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I've spent the spare time I've had for three weeks to make this as my final project in my Web Multimedia class. I worked too hard to make this, so I'm not going to limit it as just an assignment. I'm putting it up for all to see.

If you are looking into game development, consider following these tips to prevent any backlashes you might come across.

Also, the Fair Use trade allows me to use any copyrighted images or works for educational purposes.
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:iconnewshift:
Newshift Featured By Owner Jul 31, 2015  Hobbyist Filmographer
I worked 6 months on one game and I got nothing for it.
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:iconherooftime1000:
herooftime1000 Featured By Owner Aug 1, 2015
Really? What's it called? How did you present it?
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:iconnewshift:
Newshift Featured By Owner Aug 1, 2015  Hobbyist Filmographer
I posted it on my alternate account on DA, but I rather show you the one on Newgrounds. I felt like I presented the game as well as I can or do. Can you please tell me what I did wrong with the game? Thank you, I would love to hear advice from you :)!
www.newgrounds.com/portal/view…
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:iconherooftime1000:
herooftime1000 Featured By Owner Aug 2, 2015
You are definitely finding your voice! I like realistic idea of guns not being straight up accurate all the time. However, some people are wondering about the hitboxes and how far the gun spreads, and I agree. I think adding a bullet trail would ease a few players minds on where their gun is shooting. 

It's a good start, though! Keep trying with a new installment! You'll beat back the crowd somehow with a more creative edge. I'm also sure that if you partnered up with someone who can draw models while you do the programming, it would make for a better-looking game, as there are people out there that judge a book by its cover, and stick figures, though great for practicing models with flash, are a bit overdone. 

But yeah, you are on your way. Keep at it and you'll eventually get noticed!
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:iconnewshift:
Newshift Featured By Owner Aug 2, 2015  Hobbyist Filmographer
Thank you so much!!! :D
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:iconherooftime1000:
herooftime1000 Featured By Owner Aug 2, 2015
I got an idea for you. You can have it for free. In the next installment, Let the zombies come a little slower, but have reloading, purchasing orders, and fixing the walls take some time to finish WHILE the zombies are moving towards you. The waves begin automatically and the only way to pause the game is through a certain key and not the store shops. It applies a certain pressure to it that has action management and gunplay.
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:iconnewshift:
Newshift Featured By Owner Aug 2, 2015  Hobbyist Filmographer
Thank you! That's a great idea!
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:iconherooftime1000:
herooftime1000 Featured By Owner Aug 2, 2015
No prob. Le me know when you make a sequel.
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(1 Reply)
:icondrunkendragondirge:
DrunkenDragonDirge Featured By Owner Jul 30, 2015
Very nicely done. 
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:iconherooftime1000:
herooftime1000 Featured By Owner Jul 30, 2015
Thanks!
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:icondrunkendragondirge:
DrunkenDragonDirge Featured By Owner Jul 30, 2015
You are very welcome. out of wondering, how long did it take to make this?
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:iconherooftime1000:
herooftime1000 Featured By Owner Jul 30, 2015
2 hours a day for three weeks, roughly.
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:icondrunkendragondirge:
DrunkenDragonDirge Featured By Owner Jul 31, 2015
it really looks good, no issues with it being slow or having any trouble with the pop-ups.
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:iconherooftime1000:
herooftime1000 Featured By Owner Jul 31, 2015
Ok, good to know!
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:icontheotakugamingbrony:
TheOtakuGamingBrony Featured By Owner Jul 30, 2015
This came out of nowhere... But, still very good advice! :D
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:iconherooftime1000:
herooftime1000 Featured By Owner Jul 30, 2015
This was an assignment I had to do for college, but I wanted to share it with others.
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:icontheotakugamingbrony:
TheOtakuGamingBrony Featured By Owner Jul 30, 2015
I think you did pretty good :)
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Submitted on
July 30, 2015
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