
Radiosity
By Hafunui
3 Favourites16 Comments873 Views
Just trying to figure out Blender's radiosity lighting. It's pretty powerfull if you know what your doing. But it takes a while to calculate on my computer. There are some artifacts in the shadows yet, but I'm going to play around with it some more.
Note: I didn't make the monkey.
Note: I didn't make the monkey.
Image details
Image size
800x600px 23.92 KB
Published:
© 2005 - 2021 Hafunui
Comments16
Join the community to add your comment. Already a deviant? Log In

Well myself, I learned from just playing around with the settings. Color bleeding with YafRay involves selecting the 'Full' method in the GI tab, and enabling photons. YafRay automatically integrates arealights into GI calculations, so caustics and stuff can come from them. See this piece here: [link] (not whoring, just for example). Getting a nice balance between the emit power and the GI power is a key to getting good light bleeding. Lots of experimental renders went into making that piece, and figuring out the GI in general.
Any questions, feel free to ask
Any questions, feel free to ask

Join the community to add your comment. Already a deviant? Log In