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About Digital Art / Hobbyist grezar23/Male/Brazil Groups :iconduelingspirit: DuelingSpirit
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[ARTWORK]Junk Speeder by grezar [ARTWORK]Junk Speeder :icongrezar:grezar 36 11
Japanese names in TCG
Ekibyo Drakmord
Fushioh Richie
Karakuri Spider
Hinotama Soul
Hitotsu-Me Giant
Ryu-Kishin / Ryu-Kishin Powered / Ryu-Kishin Clown
Ryu Kokki
Ryu Senshi
Muka Muka/Enraged Muka Muka
Sanga of the Thunder
Makyura the Destructor
Senju of the Thousand Hands
Manju of the Ten Thousand Hands
Tasuke Knight
Total Defense Shogun
Roboyarou / Super Roboyarou
Fushi No Tori
Yamata Dragon
Yamatano Dragon Scroll
Fabled Kushano
Kachi Kochi Dragon
Karakuri (Archetype and its members)
Bujin (almost entire archetype)
Kaiju (Archetype)
Yado Karu
Sakuretsu Armor
Gyakutenno Megami
Skypalace Gangaridai
:icongrezar:grezar 1 8
[ARTWORK]A Single Pale Enemy by grezar [ARTWORK]A Single Pale Enemy :icongrezar:grezar 4 5 Obelisk the Tormentor by grezar Obelisk the Tormentor :icongrezar:grezar 24 2 Slifer the Sky Dragon by grezar Slifer the Sky Dragon :icongrezar:grezar 23 0 The Winged Dragon of Ra (Borderless) by grezar The Winged Dragon of Ra (Borderless) :icongrezar:grezar 20 0 Obelisk the Tormentor (Borderless) by grezar Obelisk the Tormentor (Borderless) :icongrezar:grezar 15 2 Deus-EX-Machina by grezar Deus-EX-Machina :icongrezar:grezar 40 18 I'm made o-o-o-o-f  TE-E-E-E-ASERS! by grezar I'm made o-o-o-o-f TE-E-E-E-ASERS! :icongrezar:grezar 13 47 Deus-EX-Machina Teaser by grezar Deus-EX-Machina Teaser :icongrezar:grezar 15 17 [ARTWORK]Cyber Dragon Nachster by grezar [ARTWORK]Cyber Dragon Nachster :icongrezar:grezar 45 5
A Bard Class' Theory
Well, um... How should I start this? xD
So, the Bard Class is one of the most poorly worked classes in any RPG. It might end up being kinda controversial, depending on the setting. After analyzing some RPG systems and other sources (MMORPGs, Animes, etc), I came up with a somewhat "new" (alternative is a better word, but not as catching as "new") base for it, being more centered and cohesive.
First things first, let's examine the two most famous Bard/Song-User classes' settings:
Dungeons & Dragons and the Rogue-Like Bard
In D&D's setting, the Bard Class is depicted as an adventurer/wanderer who can evoke the power hidden within the songs or speeches, being a jack-of-all-trades, acessing almost every kind of spell suit (albeith with some limitations) available. Although being arcane in nature, the majority of Bards in D&D are likely to use 1 handed Slashing or Ranged weapons and doing maneuvers (thus the Rogue-like) to defend themselves.
Final Fantasy and the Hi
:icongrezar:grezar 3 8
[FULL ART]Arch-lord Palladion by grezar [FULL ART]Arch-lord Palladion :icongrezar:grezar 33 1 [FULL ART]Magias Palladion by grezar [FULL ART]Magias Palladion :icongrezar:grezar 24 7 [ARTWORK]Born from Draconis by grezar [ARTWORK]Born from Draconis :icongrezar:grezar 39 11 [ARTWORK]Emergency Cyber by grezar [ARTWORK]Emergency Cyber :icongrezar:grezar 11 9


