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Baakoi by Hai-Etlik Baakoi by Hai-Etlik
This was an experiment to try a few new techniques and refine some old ones. As usual it's done in Inkscape, and I used a Ruby script to generate the names based on a set of weighted random rules. The hachuring and forest effects are Path Effects (Mixing Pattern Along Path and Sketch) while the textures are SVG Filter Effects including my old standby parchment effect, a new version of my ink effect, and a watercolour effect that really incorporates two distinct filters with a clipping path in between.
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:iconachipps:
achipps Featured By Owner Dec 4, 2011  Hobbyist Digital Artist
This looks great. I don't think the program you used can take all the credit. You are very creative with this.
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:iconzhar22:
zhar22 Featured By Owner Nov 8, 2011  Hobbyist Digital Artist
May i ask how u did the feathered contour? (heres me hoping for a vector solution)
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:iconhai-etlik:
Hai-Etlik Featured By Owner Nov 8, 2011
I'm not sure what you mean by "feathered contour". Do you mean the colouring, the hachuring I use to indicate elevation, or the coastline effect?
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:iconzhar22:
zhar22 Featured By Owner Nov 8, 2011  Hobbyist Digital Artist
yeah the hachuring
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:iconhai-etlik:
Hai-Etlik Featured By Owner Nov 8, 2011
It's built using several of Inkscape's "Path Effects". In particular, Pattern along Path (To make a bunch of perpendicular lines), Sketch (To jitter them arround), and Pattern along Path again (To add the taper).
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:iconmalyszkz:
MalyszKZ Featured By Owner Nov 6, 2011
Really nice piece of work, the work looks like a real old map.
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:iconmasonmouse:
masonmouse Featured By Owner Nov 2, 2011  Hobbyist General Artist
It's a very convincing piece. I never would have guessed that was vector.
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:iconkereth-midknight:
Kereth-Midknight Featured By Owner Oct 26, 2011  Student Writer
Nice setup. The organization of the mountains realistically suggests their being derived from actual geological activity, and the grouping of the forests suggests either moist lowlands or their being eaten down by encroaching civilization (hence the tendency for few small patches and the way the section on the southwest of bäkoi and the southeast of the map seem to indent slightly at the rivers. Just my assumptions though, more than actual knowledge in such things). I'm a bit curious why the forests are predominantly north and slightly west of the highlands/mountains on the island but south and east-ish on the lower left side of the map. I'd assume the prevailing winds would tend to drop most rainfall on one side or the other, consistent across the region, though since I don't actually know how tall those mountains are or the extent of the spread of deforesting civilizations or other environmental factors, I really can't tell if that's natural or not. Overall, a very believable map.
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:iconhai-etlik:
Hai-Etlik Featured By Owner Oct 26, 2011
Yes, the basic idea is that the natural biome for pretty much the entire map is forest and the clear areas are a result of human activity. I didn't put much thought into biome placement other than that for this map.
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:iconarsheesh:
arsheesh Featured By Owner Oct 26, 2011  Hobbyist Digital Artist
I think this is a fantastic map; in fact I don't think I've ever seen a better Inksacpe map. Awesome job Hai!

Cheers,
-Arsheesh
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:iconevile-eagle:
eViLe-eAgLe Featured By Owner Oct 25, 2011  Hobbyist General Artist
The only critique I would really have is.. Uhhh... Less clumpy forest with some breakage here and there? Thats all I can see from it. I really like how you smoothed the expand before the border. I hate how most maps that do that have their lines all boxy. Good job!
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Submitted on
October 25, 2011
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