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Punishing Endeavor of the Death Egg's Creator by Hazard-the-Porgoyle Punishing Endeavor of the Death Egg's Creator by Hazard-the-Porgoyle
No one has permission to re-post this. Period.


Launch Base Zone
Vs. Dr. Eggman's Ball Shooter

As Sonic and Tails finally close in on the Death Egg's launch site, Eggman begins a string of attacks that he hopes will finally halt their progress. To begin, he perches himself out of reach and endeavors to turn the duo into blue and orange jelly - a sounder tactic than most of his previous attempts. Alas, he did not count on the firing mechanism for his creation giving Sonic and Tails the platform they need to hit him. Just as things seem to be going the heroes' way, they get careless with their timing, and Sonic finds himself in a most precarious situation...

Production Notes:
- For such a simple boss, this turned out to be quite a mammoth build. The perspective sure made making up details a necessity.
- Those mountains... oy. It helps me a great deal when I can actually understand what I'm looking at, but I swear those Launch Base mountains are an indecipherable mess. Well, I tried.

Other production points will probably come up as I respond to comments.

Until the next one folks.

Concept - Sonic Team
Piece - *Hazard-the-Porgoyle
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:icondcleadboot:
DCLeadboot Featured By Owner Feb 13, 2014  Hobbyist Digital Artist
Whoa, that's pretty crazy! :XD: Sure hope Tails can get over there and steady him...
Reply
:iconkk-afterbrun:
KK-Afterbrun Featured By Owner Sep 12, 2013
As an idea, why not the fight with Eggman from Sonic fighters?
Reply
:iconhazard-the-porgoyle:
Hazard-the-Porgoyle Featured By Owner Sep 13, 2013  Hobbyist Digital Artist
I can't say for sure whether or not I'll tackle that one in the near future. In the meantime, I'd appreciate it if you said something about the piece this comment of yours is appearing under.
Reply
:iconkk-afterbrun:
KK-Afterbrun Featured By Owner Sep 14, 2013
Well...Launch Base Zone boss one is deffently not one of the brightest plans Dr. Robotnik had, but it sure was touch and go if you didn't now the pattern.

Dang it Tails, don't just fly there, help Sonic!
Reply
:iconhazard-the-porgoyle:
Hazard-the-Porgoyle Featured By Owner Sep 15, 2013  Hobbyist Digital Artist
Indeed true. Back when I was still getting used to the classic games and video games in general, this boss chewed through so many more lives than it should have.
Reply
:iconhummerh18:
hummerh18 Featured By Owner Sep 6, 2013  Hobbyist Filmographer
This is truly some talent and after seeing how much effort it takes to make these you can appreciate it that much more. I really wish I had someone of your talent to collab with.
Reply
:iconomegamorph:
OmegaMorph Featured By Owner Aug 22, 2013
Very creative with the expressions and angle. No to mention the title as per usual.
Reply
:iconhazard-the-porgoyle:
Hazard-the-Porgoyle Featured By Owner Aug 23, 2013  Hobbyist Digital Artist
I'm glad you noted the expressions. I was certainly giving a tad more attention to them here compared to most of my pieces.

Thank you for this comment.
Reply
:iconvioletwhirlwind:
VioletWhirlwind Featured By Owner Aug 22, 2013  Hobbyist General Artist
ah, the classic flailing-and-windmilling-of-arms pose...I always found that animation to be absolutely adorable. XD (never got this far in the game, but that's not the point. =P )
Reply
:iconconnallrobotnik8:
ConnallRobotnik8 Featured By Owner Aug 22, 2013  Student General Artist
This is really quite neat. :D Good job!
Reply
:iconhazard-the-porgoyle:
Hazard-the-Porgoyle Featured By Owner Aug 23, 2013  Hobbyist Digital Artist
Glad you like the result. Thank you for this comment.
Reply
:iconmax-echidna-bat:
Max-Echidna-Bat Featured By Owner Aug 22, 2013  Hobbyist Traditional Artist
great bss battle as ususal hazard^^
Reply
:iconhazard-the-porgoyle:
Hazard-the-Porgoyle Featured By Owner Aug 23, 2013  Hobbyist Digital Artist
Glad you like the result. Thank you for this comment.
Reply
:iconmax-echidna-bat:
Max-Echidna-Bat Featured By Owner Aug 24, 2013  Hobbyist Traditional Artist
no problema hazard
Reply
:iconthetodstar:
TheTodStar Featured By Owner Aug 21, 2013  Hobbyist Writer
Looking at those mountains now... they look like they're part of Sandopolis to me.

