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CC: Oswald

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Description

Name: Oswald R. Germe
Birthday: 9.18
Species: Rat Opossum Hybrid
Witch Type: Black
Catchphrase: Bother
Quote: God I wish there was wine in hell...
Character Type(s): Snooty, Cranky, Smug


Personality: Oswald is a slimeball and an asshole. He may not be trustworthy, or nice, and always puts himself first when danger comes. That's it. He has a frail ego, and will become animated when his skills are put into question. He doesn't hold connections with others very often, and seems more than happy to kick you under the bus if it saves his own behind/benefits him. If he does like you and decides for some reason to keep you around, he is a powerful ally and will destroy anything that gets in your way. He may not seem like it but he is a man of his word. Maybe there is some soul in there. Somewhere.


History:

Oswald was born in a small town in England in 1795. He was the youngest and most... unsightly of his siblings with a weak immune system to boot. Thus is was typically shunned from his family of standards, the only thing resembling any love towards him being a witch amulet stone stitched to his chest in an attempt for it's magic to aid his frail health. When his father died, the family was left with massive debt which caused their estate to be taken away as well as their belongings, so Oswald left. He got into a prestigious magical medicine school and became a doctor, researching anatomy of mythics and standards alike. In his studies, he found ways to surgically manipulate the body to remove and add mythical organs to standard animals with resounding success! However, he ended up using this knowledge to create a black market of mythic grafting. It was a lucrative venture, resulting in great wealth on his name. That is, until MAW knocked on his door. He was arrested for his crimes, but was offered a plea deal to testify against some of his clients for a reduced sentence.

In the time during his bail period, Oswald unfortunately died choking on a wine cork and having an unfortunate attempt at assistance from a pincer-wielding fellow. Now he was in hell. Figured as much, but he ended up having a short stay as he was brought back to the mortal plane for his court date. Turns out he didn't read the plea deal thoroughly enough. He landed his clients in prison and was sentenced to 200 years in MAW High-Security Prison. Luckily, he was able to wiggle his way into nicer treatment like a monthly cheese-board and nice sheets.


And thus the march of time continues. Oswald lives his unlife, behaving with the guards and being a good prisoner (even if the food wasn't great). Eventually, Oswald is released after 192 years on good behavior. He still has to contact a MAW Officer to make sure he's not breaking the law again, but is now mostly trying to find his footing in the modern world.


Other:

  • Favorite things are velvet furniture, red wine, and charcuterie boards

  • Recently finished his MAW prison sentence which started in 1832

  • Always wears gloves of some kind when outside

  • Clean-freak. Is always making sure his space is spotless and he is clean

  • Is a doctor, shockingly. Doesn't have a license to practice anymore though.

  • Has baby hands, and will throw them if you comment on them

  • He likes to bite things either when he's thinking or angry, and most of the time he ends up biting himself.

  • Grumbles and coughs a lot. Still has that wine cork in his throat even in death. He's used to it by now though.

  • Plays goody-two-shoes with the law, he doesn't want another 200 years in prison

  • Is Spectrasexual but won't admit it (Yes he is single) (You can try if you want but he doesn't know why you would)


Power List: 

(all powers require consent if used against other villagers)


Witch Powers:

  • Has a wand/broom

  • Air Manipulation (Can manipulate air, wind, and sound within vicinity)

  • Electricity Mastery (Can generate and manipulate electric currents and lightning, is immune to electricity, and has access to Electric Elemental forms)

  • Shadow Manipulation (Can manipulate shadows and darkness in vicinity)

  • Can freely cast curses (so long as they don't break game mechanics)

  • Shapeshifting

  • Telekinesis

  • Can create a magic barrier around them

  • Puppetry Powers- If Oswald cast a curse on someone in the past, he is able to use that lingering magic to puppet that creature. The stronger the curse, the stronger his connection is in controlling someone.

    • When puppeting someone, it costs him as much energy to do what the puppet is doing. Thus puppeting someone for extended periods of time can be very draining.


Potion Powers:

Haunted Presence:

  • Can turn invisible

  • Levitation

  • Teleportation

  • Dead (Does not need to breath or eat or drink)

  • Can phase through solid objects (and can also toggle his tangibility)

  • Can possess objects and living creatures, but can be cast out of living creatures if his full name is said 3 times.

  • Can create illusions (such as people's fears, effects, and general spooky things)

  • Head can detach from body

  • Able to be silent when moving

  • Is very cold to the touch

  • Can see in darkness

    • Eyes and bones can glow

  • Can make body translucent, revealing his bones (where he get those)

Shadow Master:

  • Create and Manipulate Shadows

  • Take on an Shadow Based Form

Air Master:

  • Create and Manipulate Air

  • Take on an Air Based Form

Brimstone Blaze:

  • Fire/Heat Resistance

  • Possession 

  • Mind Control/Manipulation

  • Super Strength

  • Super Speed

  • Invisibility

  • Quick Regeneration

  • Manipulation of Emotions (Can force you to feel any emotion desired)

  • Levitation/wingless flight

  • Can create Illusions

Sleepy Sheep (Nightmare):

  • Can enter/travel through dreams and nightmares, and manipulate dream-space

    • If you have a dream-catcher Oswald will not be able to enter your dreams

  • generally has an aura of fear/stress when encountered in dreams

  • Can induce sleep and nightmares to others (with permission)

Tongue of the Catfish:

  • Increased taste

  • Can create a mouth on stomach and tail, can toggle both on and off

Silk Purse:

  • Creates a void/zipper on his person to access a pocket dimension for storage

Slimeball:

  • Can become slime, controlling the consistency and viscosity of his body

  • Slime had reattach itself to his body if he were to fall apart

  • Can regenerate missing slime parts

  • Can stick/climb on any surface

Finned Friend:

  • Increased swim speed

  • Able to breath underwater


Nothing But The Truth (Hot Tea Potion):

  • Oswald can only tell the truth

  • If Oswald tries to lie, he will spit out steam and his neck will hiss like a tea kettle, signaling that he tried to lie.

Abstract Artistry

  • Can turn into and manipulate ink and paint


Familiar: Bibby

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