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Gladly by headstert Gladly by headstert
Well, is it good or bad intention? Can't tell from Sakuya's stare alone...

Also probably the last picture in this style... I have done enough of these, but I just had to do an SDM one as the final one.

EDIT: Added a clock to the background. I think it looks much better now. You can still find the original here: sta.sh/01tz7lgtdph2

Sakuya by Arlvit
Remilia by flick
Meiling by Arlvit
Knifes by Arlvit
Gungnir by Gijinki
Meiling's Emblem by me (and ZUN)
Remilia's Emblem by redheadstock (slightly edited)
Background: I think I found it on stocksnap.
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:iconlostrey:
LostRey Featured By Owner Nov 4, 2016  Hobbyist General Artist
Very good one ^^
Do you are still working on that "betrayal" backstory with Meiling as a key character for Sakuya?
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:iconheadstert:
headstert Featured By Owner Nov 4, 2016  Hobbyist Digital Artist
Thanks a lot! :3

Yes, good progress has been made, but we have some trouble to get a good backstory for Sakuya, which is also a key feature for the betrayal. At the moment we have 6 different backstories and we're writing every single one of them completely, just because we can't decide which one is the best. ^^ 2 are already finished and for the main story, one out of maybe 4 or 5 (depending on the backstory) incidents already has happened.
But in order to make writing easier, we don't want to write in chapters, but as one long story, seperated with flashbacks to the backstory which explains why this certain incident was so bad and what leads to the end respectively. We still need a couple of weeks for everything though, but the concept is 100% complete (which took most of the time until now) and we just have to write it down.
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:iconcryptic-mystic:
Cryptic-Mystic Featured By Owner Nov 3, 2016  Hobbyist Digital Artist
Beautiful work, I love it. So you're a 3D model manipulator? That's so cool! I've tried my hand in MMD and PMX EDITOR, as well as Blender and ya know what?
It's really hard to grasp. I don't get it all... but
THIS...This is quality!
Temmie Emoticon Icon Gif - Undertale excited 
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:iconheadstert:
headstert Featured By Owner Nov 3, 2016  Hobbyist Digital Artist
Thanks a whole lot! :3

Well, when you look back at where I began... There is a small difference between now and back then. ^^ And once you get the hang of it, it's actually not that difficult... It sure can take some time, but it's worth it after a while.

And I guess THAT is some huge motivation for me! *-*
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:iconcryptic-mystic:
Cryptic-Mystic Featured By Owner Nov 3, 2016  Hobbyist Digital Artist
You're really inspiring, you know that? rainbow cry Saying such a thing, you should give yourself way more credit! I'm looking forward to seeing more works from you. Once I get my computer fixed, I'd love to give 3D models another try.
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:iconheadstert:
headstert Featured By Owner Nov 3, 2016  Hobbyist Digital Artist
Well, it's not like I'm the most creative or talented person out there. There are way better artists with MMD out there than I am. I'm just pursuing a hobby. ^^ But thank you very much that you think so! :3
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:iconbouteilledeau1:
bouteilledeau1 Featured By Owner Nov 3, 2016  Hobbyist Artist
What kind of style do you want to do next?
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:iconheadstert:
headstert Featured By Owner Nov 3, 2016  Hobbyist Digital Artist
Actually nothing specific. I had pretty much these 5 pictures in this style in mind, which are all very effect-heavy, combined with a lot of effort and time, and now I'll probably return to what I did before: Searching for any inspiration and just do it in whatever style suits best.

I have some ideas of what I can do in the future, but I still don't know how to implement these in MMD. There is also something that I have in mind for over a year by now, but I want this to be the best thing I've ever done and I literally am afraid of doing it. ^^ Also I want to do one or two remakes for a change and further improve my post editing.

Now that my new Graphic Card have arrived, I'm able to actually render new shaders, without crashing my computer, which again opens more opportunities for diversity.
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November 3, 2016
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