Just a short writeup of GGJ2011: I participated in the 48h game making event this weekend, and it was awesome. Such an explosion of creativity! Our team's game got nominated for best game of Finnish Game Jam 2011 too, go see our game's game jam page at http://globalgamejam.org/2011/rhythm-stars and play the game at http://oletus.fi/static/rhythmofthestars/ or at Kongregate http://www.kongregate.com/games/pekuja/rhythm-of-the-stars . I uploaded our promotional image to DA too: http://fav.me/d38gfrr
I also visited Depeche Mode Baar (http://www.depechemode.ee/bar/) in Tallinn a while back, definitely a place worth going to if
Any Threadless people about? I just uploaded a design for critique in the design-your-own-clothes shop in hopes of perhaps getting something printed some day. So by all means, please go drop a comment or a vote on http://www.threadless.com/critique/81020/Save_The_Electric_Fish if you're interested, that'd be a great help! Thanks.
I also made a blog post highlighting all the great new graphic design tools that have appeared during 2010, go see it at http://www.oletus.fi/content/tools-changed-graphic-design-forever-2010
I've relocated my personal art gallery along with other personal information from Hectigo.net to my new, leaner site Oletus now. It's a bit bare-bones at the moment, but will be updated constantly during the summer, and has more room for expansion - stay tuned for new developments!
I finally added support for English comments and image names to my personal gallery at my home page hectigo.net, so it's more accessible for the international audience. I've still left my DeviantArt gallery intact too, and am continuing to publish things here - looks like things have actually taken a turn for the better around DA recently. Anyway, those of you who want to keep in touch with all of my latest work can also resort to the RSS feed besides devwatch. Over and out.
I've been drawing too little lately, but at least I've been busy with other projects - Which Way Is Up, my newest game development project, has been progressing nicely, and I suggest you give it a try too. It's still far from finished, but has seven playable levels and a lot of room for expansion.