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GRAN TURISMO (Series)
Gran Turismo (Italian for "Grand Tourer" or "Grand Touring", often abbreviated to GT) is a very popular and critically acclaimed series of racing simulation video games produced for the Sony PlayStation, PlayStation 2, PlayStation 3, and PlayStation Portable gaming systems. All of the games are said to simulate the appearance and performance of a large selection of vehicles, nearly all of which are licensed reproductions of real-world automobiles. Since the franchise’s first entry in December 1997, over 61 million units have been sold worldwide for the PlayStation, PlayStation 2, and PlayStation 3. Gran Turismo can trace back its origins to 1992, when Kazunori Yamauchi set out with a group of seven to develop the original Gran Turismo, which took a whole five years to complete.

OVERVIEW
The Gran Turismo series is developed by Polyphony Digital and produced by Kazunori Yamauchi.
The appeal of the Gran Turismo series is due significantly to the graphics, the number of licensed vehicles, the extent and detail of simulation, and the ability to tune performance. Handling of the vehicles is modeled on real-life driving impressions, tuning is based on principles of physics, and the sound of the vehicle's engine is based on recordings of the actual vehicles. The game has been a flagship for the PlayStation console's graphics capabilities, and is often used to demonstrate the system's potential.
Although Gran Turismo has an arcade mode, most gameplay derives from its simulation mode. Players start with a certain number of credits, usually 10,000 (18,000 in Gran Turismo 3; used cars were not present in this game), which are used to purchase vehicles from several manufacturer-specific shops, or from used car dealers, and then tune their car at the appropriate parts store for best performance. Certain events are open only to particular types of vehicles. In order to enter and progress through more difficult races, a license-testing system has been implemented, which guides players through skill development. Players may apply prize money won in events to upgrade their existing car or buy a new one, collecting a garage of vehicles.
Since Gran Turismo 5 Prologue launched on the PlayStation 3, an online aspect of the gameplay has started to evolve. GT5 Prologue has enabled users to race online with up to 16 players on track at once. Gran Turismo 4 for the PlayStation 2 was actually the first online-enabled Gran Turismo game but the online aspect of the game didn't make it past beta stage. Since GT5 Prologue is only a Prologue of Gran Turismo 5, the online portion of the game is basic and is set to vastly improve with GT5.
According to Yamauchi, the cars in the first two games were made from 300 polygons, while those in Gran Turismo 3 and 4 were made up of 4,000 polygons, and those in Gran Turismo 5 were made up of 500,000.

GAME HISTORY
The Gran Turismo series is represented by six primary releases, two for the PlayStation, two for the PlayStation 2, one for the PSP and one for the PlayStation 3. The series is also represented by many other “abbreviated” releases on the PlayStation 2 and PlayStation 3.

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GRAN TURISMO 5
Gran Turismo 5 (グランツーリスモ 5 Guran Tsūrisumo Faibu, commonly abbreviated as GT5) is the fifth edition of the Gran Turismo racing video game series. Developed by Polyphony Digital and published by Sony Computer Entertainment, it was released for PlayStation 3 on November 24, 2010. It expands on the game's Prologue version and is the first entry of the series to be developed for PlayStation 3.

The game marks the first entry in the series with online races with support for up to 16 players. A damage model has been included with variations of damage depending on whether the vehicle falls into the "standard" or "premium" category. Over 1,000 cars, 26 different locations, and 71 different tracks are available in the game. Night racing also returns.
World Rally Championship, NASCAR and Super GT licenses are utilized for the first time in the Gran Turismo franchise.

GAMEPLAY
Gran Turismo 5 is the first game in the franchise to provide a damage model, with variations of damage depending on whether a vehicle is a "Standard" or "Premium" car. The game also features weather effects, however they are only available on certain circuits. Optional Stereoscopic-3D resolution and Karting found a place in the game. Furthermore, new visual effects have been introduced, including dynamic skid marks, dust and the ability for drivers to flash their headlights. A course editor which allows the player to create new circuits by using tools that randomly generate track-parts according to certain player-selected specifications, including the number of corners, the time of day and the number of sectors. There are a variety of themes the player can choose from to act as a base for each circuit design.
Gran Turismo 5 is the first game in the franchise to include both mechanical and external damage modelling, including a real-time deformation engine that will process model deformation according to the speed and angle of impact. It is also possible to overturn cars for the first time in the series. The cars in GT5 are separated into "standard"- and "premium"-vehicles. Standard vehicles have a less detailed damage model with dirt, scratches and dents appearing on the car in the event of an accident. In addition, standard cars cannot receive aftermarket wheels - among other aesthetic upgrades, such as wheel paint. "Premium" vehicles feature a slightly more advanced damage model. Gran Turismo 2 previously included damage, but was limited to mechanical failures only.

