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Dev Journal 003
|3 min read|by haikuo
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Dev Journal 002
|4 min read|by haikuo
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Blue Assembly - Dev Journal 001
|3 min read|by haikuo
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DSB Build Log
|20 min read|by haikuo
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DIGITAL SKETCHBOOK
|6 min read|by haikuo
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Featured

Dev Journal 003
I set-up a basic WebSocket server yesterday which will keep track of the players position in the world. I'm using WebSockets instead of a UDP connection since I'd like the game to work in the browser as well as on desktop and browsers don't have any way to make an unreliable connection to a server due to security concerns. WebSockets aren't always great for multiplayer games since they're based on TCP which is a reliable protocol. That means all the data packets act as if they arrive in the order they were sent but when all you care about is the player's latest position you don't want to wait around for a late packet if you've already got th
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Dev Journal 002
Exams are done and Christmas is over, which means I have a sliver of time from now to new year to make a start on this. I'm going to try and explain the big picture of how this project is going to be structured in this update as well document some workflow stuff I've been working on today. It's worth mentioning that these journals are ultimately so I have some documentation of my process which I can submit for the final competition. Since the competition is focused on programming some of these updates might get a bit technical for Deviant Art, but then again I've been surprised by the kind of people who use this site before and I know some pe
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Blue Assembly - Dev Journal 001
Got myself a new project peeps, Aardvark Swift is hosting a game programming competition and I'm planning on keeping a little development journal here on DA while I work on it. The competition is to build a finished game from an existing Unity C# project by Jan 27th and it seems pretty flexible as to the direction entrants take their game. Here's a quick GIF of the game they've given us to work, It's a very basic top down shooter. I've never used Unity before and only briefly touched C# as well so we'll see how it goes. The working title for my game is 'Blue Assembly' and the idea behind the game is actually something I've been wanting to t
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DSB Build Log
Aim Design and build a device that digital artists could use as a personal sketchbook and that can be upgraded as technology progresses. Here's a render of what I'm aiming for: I'm going for a small hand held computer with an inbuilt graphics tablet, keyboard, good screen, speaker and maybe some joysticks too for gaming. I'll get into more detailed specs later on in the build log for those of you who like that kind of thing. Why Right now basically any device you can buy (smartphone, tablet, laptop) will only last a few years at best before it breaks or becomes old and slow compared other newer devices. This creates a lot of waste and mak
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DIGITAL SKETCHBOOK
DIY Digital Art Sketchbook Hi all, here's a little project I've been working on for a while. It's a tiny computer which can be used as a sketchbook, retro gaming console, or just as a handy paper weight after it inevitably sets on fire and deletes everything you've ever valued. I've been wanting to make something like this ever since seeing Akira's awesome DMG-Gamboy several years ago and while its not finished yet, I feel like I've at least got it to a usable prototype state now. Looks a little too much like a bomb from the back to be airport safe. The counting down battery indicator doesn't help things. Specs Built around a hummingboar
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