Putting that aside, another good pic for such an amazing game. :thumbsup:
Reply
:iconhazard-the-porgoyle:
Hazard-the-Porgoyle Featured By Owner Aug 21, 2013  Hobbyist Digital Artist
Aside from some very minor similarities in the palettes in some places, I can't say I see any resemblance.

All in all though, I'm glad you like the piece, and I thank you for providing this comment.
Reply
:iconmoon-phantom:
Moon-Phantom Featured By Owner Aug 21, 2013   Digital Artist
I imagine those mountains were a BIG challenge!  Kudos to your efforts!

Also nice way of showing the 'never seen' cannon barrels.  Great view point and actions with the chars.  Another fine job.
Reply
:iconhazard-the-porgoyle:
Hazard-the-Porgoyle Featured By Owner Aug 21, 2013  Hobbyist Digital Artist
Indeed the mountains were tough. I found the best way to go about making those was to not reinvent the wheel. I took a sprite of the mountains that I assembled from some parts, had Flash trace the bitmap so that I could edit it, then I smoothed out the angles in order to "HD" it, then I selected parts and angled them to give the impression of depth, then I applied the textures in Photoshop, then I copied, skewed, and distorted what I had to make the sides of the mountains to give them depth. Yep.

Glad you like the made up details on the cannons. I'd say this goes down as the piece I've taken the most liberties on when it's come to foreground details. I'm pleased the result was received well.

Thank you for this comment.
Reply
:iconmoon-phantom:
Moon-Phantom Featured By Owner Aug 21, 2013   Digital Artist
Quite the process, there!  Cool to learn a bit of what it takes to pull of what you can do.  B-)
Reply
:iconhazard-the-porgoyle:
Hazard-the-Porgoyle Featured By Owner Aug 21, 2013  Hobbyist Digital Artist
Glad I could impart that tidbit on you. It was a rare case though - I hate using the sprites directly, and only found myself doing so because my custom drawing was taking forever and would have looked worse in the end. I couldn't make out what the details were supposed to mean, so I found myself tracing the sprites anyway, and I thought, "Why am I doing this from scratch when this is one of those cases where the trace bitmap feature will actually work for me?"
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:iconxamoel:
XAMOEL Featured By Owner Aug 21, 2013  Professional Digital Artist
So that is how the shooters looks like  :D
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:iconspdy4:
spdy4 Featured By Owner Aug 21, 2013  Hobbyist Digital Artist
I wish I could do that in the Game. But still Awesome though
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:iconhazard-the-porgoyle:
Hazard-the-Porgoyle Featured By Owner Aug 21, 2013  Hobbyist Digital Artist
You wish for the ability to almost fall in the water?
Nah, I'm just kidding; I know what you mean.
Thank you for this comment good sir.
Reply
:iconspdy4:
spdy4 Featured By Owner Aug 21, 2013  Hobbyist Digital Artist
Your welcome. Out of Curiosity

When Playing Sonic 3 & Knuckles. What Stage do you love going through the most?
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:iconhazard-the-porgoyle:
Hazard-the-Porgoyle Featured By Owner Aug 21, 2013  Hobbyist Digital Artist
Now that's a tough question. Every zone's got something about it that makes it a unique treat to go through. I'm probably going to go with Hydrocity (if only just barely); it's got a good combo of speed, unique platforming elements, good music, well constructed visuals and effects, and hidden goodies to be found. Higher route preferred though. No one likes slogging it through the water.
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:iconspdy4:
spdy4 Featured By Owner Aug 22, 2013  Hobbyist Digital Artist
I like Hydrocity too. But My Favs have to either be

Marble Garden
Ice Cap
Flying Battery
Or Sandopolis
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