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Description
You can watch the time lapse video here
This is Otus from Owlboy as a Smash character! It was commissioned by the game's developer, D-Pad Studio, and made in collaboration with colossalcake
Other stuff. Feel free to download and use them for stuff, but please credit if you publish it!
Transparent version:
:origin()/pre00/0d15/th/pre/i/2018/077/1/3/otus_smashified__transparent__by_hextupleyoodot-dc69m9i.png)
This is Otus from Owlboy as a Smash character! It was commissioned by the game's developer, D-Pad Studio, and made in collaboration with colossalcake
Other stuff. Feel free to download and use them for stuff, but please credit if you publish it!
Transparent version:
:origin()/pre00/0d15/th/pre/i/2018/077/1/3/otus_smashified__transparent__by_hextupleyoodot-dc69m9i.png)
Image size
1500x1501px 1.25 MB
Comments23
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Here you go, Omni. I'm gonna cut right to the chase. This is a very good render, I love all the enhancements made to it and how you worked directly with Simon to make sure it was as accurate as it could possibly be, although, this doesn't really fit as a Smashified render in my opinion. I'll explain why. First of all, there's way too much realism in it. the Smash 4 artstyle, while it does have many realistic features, with things like threading and texture and whatnot, this just took it too far. Take for example Otus' boots. They look so real when compared to other character's boots you've done before like Hat Kid, which was a perfect render of a cartoony character in the smash 4 artstyle. The pants and relics also look a bit too realistic. If you compare Otus' pants to any character's pants in smash 4, you'll see how much more realistic it looks. For the relics, maybe should have taken inspiration from Kirby's rock transformation? Not many rocks in smash bros renders so its understandable to have difficulty in that aspect of the design, but I'm sure you could have figured something out. Jump to the face and WOW, so cartoony! It looks so squishy and rubber (which is perfect!) But it doesnt match the rest of the character. The hair is something interesting. It looks like it's made out of clay, it's even the same color as the red clays you can get for dirt cheap at art stores. You probably should have added more strands of hair coming out like what you did with Crash's hair, so far the only strands i can see are in a few specific spots, but you really should have put more emphasis on the hair to make it look a bit less sculpted. As for the rest, I dont see much of a problem. Just to clarify once more, im not bashing on the render itself, its very well made and I know you put a lot of effort into making it, it really does look like something you'd see in an animated movie, except a lot more detailed. But in terms of smashified, I dont see this fitting that specific artstyle.
I hope this helps clarify my criticism a little bit. I dont want to seem like I hate this or anything like that. just a little bit off-centered about it. I can't wait to see what you smashify next! (Saki Amamiya or riot)






































