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[SFM Resource] AugEnh Models V1.022
By Gen-ma   |   Watch
192 38 7K (5 Today)
Published: April 15, 2018
© 2018 - 2019 Gen-ma
NO LIP COLOR TEXTURE REPLACEMENT: If you hate that lipstick color on the mouth, here is the texture replacement for it!!…


Eye Texture Swap Tutorial

Changes from V1.01 -> V1.02
This patch is basically removing animating textures, as well fixing smaller parts. I have added bumpmap and revector all the mane 6 colors. 

Pro Change:

++Reduce Textures: From ~200MB~250MB -> 50MB ~ 80MB (Each Model) Total with all six model present: 300MB~500MB
++Remove all animated textures to single frames. Will be follow up with folder dedicated for animated textures plus tutorial.
        *Skin 0 Pupil
        *Skin 1 Pupil medium
        *Skin 2 Pupil small
        *Skin 3 Pupil Big
        *Skin 4 Pupil Crazy
        *Skin 5 Pupil Star
        *Skin 6 Pupil Dead
        *Skin 7 Pupil Extra (This has no texture on it just use for texture swaps or any other eye textures)

++Fix bad jiggle ears shouldn't break anymore Copy Juicedane jiggle Codes. No more flickering well 99% of the time they work.
++Fix Fluttershy Mirror Mane size (was slightly off)
++Retexture all models more colorful
++Remove all extra body textures to another location following tutorial.
++Body Texture is 4096 x 4096 after re-vector

Neutral Change:
-+Changes in some jiggle code for Fluttershy (still not completely fixed, until I work on it for V1.03)
-+Body dirt texture being to move to separate folder called: Animated(will do hair, wings, hair, tail eventually)
-+Added bumpmaps to hair and horn except for Rainbow Dash (Might remodel Mane for Rainbowdash or re-texture) (nothing to add to her atm) (experimental)
                    *this line of code in the all models is "$bumpmap" to remove bumpmap just put "//" in front of the coded line in the vmt


   "$basetexture" "models/VN_mlp/Augenh_Twilight/hairback"
   //"$bumpmap" "models/VN_mlp/Augenh_Twilight/hairback_NRM"

"$phong" "1"
"$phongexponent" "20"
"$phongboost" ".1"
"$phongfresnelranges" "[.3 1 8]"
"$halflambert" "0"
"$basemapalphaphongmask" "1"
"$lightwarptexture" "models/VN_mlp/common/lightwarp"

"$rimlight" "1"
"$rimlightexponent" "4"
"$rimlightboost" "2"

"$ambientocclusion" "1"

-- Whatever you do not delete anything from the hierarchy tab it will screw up your element viewer and cause it void out all the material in that section.
-- Do not Crtl Z in hierarchy if you mess up the settings 
-- The Hierarchy tab is messy, make sure  your organize

Next the Update list ::

++ Fix the bones mirror mane on Fluttershy
++ Fix the Color on Fluttershy Mane
++ Fix the body texture on Fluttershy

V1.023 Adding Dirt Body Textures update
++ Adding dirt textures to body
++ Adding dirt textures to hair
++ Adding dirt textures to wings
++ Adding dirt textures to tail
++ Rextexture Applejack mane there small areas where the bumpmap is weird.

V1.024 Individual Mane parts
++Separate Backmane and FrontFront as individual parts (with mirror)
            - better for hiding certain parts of the mane and reversal

V1.025 Jiggles Bones
++ Updating all the jiggle bones for hair so they have a lot more flow and less breakage.
++ Fluttershy jiggle bones (needs an update)

Parts model Packs:
Separate Models for all the parts
Mane, Tail, Horn, and some other parts, I might not know of....

Normal to Dirt
Add Override Materials:
$Frame (Body, Tail, Tail straight, hair straight, Hair....)
Body:0-4 Normal to Dirt (Rainbow Dash 0-9)(Pinkie Pie 0-9)
Pinkie Straight Hair: 0-1
Pinkie Straight Tail: 0-1

All the source files used: 
Textures: (Rainbow Dash has a lot textures inside (I would ignore them because those were all the test I did)
Adobe Animate 2017 Eye Files: (If you have experience in Flash you will see a jumble mess but I only did for exporting reason because I could change of the color of the eyes quickly and render them out fast)
Adobe Photoshop 2017 Body Files:  (This contains all the photoshop files for the body textures, also comes with argodaemon dirty textures that he used on Littlepip)(body only)
Model source files: (Mostly from AeridicCore pack but alter a little bit) (I reduce jiggle butt because it jiggles so much DX) (I might mess around with the jiggle ears as they are fickle)

Also I am leaving the source files of the mirrored manes here with the rest of the files I used. I didn't bother changing the tri into quads, because I was only mirroring manes model, and changing joint orientation for jiggle bones. The mirrors are not a 100% accurate with jiggle orientation with original more like 80% to 95% accurate but they will do.

Model Names:

Next on the list:



AeridicCore Enhanced Mares DMX Kit
       - JDash42 Presets on Models
       - Poninnahka source pack
       - Stefano96 enhanced source pack
 JuiceDane Enhanced Models Flexes and Presets
Poninnahka SFM Pony Models (w/Team)
       - Chiramii-chan Model Designer
       - oogaboogaman - Orginial Model IMporter for Source Engine
       - CobbaltCO Model Resources / Designer
 KP-ShadowSquirrel - Orginal 3d Models
 Sindroom - Updated Horn Models

Cuitemarks - Found on MLP wiki and DeviantArt Credits go to vector artists
 argodaemon - Dirt Textures (I did some modification)
 Gen-ma - Eyes Animated Textures / body animated textures
     - GLEBOSS - Idea from original animated textures for eyes
 Chiramii-chan Show accurate eyes for SFM models


Thanks for testing!

