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Hazard-the-Porgoyle's avatar

Punishing Endeavor of the Death Egg's Creator

No one has permission to re-post this. Period.


Launch Base Zone
Vs. Dr. Eggman's Ball Shooter

As Sonic and Tails finally close in on the Death Egg's launch site, Eggman begins a string of attacks that he hopes will finally halt their progress. To begin, he perches himself out of reach and endeavors to turn the duo into blue and orange jelly - a sounder tactic than most of his previous attempts. Alas, he did not count on the firing mechanism for his creation giving Sonic and Tails the platform they need to hit him. Just as things seem to be going the heroes' way, they get careless with their timing, and Sonic finds himself in a most precarious situation...

Production Notes:
- For such a simple boss, this turned out to be quite a mammoth build. The perspective sure made making up details a necessity.
- Those mountains... oy. It helps me a great deal when I can actually understand what I'm looking at, but I swear those Launch Base mountains are an indecipherable mess. Well, I tried.

Other production points will probably come up as I respond to comments.

Until the next one folks.

Concept - Sonic Team
Piece - *Hazard-the-Porgoyle
Image details
Image size
800x800px 1.03 MB
Published:
© 2013 - 2021 Hazard-the-Porgoyle
Comments29
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DanLuna's avatar
Just wait for them balls to come rolling back!
DCLeadboot's avatar
Whoa, that's pretty crazy! :XD: Sure hope Tails can get over there and steady him...
KK-Afterbrun's avatar
As an idea, why not the fight with Eggman from Sonic fighters?
Hazard-the-Porgoyle's avatar
I can't say for sure whether or not I'll tackle that one in the near future. In the meantime, I'd appreciate it if you said something about the piece this comment of yours is appearing under.
KK-Afterbrun's avatar
Well...Launch Base Zone boss one is deffently not one of the brightest plans Dr. Robotnik had, but it sure was touch and go if you didn't now the pattern.

Dang it Tails, don't just fly there, help Sonic!
Hazard-the-Porgoyle's avatar
Indeed true. Back when I was still getting used to the classic games and video games in general, this boss chewed through so many more lives than it should have.
hummerh18's avatar
This is truly some talent and after seeing how much effort it takes to make these you can appreciate it that much more. I really wish I had someone of your talent to collab with.
OmegaMorph's avatar
Very creative with the expressions and angle. No to mention the title as per usual.
Hazard-the-Porgoyle's avatar
I'm glad you noted the expressions. I was certainly giving a tad more attention to them here compared to most of my pieces.

Thank you for this comment.
VioletWhirlwind's avatar
ah, the classic flailing-and-windmilling-of-arms pose...I always found that animation to be absolutely adorable. XD (never got this far in the game, but that's not the point. =P )
ConnallRobotnik8's avatar
This is really quite neat. :D Good job!
Hazard-the-Porgoyle's avatar
Glad you like the result. Thank you for this comment.
Max-Echidna-Bat's avatar
great bss battle as ususal hazard^^
Hazard-the-Porgoyle's avatar
Glad you like the result. Thank you for this comment.
Max-Echidna-Bat's avatar
no problema hazard
TheTodStar's avatar
Looking at those mountains now... they look like they're part of Sandopolis to me.

Putting that aside, another good pic for such an amazing game. :thumbsup:
Hazard-the-Porgoyle's avatar
Aside from some very minor similarities in the palettes in some places, I can't say I see any resemblance.

All in all though, I'm glad you like the piece, and I thank you for providing this comment.
Moon-Phantom's avatar
I imagine those mountains were a BIG challenge!  Kudos to your efforts!

Also nice way of showing the 'never seen' cannon barrels.  Great view point and actions with the chars.  Another fine job.
Hazard-the-Porgoyle's avatar
Indeed the mountains were tough. I found the best way to go about making those was to not reinvent the wheel. I took a sprite of the mountains that I assembled from some parts, had Flash trace the bitmap so that I could edit it, then I smoothed out the angles in order to "HD" it, then I selected parts and angled them to give the impression of depth, then I applied the textures in Photoshop, then I copied, skewed, and distorted what I had to make the sides of the mountains to give them depth. Yep.

Glad you like the made up details on the cannons. I'd say this goes down as the piece I've taken the most liberties on when it's come to foreground details. I'm pleased the result was received well.

Thank you for this comment.
Moon-Phantom's avatar
Quite the process, there!  Cool to learn a bit of what it takes to pull of what you can do.  B-)
Hazard-the-Porgoyle's avatar
Glad I could impart that tidbit on you. It was a rare case though - I hate using the sprites directly, and only found myself doing so because my custom drawing was taking forever and would have looked worse in the end. I couldn't make out what the details were supposed to mean, so I found myself tracing the sprites anyway, and I thought, "Why am I doing this from scratch when this is one of those cases where the trace bitmap feature will actually work for me?"
XAMOEL's avatar
So that is how the shooters looks like  :D
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