Inspired by a photo of a broccoli:
[link]
I saw that plant, and I was all like "I could like totally do that with Povray!".
...So I decided to try recreating the fractal structure of the broccoli, using Povray. I would like to use at least one more level of recursion, but once i turned it up over 2, Povray started eating memory like there was no tomorrow, so I had to give it up.
I guess if I implemented my own raytracer, I could explicitly support recursive structures, using virtually no memory at all... Maybe I'll do it one of these days.
[link]
I saw that plant, and I was all like "I could like totally do that with Povray!".
...So I decided to try recreating the fractal structure of the broccoli, using Povray. I would like to use at least one more level of recursion, but once i turned it up over 2, Povray started eating memory like there was no tomorrow, so I had to give it up.
I guess if I implemented my own raytracer, I could explicitly support recursive structures, using virtually no memory at all... Maybe I'll do it one of these days.
:origin()/pre00/1209/th/pre/f/2008/098/d/3/fractal_cone_by_geon_therealone.jpg)
Good luck with that raytracer if you go for it.