Adobe Photoshop 2017
Adobe Animate 2017
Adobe Illustrator 2017
Source Filmmaker

If I missed in the credits politely leave a comment below and I will add on the list so I can credit you properly.
Also, I do not have all the answer but I will answer them to my best of my ability.
Image size
1920x1080px 1.6 MB
anonymous's avatar
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AceWissle's avatar
"NO LIP COLOR TEXTURE REPLACEMENT: If you hate that lipstick color on the mouth, here is the texture replacement for it!!"?

Is there a side by side comparison of what that looks like with or without?
Wooshi4's avatar
Gen ma take a look at this! New horn I think you might this useful.
Velgarn's avatar
VelgarnStudent Traditional Artist
I've just reinstalled SFM after many years, and i got these files, but apparently some textures are missng:

Eyebrows (except pinkie)
AJ Scarf
RD Goggles and medals

I managed to get at least the eyebrows elsewhere, but i wanted to warn you about the missing bits
Gen-ma's avatar
Thumbs Up by Gen-ma  

Thanks! I'll keep that noted. I believe they are common files for AJ scarf, RD metals, and goggles that place there from previous models generation (V1-V4), but I have to do some digging for those files since they are base off the original Poninnahka files, and aeridiccore v5 models pack. The eyebrows are from Nutrafin files. Since they get place in the usermod common material files area. I'll make sure they are in the files pack in the next fix.
Velgarn's avatar
VelgarnStudent Traditional Artist
Yeah i had to dig around various model packs to find what was missing and i guess i resolved everything (probably)
1magus's avatar
These look amazing, but any possibility that these can be converted to work outside of SFM? Like in Unreal or Unity?
Minutexium's avatar
Can this work on Gmod?
Minutexium's avatar
:( Ok, thanks for your time.
Pika-Robo's avatar
Pika-Robo General Artist
You listed Lyra as one of the models names, but I can only find her textures in the source files.  Was there no room for her?
Gen-ma's avatar
When I was working on the mane 6, Lyra was next on the list, but never started. The initial release had overload of animated textures files (textures files take up the most memory) and Lyra was going to be up there but at the time the models took too much memory (around 400-500mb per model) and SFM max limit is around 3.5GB. The six models I put up in the picture was at 3.1GB with a random map. I was going to work on Lyra next, but it was going to be later on because there are few issues I want to solve some things first before I go do the rest of the background ponies.

So far...
I already lowered the animated textures down, so now each model takes roughly 200MB.
I think have a better solution for all the animated textures, just take some time to make.

Whoops: Thank you for pointing it out! =), My bad on my part. Typo errors.
Su-76M's avatar
And how do I can use all these different eyes? 0, 1 and 3 skins show me absolutely normal eye, and 2 is shocked small eyeball, also broken (many of eyeballs  if you turn it to the right-left).
Anyway the number of bones is impressive, very and very nice job.
Gen-ma's avatar
Element Viewer Tutorial.…

$irisframe (eyeball_l, eyeball_r, eyeball_l2, eyeball_r2, eyeball_l3, eyeball_r3, eyeball_l4, eyeball_r4)
Skin-0: 0-10 (0-3 Normal Eyes) (4-6 shocked eye) (7-10 Souless eyes)
Skin-1: 0-69 Scaling eyes (0-30 normal to small) (30-60 small to big) (60-69 Big twikling eyes)
Skin-2: 0-24 (Crazy Eyes 0-14) Star Eyes (15-24)
Skin-3: 0-14 (Twikling eyes) (0-4 Normal) (5-9 Medium) (11-14 Small)

I also added body texture change from Normal to Dirt

$Frame (Body, Tail, Tail straight, hair straight, Hair....)
Body:0-4 Normal to Dirt (Rainbow Dash 0-9)(Pinkie Pie 0-9)
Pinkie Straight Hair: 0-1
Pinkie Straight Tail: 0-1
Gen-ma's avatar
This is old. Been updated.
Su-76M's avatar
Oh, it was in description. Eh, I'm kinda stupid.
Well, that looks just amazing. Poses, emotions, animations, bones, textures - wow.
Another question. Why didn't you download this in the Steam Workshop? It seems it's harder to find something what you need in workshop than in DA. I already found here some HD models, with reworked eyeballs, and now your creation. (but still didn't find party cannon, heh)
BB-K's avatar
BB-KHobbyist Digital Artist
Wow, what a pose. :o
EpicLPer's avatar
EpicLPerHobbyist Digital Artist
tfw not using PonySFM to provide downloads instead of Mediafire :^)
Gen-ma's avatar
I should of done that instead, next time I will DX. RIP. My backward thinking logic sometimes.
DamageK's avatar
DamageKHobbyist Digital Artist
Nice Work!
Good Job!
Naduron0's avatar
Naduron0Hobbyist Digital Artist
Sounds like SFM is terrible :/

"I would recommend only using 1 or 2 at most for a scene. Anymore, you have the potential to crash Source filmmaker. (Just letting you know I did load all 6 in one file and almost maxed memory out but then reset back to 200MB after the file has been in limbo for awhile)"
Wut? O.o
seriously? is it so LIMITED? O:o
The only moment Poser is at it's limit at Poser is around 12GB RAM for me O.o
which is fully detailed scenes + 30-40 ponies or 10 HQ characters + Clothing

Thank god i picked Poser Pro instead even tho it has trillions of bugs? :p
NavyBr0wnie's avatar
I'd use Poser/Daz but I can't find any good quality ponies that are already pre-constructed(I;e the mane 6,7,8). Also, I have no idea how to compile stuff for it.
TaishoBee's avatar
TaishoBeeHobbyist Traditional Artist
I agree with this. I use Poser.
anonymous's avatar
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