TRACKS
Gran Turismo 5 allows players to drive 26 different locations or "scenery" and 71 different track layouts (the previous iteration in the main numbered series, Gran Turismo 4, included 51 tracks total). Dunsfold Park, located in the United Kingdom – the test track of the British automotive television show Top Gear – is included in the game. The playable demo of Gran Turismo 5 at Gamescom 2009 featured the Tokyo Route 246 track, seen in previous incarnations of the game. Various real-life circuits return from previous games in the series. These include (among others) Nürburgring, Circuit de la Sarthe, Tsukuba Circuit, Mazda Raceway Laguna Seca and Suzuka Circuit. New real-life circuits included in the game include (among others) Indianapolis Motor Speedway, Monza Circuit, Daytona International Speedway and two new Rome and Madrid city circuits. Many fictional circuits return from previous games in the series including 'Trial Mountain', 'Deep Forest Raceway' and 'Autumn Ring'. An official list of all tracks available in the game has been released by Polyphony Digital. In the upcoming "Track Pack" DLC, there will be Circuit de Spa-Francorchamps (with weather change) and Kart Space I/II.

VEHICLES
Gran Turismo 5 provides a total of 1,031 cars. Lamborghini and Bugatti make their first home-console appearance in the franchise, following their introduction in Gran Turismo PSP, and it has been confirmed the new "gullwing" Mercedes-Benz SLS AMG will appear, along with Ferrari's 458 Italia and the Lexus LFA supercar. McLaren will also make their first appearance as a native manufacturer with the inclusion of the McLaren F1 road car, the F1 GTR race edition, and the MP4-12C road car. (The F1 GTR was present in Gran Turismo 4, but was included in BMW's dealership). Le Mans spec cars will make a return appearance. Hybrids were previously included in Gran Turismo 4 with the Toyota Prius and the Honda Insight. At the 2009 Tokyo Game Show, Yamauchi mentioned that the latest hybrid and electric cars will be included, including the Tesla Roadster. At Gamescom 2010, it was also revealed that GT5 will include the Jaguar XJ13 race car prototype, as well as the Ferrari 330 P4 and the Ford Mark IV race cars, and as the developers put it, "will allow players to create the race that never came to be", since the XJ13 program was canceled before the car was ready for competition. Additionally, in association with Red Bull Racing, the development team worked on a new prototype car called the "X2010 Prototype" which was designed with the idea of, "If you built the fastest racing car on land, one that throws aside all rules and regulations, what would that car look like, how would it perform, and how would it feel to drive?" This car was worked on by Polyphony Digital and Red Bull's aerodynamics expert, Adrian Newey, and is one of the cars in the game. Up to 16 cars or 32 karts will be able to race on track at once whereas previous installments allowed only six cars per race max. Recently, Polyphony Digital released the official vehicle list which also shows which vehicles will be standard or premium. In the Spec 2.0 update, there is the#71 Schulze Motorsport Nissan GT-R which Kazunori Yamauchi drove in the 24 Hours of Nürburgring 2011 and the new stock car designs of the 2011 NASCAR Season..
The cars in GT5 are separated into two categories, "standard" and "premium". Standard cars have standard headlights, and basic damage modelling. In addition, after the Spec 2.0 update they feature simplified interior camera views. For open-topped cars, they have a functioning steering wheel and working gauges (Ex. Chrysler Prowler). Premium cars feature headlights capable of high and low beams, detailed interior camera views, and detailed damage models. Premium cars also have working windshield wipers which can be used on tracks with rain or snow. Around 20% of all cars in the game fall into the "premium" category. "Premium" cars also allow for vast customization, including (but not limited to): aerodynamic kits, engine tune-ups, weight reduction, etc. "Standard" cars are also able to have modifications such as weight reductions and tuneups but cannot purchase new wheels or wheel colours.

CELEBRITY APPEARANCES
NASCAR champion Jeff Gordon appears in the game as a mentor to the player, guiding them in the skills of slipstreaming specific to the sport. Seven-time rally world champion Sébastien Loeb and F1 world champion Sebastian Vettel appear in similar roles in their portions of the game, providing advice and encouragement in a series of challenges. Other cars in the game are named after rally driver Tommi Mäkinen, drivers Carl Edwards and Kyle Busch, and personalities Shuichi Shigeno and Jay Leno. Voice overs were recorded by Justin Bell, Tony Jardine and Robert Reid. One of the game's testers, listed in the credits, was Tomei Sports/Porsche racing driver Takashi Ohi.
On September 5, 2011, Martin Brundle and Jonathan Legard commentated on a race between David Coulthard, driving a real Mercedes-Benz SLS AMG, and 6 leading Gran Turismo players, racing on a console at Mercedes-Benz World.

