I decided to start grouping polygons into Material groups for coloring what I've done so far. I've three more nurnies to do on her back, about a dozen on the booster engine,
about the same at the back of the fusion engine section, then I can finally do underneath which looks terribly bare compared to the rest of her.
It's really looking good.
Detail, alas, has a price. I think she's going to be as 'poly heavy' as the Eagle.
This is absolutely astonishing. The detail is just immense and it's been a pleasure to watch it come to life.
Heh. I'm looking foreward to getting her done, then seeing what you can do with her. My basic texture is fine for a ship
fresh from the manufacturer. You make them look hard worked and lived in.