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[SFM Resource] Scalable Eyes Mane 6
By Gen-ma   |   Watch
174 33 6K (1 Today)
Published: January 5, 2017
© 2017 - 2019 Gen-ma
Working on making a skin separate from the model, requires some elements, and things. I'm still figuring out how to implement this to a model in qc code. Right now I was able to reduce the memory use of the model. By making a new vmt. and vtf for the scale eyes and exporting them into an element with overrides. Also, made a new model separate for it so doesn't affect original models. WIP stuff atm. Found out you can have up to 1000 frames in the VTF files, but I wouldn't recommend replacing them, making a skin for them and a new vtf and vtm for the file would the trick. This also requires to decompile the model and recompile the model, to a skin without affecting the memory of the game.

 Tutorial here how to applied scalable eyes: 
youtu.be/PopqU1cJiBA

For Normal Eye Color Changes: [Requires some programs]
[SFM Ponies] - Eye Color Changing VTF Tutorial  

This does require to have the models, these are texture file replacement only.

Hello, everyone, back at again with another cycle....wait, no.... I made some animated texture files for the eyes that can scale. I do not know where this would go under since it just textures files being replaced. 
These will replace the original eyes made from Poninnahka model files. I still love the original eyes since I been using SFM from day one, however; I was inspired by Gleboss, Optimus97, and Shutdp with their models with scalable eyes. So, I went on an adventure to learn how they made eyes scalable without skin changes. I kept it pretty similar to the original eyes and built it all from scratch using Poninnahka vtf as a base to make the vector. Anyways I hope you guys enjoy! I spent about a week and a half to have a final product. It was a good learning experience and it was quite fun to learn the Flash program. Had some problems with the vtf of not being clean, and finally, figure out it for the right settings. 

The only issue I have at this moment is that I do not know how to implement scalable eyes into the QC coding or make them part of the model. Something, where my knowledge is still limited at the moment. So it does require some overrides that I learned from Gleboss tutorial which I will leave a link below, but I change a few numbers from his original tutorial. , The animated vtf is 60 frames. It does increase the model size by 160MB+ to the original. Also, increases there memory size in SFM due to the eyes being a large texture file.   As long there a new skin for it the memory size will not get affected. So I left two file types in the link below.  Ones with animated textures and ones without animated textures. I also left the OG eyes just case you want to switch between styles. I can make a 30 frame cycle but it will be awhile since I have to remake all the files again and recompiled them into a vtf.  Also did some tests with 120 frames but the files were too large and it was eating a lot of resources, but it would make a good effect for slow Mo.


Select one of the files from once extracted and drag drop in game folder or copy and paste in the usermod folder.
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Texture Files of Mane 6

www.mediafire.com/file/9x59c1j…

Source Files: Original_eyesTutorial
www.mediafire.com/file/8lh6ido…

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Files:
Mane_6_No_animated_Textures - Just skin replacement
   Path: usermod->materials->models->VN_mlp-> Applejack, Fluttershy, Pinkiepie, Rainbowdash, Rarity, Twilightsparkle
Mane_6_scaled_animated_Textures - Has the scale eyes, and skin replacement 
   Path: usermod->materials->models->VN_mlp-> Applejack, Fluttershy, Pinkiepie, Rainbowdash, Rarity, Twilightsparkle
Mane_6_texture_back_up - original eye set
      Path: usermod->materials->models->VN_mlp-> Applejack, Fluttershy, Pinkiepie, Rainbowdash, Rarity, Twilightsparkle

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Time Spent:
 ~1 to 2 weeks appox (about 5-8 hours a day)

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Program Used:
Source Filmmaker
Adobe Illustrator
Adobe Flash
Adobe Photoshop
Paint.net
Open Office Excel to get coordinates

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References:

:iconshutdp: [DL] Mane 6 Enhanced Eyerefract Models 
:icongleboss:
Pony EyeRefract Models
 Eye Scale Tutorial: gleboss.deviantart.com/art/Tut…

Optimus97100
Sweetie Bot's eyes
www.youtube.com/watch?v=0oJnDn…

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Models:
:iconponinnahka:Pony Overhaul: Females Release
:iconjuicedane: [SFM/DL]Enhanced Overhaul Ponies 6 of 6

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Testers:
:iconautoaudi: Thank you for helping Auto. Helping me through the process, pointers, tips, compling, and decompling!
:iconwintergleam: Thank you for letting use your OC as a test dummy! (Hopefully. we find a way to embed in the QC code) XD
:iconredaceofspades: Thank you for letting use your OC as a test dummy! (Some pointers, on eye design)
:iconforsakenknightmare: Thank you for letting use your OC as a test dummy!

