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More 3D work with Blender to create a character from scratch (she appears previously in my gallery). Testing out the facial muscle rigging!
I reworked this model (of the same character) completely, this one not only has better topology, but is also rigged better, without things going haywire when making certain poses. My learning journey with Blender has gone on for almost six months at this point, but I'm getting more comfortable with the program and I think I'll be able to make some use of this for character studies etc.
This variation worked off a base mesh (I did one from a sphere previously) for speed. Also used hair cards for the hair (rather than particles) this time around - much easier to control. I also rigged the hair (doesn't show here).
Hands were a bit big initially, so scaled them down, which messed with the joints a bit, so will need to work on that.
Rendered in Blender Cycles engine.






















![[SFM] Ballerinas](https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/89cb1413-86f2-451f-bceb-a0bf4b733fcb/dg5u29j-1bd3d5aa-877d-4dd6-afeb-4094f2c548a2.jpg/v1/crop/w_184)












