Genesis and snake with Glossy Translucent with Homogeneous volume for SSS. Snake with Geometry Shell with Glass 2 with Clear volume for an extra shiny coat.
One plane converted to light.
Still learning but I’m officially IMPRESSED with Luxus (and the awesome price, I just had to buy it and glad I did!).
SCENE: DAZ Studio 4.5 Pro
RENDER: LuxRender via Luxus for DAZ Studio
I think its all bull S. Because the image above speaks for itself.
what your opinion???
They bare both different things. Luxus is a bridge to render your DAZ Studio scene in LuxRender, while ZBrush is a complete modeling, and rendering software. I can’t say which one is better between LuxRender and ZBrush as I’ve never rendered in ZBrush. All I know is they both are capable of outstanding results.
So I think blender is the right match for me
And thanks for the update
When it comes to LuxRender, the noise will go eventually. It will take more or less time depending on the scene. Reflective surfaces takes a lot more to clean up.
If you use an area light, make sure it has as few polygons as possible, as each polygon is a light source, increasing render times with each additional one.
Not sure what else to say about it
The Rob Elite textures never fail. And well, Genesis shapes in a really nice way, so it's a good combination.
Just select LuxRender as render engine
Geometry Shell creates a copy of the model on top of the original one like a skin layer. I turned the snake Geometry Shell to glass with clear volume to have a really shiny transparent coat over the regular glossy skin.
Then I used collision detection, but it created a little deformation in that area that I corrected with postwork.
I guess it depends on the user.
guy's skin. The level of realism, it could easily be a photograph