Wanted to make a guide of my characters in case anyone wanted their esk to be transformed by mine c:
Prim - Abnormal
Prim is a snobby esk with limited respect for anyone. She believes she's better than anyone else, and it takes a lot to earn her respect. To most, she's secretive and is likely to flat out ignore esk who bother her should she deem they aren't worthy of her attention, and should they ask her any questions she doesn't want to answer she would likely curl into a tight ball not unlike a hedgehog and pretend they aren't there. However, if they are able to prove themselves and earn their respect then Prim is likely to hear them out. She rarely gets annoyed by others, and instead feels impassive to their existence, similarly to how a human would feel about an ant. She's a fickle being, typically acting on whims rather than connections and her allegiances can change rather suddenly, but once her trust and respect in you is solid enough it can be difficult to shake her. She isn't particularly attached to her biome, but does find peace in the trees. Personality:
Snobbish, secretive, holier-than-thou, dismissive, egotistical, fickle, possessiveOrigin:
Prim, previously, was an ornately decorated jewellery box that was lost in a forest. She was transformed by Ikkit to be one of his playmates, but eventually Ikkit's attention shifted elsewhere. She typically hangs around in the town near her boundary, feeling a connection to the man-made nature of everything around it due to her history as a jewellery box, but isn't unknown to wander.Transformation Criteria:
Prim is most likely to transform on a whim, not really caring for the esk she creates and rather doing it just because she felt like it. She's unlikely to have any connection with the esk she transforms, and won't feel any strong emotions towards it. She does not transform out of kindness, but more likely boredom, and isn't likely to help the newly transformed esk to adjust to their new life. The esk can be a traveller or trespasser, but will have to prove themselves to Prim before she decides they're worthy of her attention. The transformed esk may come to resent her for this, depending on their personality, as she sort of just left them to fend for themself.
Pip - Traveller
Pip is a joyous bundle of energy, ceaselessly cheerful and playful. He can be a little dumb, and doesn't always pick up on hints or cruelty, but he truly loves everyone he meets and aspires to bring them joy. He loves to play games, and is very easily excited. Return Pip's happiness, and you can guarantee a friend for life. He has minimal lows and many highs, and just lives his life as cheerfully as he can.
Relentlessly cheerful, excitable, playful, naiveOrigin:
In his old life, Pip was an elderly golden retriever known as Piggy. His owner, an elderly woman, died before he did, and Pip left to wander after paying his respects. He came to a warm, sunny field and died in the caress of a pigsqueak bush - his owners favourite flower. His biome is Plains.Transformation Criteria:
Pip is likely to transform any being that is lost or suffering greatly, hoping to put a stop to their fear or pain and bring them back to happiness instead. He is unlikely to transform a trespasser, as he would hate to create an esk who resented their existence, and instead wants to bring joy to those who have lost it. He isn't likely to transform a being that is dying of old age, but desperately wants to help those who have begun dying of tragic or especially painful causes, or those who are in emotional turmoil.
The resulting esk must be a neighbouring boundary to his field, and must have the plains biome.
Pik - Traveller
One may compare Pik to a comically bad cartoon villain. They are a very, very
possessive esk, and extremely territorial. Their boundary is their home, and they despise sharing by all means. Any who intrude in their boundary are likely to become victims of their pranks, and while these are typically harmless, will usually continue until the invader leaves his boundary.
Their pranks are often planned thoroughly, although they tend to go wrong. Imagine a villain from a cartoon who proclaims that the protagonist will suffer for their transgressions against them, but all they end up doing is something harmless before claiming that they are simply going easy on them and that the protagonist should be thankful that they are sparing them. This, in essence, is Pik.
Pik talks exclusively in first person, referring only to himself by name and others as "(adjective) ones". Some name examples include: "intruding one", "annoying one", "beguiling one", etc.
"Pik demands that you get out of Pik's territory, intruding one! Intruding one will not like the consequences if intruding one does not listen to Pik!"
Scheming, impish, egotistical, territorialOrigin:
Pik doesn't have a solid backstory yet.Transformation Criteria:
Pik is severely unlikely to transform any esk inside of their boundary, as they wouldn't want another creature to settle inside of it. They may transform someone nearby his boundary though.
Pik would most likely transform an esk as a punishment, or a prank, hoping that it will make them suffer in some way. However, this doesn't have to be the case and your character may enjoy becoming an esk. Pik is by no means good at what they do, and thus you are free to go against what they planned.
The resulting esk must be a neighbouring boundary to Pik's cenote, and must have the fresh water biome.