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Painting process in a nutshell for the ghostintheshell piece. You can see some drastic changes especially in the starting segments to help the illustration take shape. With the theme of Identity, the 2 sides of Major needed to be more distinct, both meaningfully and in composition.



Just sharing my process for drawing this piece! Tried to write a little commentary and thoughts in the subtitles while not dragging the video on too long! Let me know if you guys like it and want more in the future!

(This is free and there's no "part 2 behind a paywall"~)

Thanks for your support and love ! :heart:
First time recording a video properly, a little embarrassing to show my workflow, but hope it's at least of some use to you guys!


Kind of a wild ride for this piece! You can see me really fighting grayscale and correcting the color tones for pretty much the entire process. Super fun to do, and it was a great experience~ ♥ Also, thanks for your support on the work, really gives me a bit more confidence to keep expanding and experimenting in the future! ♥

Finished work:

D.VA! by GUWEIZ

P.s. for those who may wonder what brushes I'm using, it's from a pretty big collection that I haven't cleaned up yet. I'll try to sort them out and possibly upload a tool pack with credit to all the original sources where I got the brushes.
Thank you guys so much for your support here on dA! I know it sounds really cheesy, but all your faves and comments makes my day a little brighter everytime I read through them~

So we've hit 30k watchers today and I can only say thank you for your overwhelming support and love! I believe I'm one of the luckier users here on the site to be recognized and supported even though I'm mostly still a student at this art thing, and it just heartens me to know that there are people out there who enjoy my stuff witness my growth.

I feel like it's a good opportunity to do a little reflection and write a few things I would want to tell the "me" of 2013.

1. You are going to be in a world of frustration and struggle.

I've used to feel, until recently, very unprepared and anxious whenever I encounter an obstacle in my drawings. It got worse the more I tried to resist, instead I found it much better to accept it and move on. I've discarded a lot of paintings which I spent a good 6-8 hours on recently because they weren't good enough. The old me would have probably freaked out, but I've since learned to just move on and don't repeat the mistakes. It sounds painful to lose so many hours of work. (especially since I post new pieces frequently) But in a sense, they weren't lost. It was more of a really long lesson in "how not to screw up next time".

2. Be careful of social media.

I really don't mean to sound like an ass, but the most relaxing time is probably when you have really few watchers. Sure your work doesn't get seen by many, but the best thing is the sense of freedom and adventure! When I went by the name of "staplus" (yea I know really stupid name) back then and had 80 watchers, everyday on dA was just really fun and exciting. Predicting how many new watchers (ranged from 1-10) I will get from the next piece was like a pastime of mine! I also didn't really feel the urge to get my stuff seen or get "popular", since those big deviants were literally thousands of times larger than me it was just kinda impossible to get close.

The moment you start to gain a little traction though, you get a lot of weird feelings. Pressure to keep up the growth. Feeling the need to "please the audience". Growing your fanbase to match the biggest ones out there. The old things that satisfy you so much become meaningless.

Remember when you refreshed your page after like 2 hours and got 3 extra notifications? That was a really good feeling. I would go into the notifications just to visit the guy who fav'ed my stuff and give him a llama badge or something. I had this habit of not clearing notifications and would be really happy when it hit 100 (dA clears it regularly I think?) Now I can't really keep up with that. I just post, come back to read comments and post again.

I guess I'm saying "be careful" because it's easy to lose sight of your goals when all these things change around you. The only thing I can say is to stay focused on your goals, and don't let them change because of "others' demands"

3. Be cautious of art sites.

So recently I was listening in on one of Artgerm's livestreams and he was doing this Q&A and talked about this phenomenon of "The internet artist". Basically it's a magical person you find online who appears to be able to do anything and everything. The reality is that this "person" is a combination of hundreds or thousands of artists you see online, which makes him kinda omnipotent. The bad thing happens when you compare yourself to this monster.

I used to do it a lot. I would go on artstation, scroll around and feel like absolute shit. The combined prowess in all those works was just suffocating, especially when seen from the wrong perspective that I was in. So yeah, be really careful about that. Don't go in trying to be better than EVERYTHING. It's just not a very realistic goal.

4. Don't go taking long breaks.

This is really just a personal working style, but I'm the kind of person who needs to work through his obstacles. I tried just stepping away before, but I doesn't work for me. The longer I leave the problem alone, the worse it gets for me. If I have this drawing that's torturing me, I just kinda have to keep forcing it and trying out stuff with it until I work something out. I'm not talking about physical breaks though. It's pretty okay to just lie down for a while or something, but you can't allow your mind to "give up" or walk away.

This probably won't apply to a lot of people out there, but if taking long breaks doesn't work for your artblock or whatever, maybe try just brute forcing your way through~




So yeah, it's really late and it's been an ultra long day and I realized that when I read through how incoherent my rambling was (and how depressing it probably sounded), so I better end it here before I start typing nonsense in my sleep. Thanks for reading and hopefully it helps, or maybe it at least provides a little bit of food for thought!

