The development of Stage 9, the Enterprise-D recreation in Unreal Engine, can be a daunting task, and even while we're advancing at a steady pace, we'd like to be able to release more content, more frequently. And for that, we'll need more contributors.
We're looking to fill in a lot of different areas: Unreal Engine developers, 3D modelers, UI designers, animators. The more experienced developers we have on board, the sooner we'll be able to bring in more content for all to enjoy!
On the software front, we're not picky about the tools you use, so long as you're able to produce end results on an industry standard file. 3D tools such as 3DS Max, Blender, Maya, Lightwave, and ZBrush are all used by team members right now. Same on the 2D front, the Adobe suite, GIMP, Inkscape, the Corel suite, and other programs are all welcomed so long as inter-compatibility is possible.