So first off. Sorry for not posting stuff. hopefully I can get into posting regularly, especially with my school studio project coming soon.
Exciting news is as follows.
I am going to SIGGRAPH 2011 in Vancouver as a volunteer!
for some, this might be old news but because its so close now it's starting to sink in what i'm doing.
For those that don't know what my studio project is.....
In my school, for the first semester of 2nd year, we have to complete a project that we choose. We then pitch that project to industry professionals and they grade our work.
Hopefully I will be doing a short 1:30 - 2:00 min short animated film for this pro
Well I'm about to start what could be the largest blender project I have attempted. I will be creating Toothless the Nightfury from the movie How To Train Your Dragon. I'm hoping to try to get it as accurate as possible and to make it look almost identical to the movie (This is going to be a lot of hard work T_T ). I'm going to break it up into parts so that not only I have a clear path to completion, but I also have steps that I can post in the process. you guys could be especially helpful in the whole process. It would be helpful to have a set of neutral eyes to see if my model is in fact accurate. Also if you happen to have some good refer
This entry is a little bit late but what can you do. The blender 2.5 Beta has finally released and I am super excited for the amazing new features it has. I recommend anyone who is interested in 3D work to download this free software that rivals professional tools such as 3Ds Max and Maya, and in some ways even surpasses them. The Beta isn't fully stable yet but its super close. A huge improvement has been made over the sculpting system and the new interface provides an excellent and easy to learn workflow. This software is becoming a favorite of mine, especially with the amazing work done with it on the Durian open movie project called Sinte