Once again, thank you all for your support here on dA. I really mean it. :)
Sasa by GUWEIZ
Link to actual poll~

First off, thank you all for participating in my little poll, I really appreciate all of you voting and commenting! It's something that I've been thinking about recently and your responses were very insightful. It will be really very hard for me to write a reply to every comment, so I'll try responding to some that stood out to me in a journal format!

Obvious disclaimer: All this is just me rambling, I'm no authority on anything. Believe what you like, and feel free to disagree.


Sasa7 by GUWEIZ

Comparison can become something that's restrictive and crippling to all creators when overdone indeed. Personally I tend to lean towards art being competitive in an inclusive way. For me personally, it's not so much becoming better than any specific person, but rather to reach a level benchmarked by the best. I also believe that expression/enjoyment and competition are not necessarily exclusive things. Sometimes I have the most fun when I approach things a little "competitively" and try to achieve a certain quality in composition, design, etc.


Sasa4 by GUWEIZ

Art is definitely an extremely personal journey for sure! However, I believe that a certain level of comparison and desire to "become as good" is quite beneficial. I could be drawing something that I've always wanted to draw, but at the same time if I tried to "compete" by demanding a certain quality in my lighting decisions, does it make my drawing any less meaningful?


Sasa5 by GUWEIZ

Indeed, in a lot of ways, "art" can't be compared. However, barring extremely abstract forms of art, there are just simple instinctively recognized aesthetics that make certain works more appealing. Like you said yourself, there are combinations of colors that are amazing! In the same way, I believe that there are combinations of composition, design, structure, texture, etc. that create a "superior" artwork. Hence, if two artists both desire to draw anime illustrations (just as an example), I believe that it is possible for one to be simply "better" if he/she has found a better combination of ideas/fundamentals.



Sasa2 by GUWEIZ

This just really applies to hardcore people who want to go pro and get hired by triple-A firms real quick. Ultimately, hobbyists do it just purely for fun, and because they enjoy it. If I did this for a hobby you could tell me that my art was shit and I would laugh it off because I don't care if I embarrass myself or look like a fool. Ultimately we make certain activities hobbies because we find it unimportant relative to other activities. Perhaps consider that some don't "care" enough about art to think about it as anything more than a just-for-fun activity. Not every moviegoer wants to be a top critic.

Lastly, I personally wouldn't let any one tell me whether I should quit or persevere. It's just a decision I think that's best made by oneself.

Sasa6 by GUWEIZ

Very concise, and I agree. Ultimately, I believe that being competitive and "more intense" about your work in general is a very personal choice.




At the end of the day I do believe that competition is possible and can be beneficial, and that it is a "right" thing to do if you are someone that wants to keep getting better. But the most important thing is that there is no right and wrong between choosing whether to enter the competition itself. I absolutely do not and will not think less of anyone because of their personal art goals, regardless of whether they are professionals or hobbyists.

That said, I'm personally a competitive guy and not having the knowledge and skill that someone better has just kinda keeps me on edge and motivates me to try even harder. Maybe I'll never ever come close to being "top tier", but I'll keep fighting as long as I'm not number 1.

p.s. I'll probably be fighting forever >.>
First off, let me say this: I'm a very raw, struggling artist.

Believe it or not, whenever I draw a new piece, my brain hurts from the amount of thinking and worrying that I go through. What's happening in the picture? What's a nice composition? What colors can I use? Why don't my colors look pretty? Is this quality enough to satisfy myself? How do I even know if it's good enough?

Everyday I restart this cycle of suffering and learning. What I go through a lot of the time is unpleasant surprises (like when halfway through I suddenly realize I screwed up something), and then the disappointment sinks in. Sometimes when I try to draw a complex pose and fail, I break out in sweat from some mix of panic and doubt. Rarely does any painting or drawing go without some form of frustration of disappointment.

There are artists out there who've been in the trade long enough to approach works with full confidence in themselves. I'm not one of them, I'm just a newbie who's just started drawing 2 years ago with no art education or mentor. This brings me to the next point, which some of you may be quite interested to hear about.

It's no secret that I've gotten a bunch of hate (and concern) over some of my drawings resembling the style of Mr. Ilya Kuvshinov.

I don't deny that some pictures I draw are derivative of his visual flair, and I think it's time for me to share the reasons behind it. A fair amount of people criticize me from the assumption that I'm a high-level artist stealing a popular and well known "style".

First off, I'm not a "high-level" artist, I'm an inexperienced noob. Secondly, if I ever wanted to steal a "style" I wouldn't try to claim it from an artist with well over half a million fans and hope I don't get caught.