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Pateron:

:icongaohaq: :iconpsfmer:
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Image size
3840x2160px 6.58 MB
Comments33
anonymous's avatar
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BrunoZillinHero's avatar
BrunoZillinHero Digital Artist
i try on other models and it did not work?
Seriff-Pilcrow's avatar
I tried to apply your scalable eyes tutorial on :icongleboss: 's refracting eyes, but the eye refuses to change shape. I can see "eyeball_l" in the Animation Set Editor, but nothing happens when I move the $irisframe slider. What am I doing wrong?
Fauna-Joy's avatar
Do you think you and some of your buddies could find a way to put this as a flex or something on a model so we don't need to go through the rigmarole with the Element Viewer every time we want to use it in something new?
Gen-ma's avatar
I wouldn't know anyone that wants to try it out and implement it into the enhanced model as a flex. It would be nice and much easier to do than having it as a separate entity and going into the element viewer each time. Furthermore, I am not as experience when it comes to blenders and its possibilities. You might have to ask other modelers as they might have a better answer than I do. I apologize if it is not the answer you were looking for. Right now it is the only way at the moment until someone comes up with a better solution for the problem. 
M3G4-P0N1's avatar
Oh gosh thank you! A lot better than just animating skins =D
PhantomAlchemist98's avatar
I want to scale sweetiebot's eyes, but which file do I download?
Gen-ma's avatar
(SFM SWF) Lookie, it's Sweetie by Optimus97  I would ask Optimus97. He might be able to help because he has the files for sweetie bot scaled eyes.
PhantomAlchemist98's avatar
Ok I will. Thanks for replying. :D
phantomsscythe's avatar
phantomsscytheHobbyist Artist
Are their tutorials available for this kind of stuff? :0 These 3D ponies look really interesting to me. 
Gen-ma's avatar
Like getting started in SFM?

I would suggest watching valve tutorials first then watch everything else the list. There a lot of information on how to get started in SFM. 

0. Installing SFM
www.sourcefilmmaker.com/

1. How to make a Movie
www.sourcefilmmaker.com/post.p…

2. An Absolute Beginners Guide to SFM - Part 1 - The Basics FilmsFanatical
 www.youtube.com/watch?v=NFX9q_…

3. JuiceDane enhanced ponies (Models)
[SFM/DL]Enhanced Overhaul Ponies 6 of 6 

Website: (All different creators)
ponysfm.com/

4. How to install pony models for SFM by Hachiro

www.youtube.com/watch?v=OszSBh…

5. SFM - Importing Custom Models by PteJack
www.youtube.com/watch?v=6PS1xH…

6. SFM Tutorial Week #1: Loading Animation Cycles
www.youtube.com/watch?v=c-wNFQ…

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In terms of scalable eyes tutorial

0. Getting the textures  
www.mediafire.com/file/9x59c1j…

1. There three different folders but in them has already a usermod path set up. Choose only one of the folders then drag it drop the usermod folder into your game folder.   

Containing files in the rar files.

Files:
Mane_6_No_animated_Textures - Just skin replacement
   Path: usermod->materials->models->VN_mlp-> Applejack, Fluttershy, Pinkiepie, Rainbowdash, Rarity, Twilightsparkle
Mane_6_scaled_animated_Textures - Has the scale eyes, and skin replacement 
   Path: usermod->materials->models->VN_mlp-> Applejack, Fluttershy, Pinkiepie, Rainbowdash, Rarity, Twilightsparkle
Mane_6_texture_back_up - original eye set
      Path: usermod->materials->models->VN_mlp-> Applejack, Fluttershy, Pinkiepie, Rainbowdash, Rarity, Twilightsparkle

2. Tutorial of eyes resize

3. [SFM Ponies] - Override Eye Scaling Tutorial
www.youtube.com/watch?v=PopqU1…


If you need more help you can alway check out this group 

equestrian-academy.deviantart.…
discord server:  discord.gg/prEgXC6
Alexandra-Animates13's avatar
Alexandra-Animates13 Digital Artist
is there like a tool on Gmod to do this?
Gen-ma's avatar
Currently, I do not know. I haven't played Gmod before, so I wouldn't know how to test it as it requires overrides in sfm to achieve the different size eyes. 
MLP-Ez2ciamaprincess's avatar
MLP-Ez2ciamaprincessHobbyist Digital Artist
these are awesome!
caramel-pegasus's avatar
*adds to list of stuff i want to try *
Dakota4644's avatar
Dakota4644Student Filmographer
Oooh looks interesting, have to try it out :D
suntwilig's avatar
But you got him well
StarblazeSprint's avatar
StarblazeSprintProfessional Digital Artist
I love that!
AutoAudi's avatar
AutoAudiHobbyist General Artist
It's so smoooooooth. NAISE!
VioletFox501's avatar
VioletFox501Hobbyist Digital Artist
Great job on this one you too!
I wonder if these can be useful for other models as well.
AutoAudi's avatar
AutoAudiHobbyist General Artist
Thanks! Genma did most of the work though Emotipony Cheeky 
U can change the eyes colours for the other models: [SFM Ponies] - Eye Color Changing VTF Tutorial
VioletFox501's avatar
VioletFox501Hobbyist Digital Artist
Thanks! ^^
anonymous's avatar
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