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Magical Diary WIP
By hanakogames
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Just a snippet of work-in-progress game so you have some idea that I am working on it.
With, of course, the help of a LOT of other people!
Character art by:
[link]
Textures and brushes by:
[link]
[link]
[link]
The game webpage is at:
[link] and you can find some more screenshots there. The game is not complete, though!

Character art by:
[link]
Textures and brushes by:
[link]
[link]
[link]
The game webpage is at:
[link] and you can find some more screenshots there. The game is not complete, though!
IMAGE DETAILS
Image size
1024x768px 286.44 KB
Published:
© 2010 - 2021 hanakogames
Comments22
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This probably isn't the right place for code discussion - Visit the coding forums here lemmasoft.renai.us/forums/view… and ask around, there are some different examples (and my programmer is occasionally there to give more details)
Hope this helps!
Hope this helps!

A full how-to-make-games is far too long for a quick tip.
[link] might give you a starting point.


It's broken up into a lot of layers that are combined inside the game. Color changes are mostly handled by hue-shifting code, except in the case of skin color where the options come out looking nasty if I try to adjust them that way.
So for each body type, there's a robe base, a set of different skin-color sets, a cape and belt which can be color-shifted to match the right Hall, the set of different belt insignia, the facial expression which has to pick which face set, which expression, and which color-shift is being used, and the hairstyle. All the hairstyles are stored in a kind of red color, which is then color-shifted by code to be whatever you picked at the beginning. And then accessories on top if you have any of those.
There are a LOT of different pieces, but definitely not an image for every possible combination.
It's more like a dollmaker stacking the bits together.
So for each body type, there's a robe base, a set of different skin-color sets, a cape and belt which can be color-shifted to match the right Hall, the set of different belt insignia, the facial expression which has to pick which face set, which expression, and which color-shift is being used, and the hairstyle. All the hairstyles are stored in a kind of red color, which is then color-shifted by code to be whatever you picked at the beginning. And then accessories on top if you have any of those.
There are a LOT of different pieces, but definitely not an image for every possible combination.


There's a hue-shifting code? D8
...I figured there would be, but I feel so dumb. _ _)|||
Well that makes a lot more sense than what I was afraid of... XD
The game was made with renpy, right? Everything is so well done, most everything in the game I would have no clue how to code. Especially the character customization screen, I never even knew it was possible.. Could you tell me how it's done? :O
...I figured there would be, but I feel so dumb. _ _)|||
Well that makes a lot more sense than what I was afraid of... XD
The game was made with renpy, right? Everything is so well done, most everything in the game I would have no clue how to code. Especially the character customization screen, I never even knew it was possible.. Could you tell me how it's done? :O

You'd have to ask Spiky for details (he does most of the code-level work on the RenPy projects, I used to work in a completely different language) and it wouldn't really fit into comments here anyway.
But if you ask around the renpy forums there are many helpful people who can give advice and examples!


Oh, the usual. Go to school, learn magic, save the world. 
(Not really. The world isn't particularly in danger. Yet.)
It's a sort of magical school dating sim. So you take classes to learn different kinds of magic and hang out with your roommates and other students/teachers. If it goes well, you'll manage to find a date to the dance by the end of the year. In the meantime you have to pass your exams (which involve casting spells in the dungeons) and try not to earn too many demerits.

(Not really. The world isn't particularly in danger. Yet.)
It's a sort of magical school dating sim. So you take classes to learn different kinds of magic and hang out with your roommates and other students/teachers. If it goes well, you'll manage to find a date to the dance by the end of the year. In the meantime you have to pass your exams (which involve casting spells in the dungeons) and try not to earn too many demerits.
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