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A canyon landscape with snow. by greenhybrid A canyon landscape with snow. by greenhybrid
This one is based on a sooner submission, slightly modified and stuffed with the shader of the previous submission "An alpine landscape".

Please allow me to paste the rest of the text from the previous deviation:

This one will be part of an example set packed in the next release of picogen-wx (I have it ready to be uploaded on my harddisk, both for windows and gnu/linux, but it'd be better with examples, I thought :))

Pure Render Time: 8 minutes
Preparation time (building quadtree etc.): way tooo long (an hour? dunno remember exactly)

For the curious regarding picogen, please visit my gallery and [link] or the new wikipedia page at [link] .

Thanks for watching!
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:iconchromattix:
Chromattix Featured By Owner Jun 23, 2009  Hobbyist Digital Artist
Sounds like this program of yours is coming along nicely, even starting to live up to some Terragen renders 8-)
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:icongreenhybrid:
greenhybrid Featured By Owner Jul 6, 2009
hehe, thank you :)

the main objective is not only to live up terragen, but to "beat" it. I am going to punch terragen 0.x at first, and in some years maybe terragen 2.0 :D

I shall not open my mouth so much :P
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:iconkram1032:
kram1032 Featured By Owner Dec 28, 2008
overexposure.... what Lyc said :)

Great :D
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:iconbeason:
beason Featured By Owner Dec 27, 2008
Looks great! Lyc is probably right. BUT the height function, coloring, sky and participating media are awesome.

Cheers and happy new year!
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:icongreenhybrid:
greenhybrid Featured By Owner Dec 29, 2008
Thank you beaucoup Mr. Beason!

There is no real participating media, just my small and little cloud hack.

Of course I am going to implement some tone mapper, at least for the sky.

The height function is interesting, but I currently don't fully understand it myself, it looks more like a bug then a controlled function (and I really found it by accident). It basically goes like "perlin (perlin (x,y), perlin (x,y))", with all perlin the same, and the two parameters describing the texture plane [0..1]^2.
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:iconlyc:
lyc Featured By Owner Dec 24, 2008
a little bit of tonemapping would go a loooong way here ;) maybe try that hugo elias exposure function?
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:icongreenhybrid:
greenhybrid Featured By Owner Dec 29, 2008
I used to support the elias tone mapper, but then i didn't like it very much, though maybe now with the gui, i should make it enableable it by the user!
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Submitted on
December 24, 2008
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1.8 MB
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1680×1050
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