I do study his works, breaking down each and every element that makes it aesthetic. I want to know science behind creating a high level work. I hold myself to impossibly high standards of quality from prodigies, trying to figure out why things look good and why they don't. I do the same with photos and art I like as well. To me, it's not about creating a perceived pseudo-originality (that's probably already based in some kind of anime/cartoon) that looks like shit and sit around being happy about it.

It's about learning why things look good and how to make my own pictures look good. I'm not an artist who expects to be able to go around flaunting my "style" and "originality" after a short 2 years of starting to draw. I will willingly copy and play with visual elements from good artists and develop my own vision and skill one step at a time. I don't like using these numbers, I don't believe that 20000 people starting watching me in the past year because I drew low quality, stagnant crap and called it original just for the sake of it.

Also, I have not and will never claim mastery or ownership of others' "styles" which they painstakingly developed over the years.(with the same hard work that I'm putting in now.)

If you would like to see me grow and train as an artist, then I encourage you to stay tuned and watch me do my very best :heart:

Thank you very much for reading!
GUWEIZ

♥ For my daily studies and quick drawings, follow me on any of the above! ♥

Fbscarf by GUWEIZ

Thank you so much for your support in 2015! :heart:

We've gone from 500~ watchers to 17000 over the course of the past 12 month's and this growth
could not have been possible without your support! My art has evolved and improved a lot over the past
year and I intend to make even bigger improvements in the year to come :D

Here's to an awesome 2016! :happybounce: 
Take a look at my little hair tutorial here! ♥



Process steps + explanation for "Firefly" here! ♥




Hello friends! You all have been so important to me on Deviantart over these years! If you would like to support me and help me do what I love, please do consider becoming my patron. I will be eternally grateful! :heart:

Fighter! Process

Journal Entry: Sat Sep 26, 2015, 8:34 AM
Fightertut by GUWEIZ


1. Simple line sketch to rough out the pose and composition of the image.

2. Black and white quick render to determine what kind of lighting looks good. Sometimes I skip this step if I'm really confident.

3. Quick flat paint of local colors to determine what colors the lights and shadows should assume.

4. More rendering via simple painting, while integrating the line sketch into the final drawing.

5. Continue rendering and look out for alternate compositions that may look better.

6. Using various modification layers such as multiply, soft light, hard light etc, render out the lighting a bit more. Plus some final post-processing work to round it off.



This Journal Skin was designed by Night-Beast

Commissions are CLOSED (for now)!

Journal Entry: Sat Aug 22, 2015, 7:09 AM
Comms by GUWEIZ

This Journal Skin was designed by Night-Beast

Hanekawa~ Process!

Journal Entry: Sun Jul 12, 2015, 5:35 AM
Hanekawa by GUWEIZ


Time taken: 6.5 hours
Tools: PS CC, Wacom Intuos Pen and Touch (S)


Feel free to ask me questions in the comment section below! ♥

This Journal Skin was designed by Night-Beast

Pyro! Process

Journal Entry: Sun Jul 5, 2015, 5:45 AM
Fire by GUWEIZ

Time taken: 7 hours
Tools: PS CC, Wacom Intuos Pen and Touch (S)

This Journal Skin was designed by Night-Beast

MYON Process!

Journal Entry: Sun Jun 28, 2015, 5:36 AM
Ym by GUWEIZ

Time taken: 6 hours
Tools: PS CC, Wacom Intuos Pen and Touch (S)

This Journal Skin was designed by Night-Beast

VULCAN Process

Journal Entry: Fri May 29, 2015, 8:22 AM
Vulcan by GUWEIZ

Time taken: 8 Hours
Tools: PS CC, Wacom Intuous Pen and Touch Small

This Journal Skin was designed by Night-Beast

Lie! Process

Journal Entry: Mon May 25, 2015, 8:40 AM
Lying by GUWEIZ

 Time taken: 3-4 (interrupted) hours
Tools: Photoshop CC, Wacom Intuous Pen and Touch Small

This Journal Skin was designed by Night-Beast

KR0NPR1NZ Fanart! Process

Journal Entry: Fri Apr 17, 2015, 9:10 AM
SIxer by GUWEIZ


Tools: PS CC, Wacom Intuos Pen & Touch Small
Time taken: 4 Hours

This Journal Skin was designed by Night-Beast

Spring~ Process

Journal Entry: Fri Apr 10, 2015, 5:43 PM
Green by GUWEIZ


Time: 4 hours
Tools: PS CC, Wacom Intuous Pen&Touch (Small)

This Journal Skin was designed by Night-Beast

Lady Cop! Process

Journal Entry: Thu Apr 2, 2015, 8:16 AM
Popo by GUWEIZ


Tools: Wacom Intuos Pen & Touch Small, PS CC
Time: 5 hrs (2hrs just on the BG =.= )

This Journal Skin was designed by Night-Beast