Elemental HERO Academia - Premium Content by BatMed Elemental HERO Academia - Premium Content :iconbatmed:BatMed 16 10 Breeze by hoanglap Breeze :iconhoanglap:hoanglap 1,243 31 Magician's Legendary Robe [Collab] by kyokugenpunch Magician's Legendary Robe [Collab] :iconkyokugenpunch:kyokugenpunch 8 3 Arcane Clock of Illusions [Card Art] by XStutzX Arcane Clock of Illusions [Card Art] :iconxstutzx:XStutzX 10 4 Magician's Arcane [Collab] by kyokugenpunch Magician's Arcane [Collab] :iconkyokugenpunch:kyokugenpunch 7 5 The Sanctuary above the Clouds by Zerpens The Sanctuary above the Clouds :iconzerpens:Zerpens 6 0 Dark Counterparts 01 by BatMed Dark Counterparts 01 :iconbatmed:BatMed 17 0 Dark Counterparts 02 by BatMed Dark Counterparts 02 :iconbatmed:BatMed 22 11 Renaissance of the Spellcasters - Premium Content by BatMed Renaissance of the Spellcasters - Premium Content :iconbatmed:BatMed 9 9 Arcane Butterfly [Card Art] by XStutzX Arcane Butterfly [Card Art] :iconxstutzx:XStutzX 18 4 Constellarknight Starlight by BatMed Constellarknight Starlight :iconbatmed:BatMed 23 8 Structure Deck: Supreme Seal by Subzerowins Structure Deck: Supreme Seal :iconsubzerowins:Subzerowins 11 7 Rainbow Netherdragon by BatMed Rainbow Netherdragon :iconbatmed:BatMed 27 14 Yu-Gi-Oh! Re:Boot - Booster Set 01: First Draw by hunduel Yu-Gi-Oh! Re:Boot - Booster Set 01: First Draw :iconhunduel:hunduel 28 17 Cold Fusion by D4NT3WONTDIE Cold Fusion :icond4nt3wontdie:D4NT3WONTDIE 4 0 Exodia English Art by D4NT3WONTDIE Exodia English Art :icond4nt3wontdie:D4NT3WONTDIE 16 0
Title stolen from the fabulous hunduel

This journal entry is meant to be the Official HQ of the Reboot idea for Yu-Gi-Oh! TCG.
Please, have in mind that much of the original content WILL be changed in order to suit a more versatible, slow-paced and strategic gameplay. But this doesn't mean that it'll change into a totally different product. No, this will always be the same Yu-Gi-Oh! we love, but without the screwed parts.

This is MY interpretation of how I imagine this Reboot. You are FREE to disagree in whatever aspect you want, but if you do so, I ask you to comment about and it and explain why. This way, this very set of rules can be changed (if necessary) to something more interesting and fun to play.

ALSO, note that this is a FAN PROJECT. Means that it is in no way affiliated to Konami nor is meant to be commercialized.
All cards from this project will be released as Digital Proxies for Print and Play, so that you can test this format with your friends and report here (if possible, as I'd love to receive all feedback possible) your experiences.

NOTE 2: This project reunites the ideas of other users, such as :iconhunduel: and :iconaugusthenry4:. If any other idea gets implemented here, its owner will be credited.


There are some things I need to state before we start with the changes so that you can have an idea of what will remain from the Original rules.

●1: This Reboot will use the EXACT SAME Yu-Gi-Oh! cards from OCG/TCG. I'm still thinking about Custom ones (Anime/Manga included), but, for now, only the real ones are 100% guaranteed, althought their effects are likely to be modified.
●2: This Reboot will use Master Rule 4 Rules. This means Link Era Format, but also modified.
●3: This Reboot will use Series 10 Layout. (For the sake of convenience xD)
●4: This Reboot will have its own Limited List. I don't think that banning cards will solve any powercreep, especially because this format is being planned exactly to avoid this, and also, I don't like the idea of not being able to use X card.


(So far)
grezar and hunduel

Now that the background is set, let's take a look at all changes of this Reboot.


