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Description
Name: Oswald R. Germe
Birthday: 9.18
Species: Rat Opossum Hybrid
Witch Type: Black
Catchphrase: Bother
Quote: God I wish there was wine in hell...
Character Type(s): Snooty, Cranky, Smug
Personality: Oswald is a slimeball and an asshole. He may not be trustworthy, or nice, and always puts himself first when danger comes. That's it. He has a frail ego, and will become animated when his skills are put into question. He doesn't hold connections with others very often, and seems more than happy to kick you under the bus if it saves his own behind/benefits him. If he does like you and decides for some reason to keep you around, he is a powerful ally and will destroy anything that gets in your way. He may not seem like it but he is a man of his word. Maybe there is some soul in there. Somewhere.
History:
Oswald was born in a small town in England in 1795. He was the youngest and most... unsightly of his siblings with a weak immune system to boot. Thus is was typically shunned from his family of standards, the only thing resembling any love towards him being a witch amulet stone stitched to his chest in an attempt for it's magic to aid his frail health. When his father died, the family was left with massive debt which caused their estate to be taken away as well as their belongings, so Oswald left. He got into a prestigious magical medicine school and became a doctor, researching anatomy of mythics and standards alike. In his studies, he found ways to surgically manipulate the body to remove and add mythical organs to standard animals with resounding success! However, he ended up using this knowledge to create a black market of mythic grafting. It was a lucrative venture, resulting in great wealth on his name. That is, until MAW knocked on his door. He was arrested for his crimes, but was offered a plea deal to testify against some of his clients for a reduced sentence.
In the time during his bail period, Oswald unfortunately died choking on a wine cork and having an unfortunate attempt at assistance from a pincer-wielding fellow. Now he was in hell. Figured as much, but he ended up having a short stay as he was brought back to the mortal plane for his court date. Turns out he didn't read the plea deal thoroughly enough. He landed his clients in prison and was sentenced to 200 years in MAW High-Security Prison. Luckily, he was able to wiggle his way into nicer treatment like a monthly cheese-board and nice sheets.
And thus the march of time continues. Oswald lives his unlife, behaving with the guards and being a good prisoner (even if the food wasn't great). Eventually, Oswald is released after 192 years on good behavior. He still has to contact a MAW Officer to make sure he's not breaking the law again, but is now mostly trying to find his footing in the modern world.
Other:
Favorite things are velvet furniture, red wine, and charcuterie boards
Recently finished his MAW prison sentence which started in 1832
Always wears gloves of some kind when outside
Clean-freak. Is always making sure his space is spotless and he is clean
Is a doctor, shockingly. Doesn't have a license to practice anymore though.
Has baby hands, and will throw them if you comment on them
He likes to bite things either when he's thinking or angry, and most of the time he ends up biting himself.
Grumbles and coughs a lot. Still has that wine cork in his throat even in death. He's used to it by now though.
Plays goody-two-shoes with the law, he doesn't want another 200 years in prison
Is Spectrasexual but won't admit it (Yes he is single) (You can try if you want but he doesn't know why you would)
Power List:
(all powers require consent if used against other villagers)
Witch Powers:
Has a wand/broom
Air Manipulation (Can manipulate air, wind, and sound within vicinity)
Electricity Mastery (Can generate and manipulate electric currents and lightning, is immune to electricity, and has access to Electric Elemental forms)
Shadow Manipulation (Can manipulate shadows and darkness in vicinity)
Can freely cast curses (so long as they don't break game mechanics)
Shapeshifting
Telekinesis
Can create a magic barrier around them
Puppetry Powers- If Oswald cast a curse on someone in the past, he is able to use that lingering magic to puppet that creature. The stronger the curse, the stronger his connection is in controlling someone.
When puppeting someone, it costs him as much energy to do what the puppet is doing. Thus puppeting someone for extended periods of time can be very draining.
Potion Powers:
Can turn invisible
Levitation
Teleportation
Dead (Does not need to breath or eat or drink)
Can phase through solid objects (and can also toggle his tangibility)
Can possess objects and living creatures, but can be cast out of living creatures if his full name is said 3 times.
Can create illusions (such as people's fears, effects, and general spooky things)
Head can detach from body
Able to be silent when moving
Is very cold to the touch
Can see in darkness
Eyes and bones can glow
Can make body translucent, revealing his bones (where he get those)
Create and Manipulate Shadows
Take on an Shadow Based Form
Create and Manipulate Air
Take on an Air Based Form
Fire/Heat Resistance
Possession
Mind Control/Manipulation
Super Strength
Super Speed
Invisibility
Quick Regeneration
Manipulation of Emotions (Can force you to feel any emotion desired)
Levitation/wingless flight
Can create Illusions
Can enter/travel through dreams and nightmares, and manipulate dream-space
If you have a dream-catcher Oswald will not be able to enter your dreams
generally has an aura of fear/stress when encountered in dreams
Can induce sleep and nightmares to others (with permission)
Increased taste
Can create a mouth on stomach and tail, can toggle both on and off
Creates a void/zipper on his person to access a pocket dimension for storage
Can become slime, controlling the consistency and viscosity of his body
Slime had reattach itself to his body if he were to fall apart
Can regenerate missing slime parts
Can stick/climb on any surface
Increased swim speed
Able to breath underwater
Nothing But The Truth (Hot Tea Potion):
Oswald can only tell the truth
If Oswald tries to lie, he will spit out steam and his neck will hiss like a tea kettle, signaling that he tried to lie.
Can turn into and manipulate ink and paint
Familiar: Bibby













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