I can't quite recall where or when I had the craving to do pixel art, but I did. I guess I always had fun setting a limited palette on Photoshop, and I loved stuff such as the Game Boy camera and the Game Boy palette in general so I guess I wanted my hand on doing some sprite art. I decided to post them here because I am working on a bit more ambitious pixel art project and despite these being very amateurish, I still wanna see if I get some feedback anyway.
--1. I decided to use 5 shades mostly cause I always felt that #7f7f7f
being the darker palette never felt right with me, and I wanted that to be a sort of middle one, and have both #ffffff
be the two lighter shades and have #3f3f3f
and #000000 be the darker shades. So it's not quite Game Boy, just Game Boy inspired. Though I do analyze Game Boy sprites to figure out on what to do. Only one sprite on this doodle set broke the rules. I just want to say the order of of stuff I drew is as follows: 6, 2, 7, 3, 4, 5, 8.
--2. I was very much in the mood of science fiction military. Within box 6, I was in a Gundam Mood, and I was in an Aliens mood, an Aliens vs Predator Mood and I also just Starship Troopers, I was in the mood for futuristic warfare. So here I was creating a little sci-fi carrier/tank. The on one the left is before, very awkward on the perspective and it was somewhat fixed on the right. More detail, a bit better perspective (though how the wheels connect with the vehicle is still awkward), it's more recognizably a tank.
--3. This was more of getting used to drawing people. This little character I believed I nicknamed Ogon, he's supposed to be this secret Russian mercenary (yes I took a long time to figure out his name.[/sarcasm]) from a clan of other mercenaries that use a combination of old and new methods. The figure on the left is just a simple standing pose, very simplistic, almost like a C64 character. I tried to add some poses the middle figure is him walking (at least an attempt to make him look like he's in mid frame of a walk) and the third one isn't even complete. He's legless and the idea is that he's aiming his gun at YOU the viewer! But I had trouble figuring out how to do that with such a small figure. I'm sure it's perfectly possible, I just can't figure it out at the moment.
--4. So again a very simplistic sprite, like it belongs in the Commodore 64. On the left, it's just a generic ninja, on the right however is where I broke the palette rule. It's Bloodninja! If you haven't heard of him, he's this amazing troll back in the ye ole days of the internet where he trolls a bunch of people in sex RPs. As you can tell with that premise the chat logs are NSFW so view with your own discretion www.megalomaniac.com/~andrew/f…
--5. This is one where I put in the most passion. This is a prop for a bigger work I had in mind, but I was getting frustrated and wasn't satisfied. I will get on it again after I finish my current major project, it will probably look like ass, BUT got knock on wood with that stuff, y'know? It's inspired by the works of Zdzisław Beksiński and those art pieces that depict Scandinavian folklore. It's a pillar/monolith with a scorned head on it. I really tried to experiment with dithering with this one tried my damnest to get it right. Which I think I did, BUT if you guys don't like it, don't be afraid to comment about it. Number 8 was where I continue dithering experimentation.
--6. These three sprite figures were made with a set limitation of 32x32 which I then broke the rule and I think I expanded it to 64x64. the mech/marine: the top one. I was in a mecha mood, I just finished watching Mobile Suit Gundam Wing at the time, so an idea of a flying futuristic soldier or mech came to me and I doodled away. I think I was experimenting parts where it has an outline or no outline (the window/visor). The finished product wasn't that great though I will admit, the proportions are lanky and arms are a bit short. The bottom right was just a generic blob, I really liked those blob creatures in those 8 bit games, whether it be those bootleg Zelda games or Dragon Quest, I just made the little blob for no reason. It was the first thing I drew. The bottom left was something opposite of cute I wanted to doodle a dark lord with his aura being like flames. Very simple, nothing too special, I think I was testing out the waters of the #3f3f3f
--7. I really liked the Bonanza Bros game on the Sega Genesis, I love the art design and the concept of the game. BUT would you believe I had a moment of a Mandela effect? I thought the Bonanza Bros were entirely limbless. BUT they do have arms. SO uh. Yeah. I think I wanted to test out some stuff without outlines. The left are the assets separated consisting of a gun, a hand holding a cigar, shoes and the body. the right are them more together.
--8. So with the prop of 5. I was trying to figure out how to make rocky looking structures, figuring out how to shade them as well more dithering experimentation. The picture that was gonna be used in the pillar from 5. is going to be in a mostly rocky plain so I wanted to experiment and figure out how to make rocky structures with this one. I did not do great on either the left or right. The left is more of a smooth rock and the right is more of a cracked rock. I think I know what to do to make it look more like a small rock or more rock-like.