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GRAN TURISMO 6
Gran Turismo 6 is a racing video game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation 3 video game console. It is the sixth major release and twelfth game overall in the Gran Turismo video game series. It was released worldwide on December 6, 2013.

DEVELOPMENT
In November 2011, the Gran Turismo series' creator, Kazunori Yamauchi said that he and his team at Polyphony Digital were working on Gran Turismo 6. In March 2012, workers were seen on site at Mount Panorama in Bathurst, New South Wales, Australia, photographing and scanning the track. The workers revealed that Mount Panorama will be included in Gran Turismo 6.
In February 2013, Sony's Computer Entertainment Europe senior vice president Michael Denny claimed that Gran Turismo 6 will remain a PlayStation 3 title, despite the recent unveiling of the PlayStation 4.
Gran Turismo 6 was announced on May 15, 2013, when Sony Computer Entertainment Europe hosted a celebration of the 15th anniversary of Gran Turismo at Silverstone Circuit in the United Kingdom. Kazunori Yamauchi said at the official announcement, Gran Turismo 6 will feature 71 layouts of 33 tracks, 1200 cars, a new flexible rendering engine that features adaptive tessellation, and a redesigned simpler menu interface with faster loading times. An early build of Gran Turismo 6's updated physics were shown to the public when GT Academy 2013 was released on the PlayStation Store on July 2nd, 2013. On July 10, 2013, game developers announced that the Goodwood Festival of Speed hill climb course will be included on the game. The 1.16 mile strip of road that runs through the Earl of March's family home's grounds hosts the annual Festival of Speed and current Formula One, Moto GP, World Rally Championship cars and racers as well as other famous drivers and cars from all ages and aspects of motor sport. This gave the game developers the idea to base a track here due to the wide variety of vehicles that use the hill climb in front of 185,000 spectators. Yamauchi said "I have always been a huge admirer of the Festival of Speed and what Lord March has achieved, I love the incredible range of cars on display – from the priceless, rare and exotic, to the latest family hatchback and full on racing cars – I love the challenge of the Hill Climb and the rally stage. Goodwood represents every type of motoring and motor sport which very much mirrors what we aim to achieve with Gran Turismo and so it is very special that we have forged this partnership. There will be no better feedback than that provided by the Goodwood fans to tell me if we are heading in the right direction with Gran Turismo 6!" A demo of GT6 was made available at the Festival, to give spectators the chance to challenge Nick Heidfeld's 41.6-second course record set in 1999 in a Formula 1 car.
On August 20, 2013, at GamesCom, it was revealed that Brands Hatch would be coming to Gran Turismo, and Apricot Hill Raceway, which did not appear in the previous game, would make a return to the series. Cars such as the Pagani Huayra, Fisker Karma, Chevrolet Corvette (C7) and BMW Z8 were announced, as well as the Aston Martin One-77, Audi R18, KTM X-Bow and the 1971 Lunar Roving Vehicle (from the Apollo 15 mission). DeltaWing was originally announced for the game, but it was briefly removed due to possible legal and licensing issues. However, it was revealed on December 2, 2013 that the DeltaWing will return to the game in the 2012 and 2013 models.

"X" SERIES CAR
The "X" series cars, developed in conjunction with Red Bull and first seen in Gran Turismo 5, make a return in Gran Turismo 6. The Red Bull X2010, X2010 Prototype and X2011 Prototype remain, and several new "X" series cars are included - the X2014 Junior Car, the X2014 Standard Car and the X2014 Fan Car.

FEATURES
On October 24, 2013, game developers announced a long-term partnership with the Ayrton Senna Institute.
To commemorate the 15th anniversary of the series, Gran Turismo 6 will also feature a festival called "Vision Gran Turismo" (name reused from early GT5 trailer), featuring concept cars designed for the game by various companies, including sportswear brands Air Jordan and Nike, and automobile designing companies such as Zagato. On November 17, 2013, the first Vision GT car, the "Mercedes Benz AMG Vision Gran Turismo", was revealed.

As well as some tracks featuring variable weather and time of day, there will also be a dynamic celestial sphere, so that stars in the night sky have accurate positions. With this, there is also a feature where players can drive on the moon with the Lunar Rover.

CELEBRITY ENDORSEMENTS
Four-time F1 world champion Sebastian Vettel appears in the game, as well as the first car built by Mario Andretti in 1948. The game also features replica helmets and overalls worn by drivers such as Tony Stewart, Jimmie Johnson, Petter Solberg and Mikko Hirvonen. Jay Leno helped the producers to include his 1000 horsepower Oldsmobile Toronado in the game.

by WIKIPEDIA
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Watch the most beautiful cars in the world, photographed in the beautiful games Gran Turismo 5 and Gran Turismo 6. :winner:
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