● SKILL CARDS: Like in Yu-Gi-Oh! Duel Links, Skills will be present in this format as Skill Cards. They are placed next to the Extra Monster Zone, and can be activated according to its Activation Timing. They will provide an "unexpected" factor to the gameplay, giving the cornered player a chance to turn the tide of the Duel. Like in Duel Links, each player can use only 1 Skill Card, and their usage is Optional.

● EVOLUTION CARDS: I haven't yet decided if this will be a NEW Card Type or an ABILITY. But basically, they're meant to substitute a huge load of retrained versions of well known cards. They will be now "Special Summon-only" monsters, gaining a Special clause which lets you Special Summon them by Tributing its weaker counterpart. (unless stated otherwise). These will be placed in the Main Deck. Note that, as each case is a case, not all "evolved counterparts" will be classified as Evolution Monsters. For example, "Number S39: Utopia the Lightning" is an evolved version of "Number 39: Utopia", as it only asks for "Number 39: Utopia" to be Summoned, but "Shooting Star Dragon", while being an evolved version of "Stardust Dragon", asks for much more than just "Stardust Dragon" to be Summoned. This section is a work-in-progress that needs major attention.

● SPECIAL COUNTERS: I decided to implement this mechanic in order to counter the abusive powercreep and swarms. Special Counters work like the Speed Counters from Yu-Gi-Oh! 5D's Speed Duels, you gain 1 at the start of each turn (max. 12). These are spent when you realize any kind of Special Summon. If you run out of Special Counters, you can't Special Summon. For EACH Special Summon, you spend 1 Special Counter. As for Pendulum Summons, since the monsters Summoned by this mechanic are considered as being Summoned at once, in this case, for EACH monster Summoned, you must spend 1 Special Counter.

● MULLIGAN: Extracted from CardFight! Vanguard, the "Mulligan" rule allows the Duelist who goes first to shuffle their entire hand into the Deck and draw 5 new cards. However, by doing so, his opponent will then become the goes first, drawing 1 card and gaining 1 Special Counter. That's it, the price of changing your cards it to face your opponent with a 6-cards starting hand and 1 extra Special Counter.


● MAIN DECK: Main Deck will consist only of Normal, Effect, Pendulum, Spell and Trap cards. (Since Evolution Monster are yet subject of discussion, I'll not list them here.) These Card Types are the backbone of any Deck, and since Pendulum fits into both Monster and Spell categories, then there's no need to change its current mechanic or place.

● EXTRA DECK: Extra Deck will consist of Ritual, Fusion, Synchro, Xyz and Link cards. Being on the Extra Deck, Ritual-focused Decks will have more room for support cards that will power-up this mechanic. Also, there's a bit of lore behind this decision:
Usually, when a Ritual is performed, its main goal is to Summon an entity from an outer plane. The said entity doesn't need to be "pre-owned" (read needs to be in your hand) in any way to be Summoned.

● ARCHETYPES: Instead of being pointed in the Card's name, now the Archetype will appear where the SET-ID was located prior to Series 9 (i.e., below the Artwork Box, on the left.) Pendulum and Link Cards would need a rework to incorporate this change, and honestly, this is a work in progress which I haven't thought yet.

● SUPPORT: Following the "changes" on the Archetype, support cards will suffer a minor modification in order to give a more generic support, and also, "Surgery"-like cards will be released for each Archetype in order to turn monsters you control into members of said Archetype. (e.g. All DARK Winged-Beast monsters you control becomes "Blackwing" monsters.)

● SUMMON FROM EXTRA DECK: Link Arrows won't reign over where you can Summon from Extra Deck anymore. The Special Counters are there to "fix" this aspect. HOWEVER, The Extra Monster Zone still is the zone where the Summon from Extra Deck will be directed first. ALSO, the "1 Extra Monster Zone per player" rule will remain, being the Link Monster's Link Arrow mechanic the only way to own both zones.

