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Connie Project MKII Destroyer3 by Greywolf-Starkiller Connie Project MKII Destroyer3 by Greywolf-Starkiller
Destroyer and Scout parts were also converted to the new set. Should I include all the modeled marking as well? They'd be good for close-ups as textures
tend to get pixelated or fuzzy when the camera is too close.
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:iconechoarty:
echoarty Featured By Owner Aug 19, 2014  Hobbyist Digital Artist
Hope it's coming along well, giddy with anticipation of another fantastic set :) (and, of course, hoping all is well)
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:icongreywolf-starkiller:
Greywolf-Starkiller Featured By Owner Aug 21, 2014
Yup, just slow. UVing stuff is boring, and made worse by the fact that UVmapping the CCS is like doing five or six models at once. :)
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:iconechoarty:
echoarty Featured By Owner Aug 21, 2014  Hobbyist Digital Artist
Yikes! sounds like lots of work, my friend. Silly question, have thought about doing a construction set for the refit Connie class? or a 'phase 2' addon? or would that be biting off more than you want to chew?
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:icongreywolf-starkiller:
Greywolf-Starkiller Featured By Owner Sep 29, 2014
Not entirely. I intend to include parts, that, when fit to the TOS Connie, will give her the look of the refit Connie. Sort of like Phase 2 style. I'll post a pic of her when I get the
pieces done so I can show you what I mean. :)
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:iconechoarty:
echoarty Featured By Owner Sep 30, 2014  Hobbyist Digital Artist
cool. Hope everything's going well
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:iconarchangel72367:
archangel72367 Featured By Owner Jul 23, 2014  Student Digital Artist
Just one question, and forgive if I missed the explaination, when and where will these superb meshes be available.  Upon completion of the texturing? 
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:icongreywolf-starkiller:
Greywolf-Starkiller Featured By Owner Jul 24, 2014
Yup. I've run into a little snag on texturing the C-D sections, but I think I have the
solution for that problem. Poser can be a bit snarky at times. :)
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:iconkirtemor:
Kirtemor Featured By Owner Jul 15, 2014  Hobbyist Digital Artist
I think you should... I know it makes the overall file bigger, but For those of us who suck at texturing it helps immensely. 
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:icongreywolf-starkiller:
Greywolf-Starkiller Featured By Owner Jul 24, 2014
Will do then. The textures I'm doing will be vanilla textures, without markings or registries, HOWEVER, I'm including UVmaps of the markings and a registry. You import the EPS files at 600 DPI so they are the same 3000x3000 size as the textures, add them as layers to the vanilla texture, and voila, you'll now see where markings and letters go. :) I always make the textures large, since you can shrink them if needed, but enlarging them REALLY doesn't work anywhere near as well. Heh. ^_-
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July 15, 2014
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