance is actually a flat backdrop extracted from "Mt. Fuji over Lake Shoji" by the amazing Yuga Kirita, who was courteous enough to upload it for everyone in its 5K glory. Visit him here:

P.S. the girl on the bridge is Blanc from Neptunia, you might have guessed. She took me almost three days to model and texture from scratch, yet I changed my aim from a character artwork to a landscape one halfway through the project and now she's just a small part of the final image :(. I do plan to render an up-close portrait someday though.
P.P.S. I changed my old angular watermark, which had been in use in my other photography sites for a long time, to this Asian stamp-like one for DeviantArt :D.


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hkhhiem's Profile Picture
Huỳnh Thiện Khiêm
Artist | Student | Digital Art
I'm a Vietnamese Computer Science student who does digital art as a hobby. As such, my art tends to focus on the more technical side of the process, but I still try to keep them looking artistically pleasant. I mainly use Blender, with Substance Painter, SpeedTree, Illustrator, Photoshop and others as supporting software.


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tokatun Featured By Owner Nov 6, 2018
Love your work!
hkhhiem Featured By Owner Jan 7, 2019  Student Digital Artist
Thanks! (sorry I've just been through an exams season)
Pajunen Featured By Owner Oct 30, 2018
Thanks for the +fav

hkhhiem Featured By Owner Oct 31, 2018  Student Digital Artist
So glad to hear that. Your photography is wonderful.
Pajunen Featured By Owner Oct 31, 2018
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