● EXTRA DECK SUMMON MECHANICS: One of the BIGGEST modifications on the Minor Changes, being the most "complex" one in terms of gameplay and balance. You see, in the current official format, we have few core rules for each kind of specific Special Summon, being them:

: Ritual Spell Card (in your hand or field) + Ritual Monster Card (in your hand) + At least 1 Tribute (in your hand or field).
FUSION: Fusion Spell Card (in your hand or field) + At least 2 Materials (in your hand or field).
SYNCHRO: At least 1 Tuner + at least 1 non-tuner (both on the field).
XYZ: At least 2 Materials of same Level (both on the field).
LINK: At least 1 Material (on the field).

They also have some variations:

RITUAL: Generic Ritual Spell Card.
FUSION: Contact Fusion and Mask Change.
SYNCHRO: No easier method.
XYZ: Xyz Evolution.
LINK: Not Yet Available.

As we can see, Xyz Summon and Link Summon are the more powerful/generic ones, being extremely easy to perform and having place in ANY DECK, being Link Summon the only one able to be conducted with only 1 card. However, the monster summoned by this method is usually weak, making the said mechanic for this situation fair.
My idea is to make the mechanics more standart for each of them, having at least 1 major element reigning over the said Summon.

Having the Ritual Monsters in the Extra Deck is a good solution IMO, and thus making this mechanic rely only on the Ritual Spell Card, as you can Tribute from the field or hand, reducing the requeriments for this Summon to AT LEAST 2 cards. ALSO, changes would be made to the Requeriments of the Summon. For example, instead of just Level, the effect could also ask for Type or Attribute. (e.g. "You must also Tribute monsters from your hand or field whose total Levels equal 8 or more OR 1 DARK and 1 LIGHT monsters.) (Note: A better PSCT would be applied, don't worry.)

For Fusion Summon, they'd still rely on the "Fusion" Spell Card, as you can fuse from the field or hand, leaving a 3-card requeriment. Maybe a good way to change the requeriments to 2 is to change the mechanic to work as Contact Fusion as whole. This leads to 2 changes: The first is to perform the Contact Fusion, both materials need to be on the field, while the second is ONLY with the Fusion Spell is that you will be able to Fuse from Hand or other places.

For Synchro Summon, it would still rely on the "Level Matching" mechanic, leaving a minium of 2 cards, being the Tuner monster the decisive factor over this.

For Xyz Summon, it would still rely on the "Same Level" mechanic, leaving a minimum of 2 cards.

For Link Summon, it would still rely on the "Monster Quantity" mechanic, leaving a minimum of 1 card.


● EXTRA MONSTER ZONE FIELD RULE: I thought about the Monster Card Type in the Extra Monster Zone dictating which kind of Summon your oppoent can have in their field. Like, if you controlled a Synchro Monster in your Extra Monster Zone, then your opponent can only Summon (from the Extra Deck) Synchro Monsters to their Main Monster Zones.

Journal History


Slifer the Sky Dragon (Illegal)
:iconygocardplz:© of Konami and Kazuki Takahashi.:iconygocardplz:

Slifer the Sky Dragon
DIVINE | ✪ 10
[ Divine-Beast / Effect ]

ATK/ X000 | DEF/ X000

 The heavens twist and thunder roars, signaling the coming of this ancient creature, and the dawn of true power.

Artwork by Yugi-Master 
The Winged Dragon of Ra (Illegal)
:iconygocardplz:© of Konami and Kazuki Takahashi.:iconygocardplz:

The Winged Dragon of Ra
DIVINE | ✪ 10
[ Divine-Beast / Effect ]

ATK/ ? | DEF/ ?

