Update 1.02: More of the same. Program I used to make this had some technical issues that made the last update not really work. This should be fixed now.
Major Update: 1.10: Rework of Griffons and Crystal Ponies based on Playtesting. Changes to Breezie innate magic. Added races from Season 8. Minor equipment changes. More magic items based on the movie. Other changes for simplicity sake.
Update 1.15: Added Kirin! Streamlined Unicorns and Earth Ponies. Zebra potions reworked to be more useful. Changed Apples-to-Oranges and Animate Rope. Added a race table for Reincarnate. Changed up the art a bit, and added a bit more flavor text on the world of a more Adventurer Friendly Equestria.
Not used to working with DA, accidentally deleted the version of this that had all the views and favorites. Quite annoyed that they don't have anyway to restore that. Oh well.
Everything you need to play the world's greatest role-playing game in the high fantasy world of Equestria.
Sort of! I started the project on Homebrewery, but at the time I was working on it the most, they'd stalled development pretty badly, and I switched to GMBinder. I hear HB's gotten better since then, but I've had few issues with GMBinder, so I'll continue to use that for now.
They used to have an alignment section, but it was folded into the subrace description. "Corrupted" Changelings are the ones we see in the show, and "Purified" ones are the nulings.
I would probably have gone into more detail, but in my campaign Changelings are very different depending on what hive they're from. But I didn't want to force that on anyone using this guide, so I kinda had to make it fit with either a split race or a monolithic one.
Cheezedoodle's setting guide was a big inspiration for this, as I hated as many of his decisions as I liked, and thus had to make my own. Class restrictions on race being a major one. I also wanted to have less fanon, though I'm not sure I really accomplished that goal, or if that was a good goal from the start. Several of my players wanted to be Seaponies from the start, and I had to acquiesce to that request pretty quickly.
Also, on the note of the guide being less extensive than Cheezedoodle's, I did that on purpose. I think that 5e's minimalism when it comes to rules is among its best features, and strove to discard anything that really didn't majorly improve this guide. You have no idea the amount of things I've left out of this that I could have included. Lots of magic items and maps of cities I designed for my own game. But they don't fit in a generalized Equestria, so I didn't put them in this. It's also why I'm keeping the bestiary separatem since I think it would bloat this guide more than help it if I just added monsters in piecemeal.
And I will admit that making the magically based classes being exclusive to Unicorns, did piss me off a bit, which is why I made Pinkie Pie a Bard and Fluttershy a Druid. I wanted to give them the classes they deserve. I mean, Tirek literally steals magic from ALL of the ponies. Not just the Unicorns. It makes the most amount of sense.
I made her as a level 20 unicorn sorcerer with the alicorn bloodline origin, with high emphasis on intelligence and charisma, and I'm going to use her as a steed for one of my player characters. Can't wait to use her if I get the chance!
So in my level 20 campaign (Which is super short coz I got a lot on my hands) I have a character named Zeke, and he's this Level 20 Human Great Old One Warlock (His patron is Thoth). He uses a lot of spells involving mind and reading (Kind of like Jace from mtg) And blasting his opponents away like crazy. He also uses a lot of fighter-like fears to make him even more efficient in combat.
Twilight Sparkle is going to come in at some point (Kind of as a joke character in my campaign, since my world is not Equestria) and she's gonna be Zeke's steed. I'm going to try putting them up against an Ancient Dragon (Any Type) to see how strong they are together XD