Now I animate stuff all the time for flashpoops, but most of it's using sprites or squashing and stretching masked frames, but traditional animation's a different beast altogether. Guess making flashpoops and studying animation frames for the longest time amounted to more than what I ever anticipated!
...Oh right, forgot to drop the preview for the project, youtu.be/bmdQ5e4LxpQ
The urge to draw King K. Rool has been quenched!
I noticed the model for Rare-era K. Rool had his calves shorter than his thighs, which were still dwarved by the rest of him by comparison. This of course meant the legs were the hardest part. I also wanted the legs to be more defined, since other depictions of him, namely his current look, have his legs dwarfed even further by every other part of him. The idea of his legs barely being able to support him was just too uncomfortable.
Many sources were used for reference; his current design, Smash 4′s Mii costume of him, a bit of the cartoon show, and mostly his Donkey Kong Country/64 model to combat details that got lost from his current look.
Image-searching King K. Rool may yield results that, thanks to the magic of DA, may be hazardous to your health.