 Spirits sing of a powerful creature that rules over all that is mystic.
Obelisk the Tormentor (Illegal)
:iconygocardplz:© of Konami and Kazuki Takahashi.:iconygocardplz:

Obelisk the Tormentor
DIVINE | ✪ 10
[ Divine-Beast / Effect ]

ATK/ 4000 | DEF/ 4000

The descent of this mighty creature shall be heralded by burning winds and twisted land. And with the coming of this horror, those who draw breath shall know the true meaning of eternal slumber.

[ARTWORK]Junk Speeder
Enjoy, and as always, the followings Bullet; BlackRULES are still applied to this art:
-Credit isn't necessary, but very appreciated.
-Don't reupload or redistribute this.
-Don't Rip.


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Yuriolu Featured By Owner Sep 9, 2018  New Deviant Hobbyist Artist
Could you check my cards too, please? It is that I would like to know the opinion of other people.
PS: The English text is in the description.
Thank you.
grezar Featured By Owner Sep 9, 2018  Hobbyist Digital Artist
They look very good, man! ^^
HyperBoss Featured By Owner Aug 8, 2018  Hobbyist Artist
Hey, I have a question. I'm working on a yugioh archetype.
Would you be willing to look at the cards and see if they're any good? I need to see if the stats and effects are up to snuff.
grezar Featured By Owner Aug 8, 2018  Hobbyist Digital Artist
Of course I can. ^^
HyperBoss Featured By Owner Aug 8, 2018  Hobbyist Artist
Thanks! :D
Here they are.…
The first two aren't part of the archetype, I just put them there for convenience. I plan on having these cards printed and I wanna make sure they're awesome first. Hence my request for feedback.
grezar Featured By Owner Aug 8, 2018  Hobbyist Digital Artist
Puzzle Codex' summoning condition is too hard to be pulled off. Reduce the number of cards to a lower number. ALSO, his effect is way too OP. Downgrade it a bit.
Number C110 should have an specific material in its summoning condition, instead of just any Rank 3 xyz monster.
Crossword Snare, Puzzle Tower, Puzzlemalation  needs a better wording.
P.P. Jigsaw Jaggard effect is broken. You should change it.
Also, there are MANY cards that Special Summon themselves if you control a PP monster. You better reduce this number.
That's all
(2 Replies)
hunduel Featured By Owner Jul 18, 2018
grezar Featured By Owner Jul 18, 2018  Hobbyist Digital Artist
Dragonlord-Daegen Featured By Owner Aug 18, 2018  Hobbyist General Artist
i thought your name looked familiar :O
grezar Featured By Owner Aug 18, 2018  Hobbyist Digital Artist
hunduel Featured By Owner Jul 18, 2018
OH MY *_*
grezar Featured By Owner Jul 18, 2018  Hobbyist Digital Artist
So, do we have a deal?
(1 Reply)
hunduel Featured By Owner Jul 17, 2018

...I mean, thank you so much for the fav. I appreciated it.
grezar Featured By Owner Jul 17, 2018  Hobbyist Digital Artist

The other is being written right now, btw. ><
Wish me luck.
hunduel Featured By Owner Jul 17, 2018
Read it, btw. Really well-written and interesting, especially the part with the reference to our own world. I'll be waiting for the full version. (What are you writing these for? :O )
grezar Featured By Owner Jul 17, 2018  Hobbyist Digital Artist
Thank you very much. Means a LOT to me. You see, I'm not a good writer, so receiving such feedback is encouraging.
They're for that collab between Raiden-GTX and me.

I'll make something similar to my "Weaving Dreams Structure Deck".
(1 Reply)
DuelKingGX Featured By Owner Jul 6, 2018  Student Artist
Oi,Im curious what you think of this !…
Not to be advertising,but I wonder what you think of it?
DuelKingGX Featured By Owner Jun 27, 2018  Student Artist
Hey,what are you currently working on/planning ,Im Curious(get it?).
grezar Featured By Owner Jun 28, 2018  Hobbyist Digital Artist
Nothing at all, for now.
DuelKingGX Featured By Owner Jun 28, 2018  Student Artist
Okay ~
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