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Connie Project MKII Destroyer3

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By Greywolf-Starkiller   |   Watch
Published: July 15, 2014
© 2014 - 2019 Greywolf-Starkiller
Destroyer and Scout parts were also converted to the new set. Should I include all the modeled marking as well? They'd be good for close-ups as textures
tend to get pixelated or fuzzy when the camera is too close.
Image size
1920x1080px 103.19 KB
Comments9
anonymous's avatar
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echoarty's avatar
echoartyHobbyist Digital Artist
Hope it's coming along well, giddy with anticipation of another fantastic set :) (and, of course, hoping all is well)
Greywolf-Starkiller's avatar
Yup, just slow. UVing stuff is boring, and made worse by the fact that UVmapping the CCS is like doing five or six models at once. :)
echoarty's avatar
echoartyHobbyist Digital Artist
Yikes! sounds like lots of work, my friend. Silly question, have thought about doing a construction set for the refit Connie class? or a 'phase 2' addon? or would that be biting off more than you want to chew?
Greywolf-Starkiller's avatar
Not entirely. I intend to include parts, that, when fit to the TOS Connie, will give her the look of the refit Connie. Sort of like Phase 2 style. I'll post a pic of her when I get the
pieces done so I can show you what I mean. :)
echoarty's avatar
echoartyHobbyist Digital Artist
cool. Hope everything's going well
archangel72367's avatar
archangel72367Student Digital Artist
Just one question, and forgive if I missed the explaination, when and where will these superb meshes be available.  Upon completion of the texturing? 
Greywolf-Starkiller's avatar
Yup. I've run into a little snag on texturing the C-D sections, but I think I have the
solution for that problem. Poser can be a bit snarky at times. :)
Kirtemor's avatar
KirtemorHobbyist Digital Artist
I think you should... I know it makes the overall file bigger, but For those of us who suck at texturing it helps immensely. 
Greywolf-Starkiller's avatar
Will do then. The textures I'm doing will be vanilla textures, without markings or registries, HOWEVER, I'm including UVmaps of the markings and a registry. You import the EPS files at 600 DPI so they are the same 3000x3000 size as the textures, add them as layers to the vanilla texture, and voila, you'll now see where markings and letters go. :) I always make the textures large, since you can shrink them if needed, but enlarging them REALLY doesn't work anywhere near as well. Heh. ^_-
anonymous's avatar
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