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ISS Enterprise - PP2 and OBJ by Greywolf-Starkiller ISS Enterprise - PP2 and OBJ by Greywolf-Starkiller
Since I had another ship done that looks good, 'as is',
I though I'd release it too. Especially as there aren't
many 3d Imperial ships around.

Both Poser PP2 and OBJ files are included, along with
the OBJ material file. Now go forth and pillage the galaxy
like the little barbarians that you know you are! :)

Eric
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:iconscifizone:
SciFiZone Featured By Owner Jul 13, 2016  Hobbyist Digital Artist
Truly excellent work ☺
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:iconguardmn:
guardmn Featured By Owner Jul 17, 2014
AWESOME,Whatelse can I say.
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:iconagent-0013:
Agent-0013 Featured By Owner Jun 19, 2013  Hobbyist General Artist
I found the Download button! YAY!
One question: Is it possible to shorten the name of the ZIP file? My computer has a limit it imposes on the amount of characters in the address something occupies on my hard drive. The address includes the entire folder hierarchy.
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:iconagent-0013:
Agent-0013 Featured By Owner May 24, 2013  Hobbyist General Artist
I would like to download this one, but I don't see that option here. I'll try the other link.
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:iconagent-0013:
Agent-0013 Featured By Owner May 24, 2013  Hobbyist General Artist
Apparently it is no longer available at ShareCG.
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:icondr-syn:
Dr-Syn Featured By Owner Nov 28, 2011
They would have dropped the ENT MU decorations by the time TOS came around.
Reply
:iconcelticarchie:
celticarchie Featured By Owner Nov 21, 2010
:D Looking forward to the non-imperial Connie. This is a neat tease. :)

One little suggestion though. Can the shuttlebay doors be made as a separate material? So they can be made invisible to look open and a shuttlebay shoved in. :)
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:icongreywolf-starkiller:
Greywolf-Starkiller Featured By Owner Nov 21, 2010
Actually, what I'm planning to do, is three different door. Closed, halfway open, and fully open.
I'd like to rig them to open and close, but that IS far beyond me at the moment. :)
Reply
:iconcelticarchie:
celticarchie Featured By Owner Nov 21, 2010
Good plan! :D
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:icondavemetlesits:
davemetlesits Featured By Owner Nov 19, 2010
The galaxy shall kneel before me :D

A question: Do you have materials/objects for a Starfleet version?
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:icongreywolf-starkiller:
Greywolf-Starkiller Featured By Owner Nov 19, 2010
Actually, I have currently;
Port, Starboard, Dorsal, and Ventral Warp Nacelles.
Connie Warp Pylons, the shorter Warp Pylons from the Transport/Tug.
Connie Secondary Hull.
Connie Dorsal, Destroyer/Scout Dorsal/Warp Pylon.
Impulse Engines.
Primary Hull.
Registry Markings for Connie; Constitution, Enterprise, Farragut in USS, ISS, and FSS formats
Registry Markings for Destroyer/Scout; Saladin and Tamerlane in USS format.

I think that's what I have done so far. I'm currently doing the Connie registry for Lexington,
and the Connie shuttle bay. :) As you can see, pretty much a construction set, TOS era. ^_-

Eric
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:icondavemetlesits:
davemetlesits Featured By Owner Nov 19, 2010
Man, these are awesome. I hope I can import them to Max.
Reply
:icongreywolf-starkiller:
Greywolf-Starkiller Featured By Owner Nov 19, 2010
Can MAX import OBJ files? It's the most common format, and as far as I know, most 3d software can import it, so I don't think MAX
will have trouble with it. :)

Eric
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:icondavemetlesits:
davemetlesits Featured By Owner Nov 19, 2010
I already imported the ISS Enterprise. Can't wait to fly the USS one :D
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:icongreywolf-starkiller:
Greywolf-Starkiller Featured By Owner Nov 19, 2010
Oh, I also have the Cargo pad at the bottom of the Dorsal, for the Transport/Tug,
and one registry for it, USS Ptolemy.
Reply
:iconcolonel-azzameen:
Colonel-Azzameen Featured By Owner Nov 19, 2010
Two questions:
1. does it have a texture, or are all the letters and markins material zones?
2. Do the warp nacelles have this uncharacteristic glow people like to add?

From the graphic, it looks good.
Reply
:icongreywolf-starkiller:
Greywolf-Starkiller Featured By Owner Nov 19, 2010
No textures. The markings are material zones, the registries and Empire markings are modeled.
Yes the warp nacelles have that glow. I'm not a Trekkie, I'm a Trekker. To us, canon is nice,
but unimportant in fanworks. It's why I never post, and never WILL post on the TrekBBS. Too
many Trekkies there. :) The idea in building the parts and ship, were to try and present the
original design as it might appear in a movie, like Deg3d did. The original Enterprise, awesome
as it is, is nowhere NEAR good enough a model for the movies. Pity, but that's a 60's budget
for you. ^_-
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:iconcolonel-azzameen:
Colonel-Azzameen Featured By Owner Nov 19, 2010
Eh, I can turn off the glow in DAZ|Studio, so it's not important. Was just curious.
The only bad thing about a ship with no textures is that it's only ONE ship.
ONE Starship of a dozen.
And I'd rather like to make markings for my own Starship, but no model I ever encountered was simple enough that I could break it down in Wings3D and add my own markings.
...
You wouldn't take orders?
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:icongreywolf-starkiller:
Greywolf-Starkiller Featured By Owner Nov 19, 2010
The UVmapping I'm gettin help with. My problem is I'm a UVmapping newbie, and the ship is too complex for me to handle. :) Once we get
everthing UVed, then the naming of ships will be much easier. The idea is a TOS era ship construction set sorta thing. The reason I
released these, is because since I was testing parts in Poser 7, they were already assembled. For the momet, they'll be the only two
available, while I work on the parts, and the UVmapping. Plus, it lets people see how detailed these parts are going to be. Multiple
Registries are being modeled as well. While these won't REALLY be needed once everything is UVed, I still prefer to use them since they
don't pixelate or get blurry when the camera gets close. ^_-

Eric
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:iconpinecone2008:
pinecone2008 Featured By Owner Nov 19, 2010
Looks great! Thanks!! I will have to take her out for a cruise tomorrow....
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November 18, 2010
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