Ok, so now lemme write about something once in a while.
Not a guide per se, just some tips to help you in your journey.
I'll also prolly update this once in a while.
Writing the Script:
Here's what I figure out.
I wrote my script on google doc, because I can access it from different platforms, instead of only being limited to my laptop.
It's decent actually.
1. Segment your storylines into different segments, so you plan out the story chapter by chapter eh. For my case, each chapters differs from each other by length, some of them is a couple of pages long, some of them is merely 2 pages in the script itself. This will help you manage your time, by which you can make a rule in which you should write a chapter/segment everyday. I did try it once every 2 days, but that's not a good idea, the one day skip will certainly wipe your memory and motivation for that case. My VN has been an ongoing project for 6 months as it's actually on hiatus for about 2 months when I'm grinding my uni work.
2. Bookmark, there's 36 chapters for my VN, or just 36 segments, actually. I didn't bookmark my outline, it's hell to scroll up and down whenever I access it. Then when I bookmark my script, it's actually more accessible for me to look up the chapter I left off.
3. Match your script to the VN format. This is largely a problem with Ren'Py, which I used for this project. Renpy's format is that you state out the character then "*insert the dialogue here*", but for some reason, Ren'Py's ' " ' character differs from google docs ' " ', so at first I wrote :
Mirai: "Hello, there!"
This is actually quite stupid, because in Ren'Py itself, the format that I will write in is:
M "Hello, there!" (a different ' " ' as I had stated earlier.)
So, if I am to copy the google doc and paste it in Ren'Py, not only do I need to erase the 'irai', ' " ', ' : ' and ' " ', I also need to replace them with Ren'Py's ' " ' and ' " '.
So, by chapter 6, I wised up a little. What I wrote was:
Which saved time both in writing and when implementing it onto Ren'Py as all I need is just to add characters and no erasing.
1. Get a suitable digital painting program. Also consult others on how to make them, but I'll essentially tell you straight up that Paint Tool Sai is probably one of the least equipped to handle sprite making, especially for VNs. I originally used paint tool sai and the 256 layers restriction is by far the worst thing to interfere with the job.
I'll suggest getting Clip Studio Paint as you can edit multiple layers in one go, have massive amounts of layers, and also support clipping the folder to the layer below.
2. Plan out the formatting of the file properly.
Alrite, this one is a bit hard, but essentially you just need to make some decisions on how the layers are positioned.
Before I switched to CSP, I used SAI for it, but then you can't export .png files without getting white background. So I still need to export to .psd, which then I export out as a .png file. So yeah, that's the 2nd reason why SAI is unsuitable for this.
So this is how I arranged the folder layers.
[Clothing + face] compiled into 1 layer for each costume
Which is actually retarded in retrospect when I realised I need to fix one of the sprites' anatomy, while still keeping the layers intact.
So, this is what I do now to make my life easier while raising the quality a lil bit.
[Front part of hair]
[Back part of hair]
So, what this does is that I can shift around the front part of the hair whenever I need to fix anatomy without needing to change anything else, which is neat.
Separating the empty face +neck also helps any fixes to be easier as you only need to fix one of them without touching the other one.
The brows depends as some character will have longer hair, so putting the brows in front of the hair would be better while most cases will prolly look better with brows behind the hair.