no, seriously though, by now i see games more like interactive stories. i still very much enjoy plot-less games like mariokart and co., but for me to really love a game, it needs first and foremost a good story! although, it's more of a tie between story and characters since, to me, good characters are the first and most important thing that makes a good story. the plot can be the most amazing and epic thing in the world, but if i don't care about the characters, i'll never get invested in whatever's going on. at the same time, though, i don't really care about stories with good and likeable characters, but where nothing happens. it needs balance. the characters you establish need to have a purpose, be it a journey, a rescue, anything. it i wanted to read about someone's daily life bullshit, i'd keep a diary and read it out loud on weekends. this is why i think romance novels are (more often than not) crap, while fantasy genre with well-rounded characters is the best. which, unfortunately, is something you very, very rarely find nowadays in literature ._.
i don't play many games, but two franchises that, to me, managed to master everything that needs to be in a story are the pokemon mystery dungeon and the zelda franchises (which are also my favourite franchises hurrdurr). the stories range from great to amazing, the characters are well-rounded, but still vague enough to be open to interpretation (which is an advantage of video games, since it's something a book can't usually afford to make, especially first-person- although some franchises colossally failed at it by making their main sue straight-up bland and not interesting *cough*I'M LOOKING AT YOU TWITLIGHT *cough*), and both those aspects just blend in really well together, it's a joy to play them. the gameplay itself, then, is just as i like it, laid-back, easy to figure out, kind of repetitive maybe, but without getting tedious.
long story short, it's not much about playing a game, but about playing a story, where it feels like what you're doing has a purpose. the stuff i couldn't care less about are fps and soccer games, they're cool to play once in a while, but god forbit, how did they become a concept that warranted a buttload of sequels.
I fully agree. Characters and story go hand-in-hand, and video games are a story you're playing (at least the best ones are.)
It's so good to see how many people get invested in story, characters, etc., because it shows that even though FPSs and hyper-popular dumb series, like Mario, sell really well, a large group of gamers really do want something more
heh, funny how you mention mario. i don't really mind it on its own, but i never understood how it became this huge gaming icon it is now, outside of the 80's/early 90's. i never found anything about it particularly interesting, the story, the characters, level designs, gameplay, it's all kinda lukewarm. it's supposed to be for "casual" gamers, but i sucked at every main mario game i tried XD needless to say, among nintendo's leading franchises, zelda is a billion times superior to mario, and, like you, i'm happy many people strive for a bit more than fps-ish stuff and know how to appreciate quality content
I can actually understand why Mario gained its popularity. The old games are actually really good in terms of level design, and they're really fun and accessible. A little challenging in certain levels, but the controls are really basic. However.....now that we have 100+ Mario games that are still using basically the same formula as 20 years ago.....ehh, you can't really call it a "good" franchise anymore, unless you're defining good by sales numbers....
(Lol, I've still never played a LoZ game. They don't interest me at all.)
We wanna talk about amazing, timeless games though? Yoshi's Island. That game is nearly flawless, has absolutely amazing level design, atmosphere, MUSIC, concepts....and the graphics STILL look amazing, even though it was a SNES game.
Yoshi's Island is arguably the best platformer ever made. I cannot praise that game enough.
oh i have a lot of respect for mario, but it's not the first franchise i'd turn to if you're looking for an immersive world and story. i can appreciate the gameplay, but it's really not my cup of tea. re-using the same formula is not inherently a bad thing tho, if the formula is good (just look at pokemon, it's not like things have changed much there, and it's just celebrated its 20th birthday), the problem may be more that nintendo likes to slap mario's face in a variety of games that have nothing to do with what mario's originally supposed to be, aka a platformer. he's pretty much nintendo's "red-clad cash-cow", as honest trailers calls him :'D
(heh that's fine, they're still the best for me :'D)
oh yoshi's island! i've been wanting to get my hands on yoshi's island ds because i think the graphics are so charming, and i like the premise of the game. i guess it'd be worth it then?
Aah, I see what you mean, and I completely agree Yeah, it annoys me how much Mario is EVERYWHERE. He gets used for so many Nintendo games now, it's a little ridiculous
Wait wait wait, do NOT get Yoshi's Island DS. It is not the same as the original, it handles weirdly, and the graphics are not as good. If you have absolutely no means of playing the original (it's on Gameboy Advance, SNES, or you can emulate it on a computer), then you can try it out. I suppose it's fun in its own right. But that's not the game I was talking about. I was personally disappointed in Yoshi's Island DS, at least in comparison to the original.
Then again, I only played a couple levels, but yeah XD
It TECHNICALLY is a port, yes. The levels are meant to emulate the original game. My issue with it is that having two screens makes it a bit awkward sometimes with where each screen cuts off, the handling on Yoshi wasn't as smooth as the original, and it lost the charm of its art style. However, it got good reviews. Like I said, I haven't played the whole thing, so I can't judge it too harshly.
Honestly, finding this game might be easier than trying to find the GBA version, so go for it I'm just really attached to the original, but that's probably just my own memories getting in the way XD
Well, let's be honest, it's a game with technically a lot of stories. And some of them are awesome. I love specially the thieves guild questline and the Wabbajack one. But most of them are just... stereoptypical.
But think about it... the cold, the snow, the cities, the nords, the civil war, the freedom. It's something that involves you greatly.
And most importantly: YOU CAN RIDE A MOTHERFUCKIN' DRAGON!!
Story, then gameplay, then characters. I have to put gameplay second because there are puzzle games that have no story and/or their characters suck. But there's also something about some of the older games that had 'simple' controls and you're skill level with them made all the difference. Games like Spyro the Dragon and Jak and Daxter come to mind as examples. You never really got many "new" skills so you had to perfect the ones you had. I love that kind of game.
That's really true! Spyro is in my top ten games of all time, and yeah, it was just about mastering the game. You had all your powers from the start, but you had to use them in new ways as the game progressed.
Kindof an "all of the above" for me haha. I go into it for the story "hey this game sounds cool!" I get immersed by the art/backgrounds and scenery. But the characters usually are what keep me playing.
I also enjoy learning about the "systems" of the game. Like, battle systems, mini games, etc. My favorite battle system ever is in the Shadow Hearts games. I only ever played "From the New World" so that's the only one I can go off of, but it's like got a spinning disc and you gotta hit a certain spot on the disc so your attacks go through/items get used. Plus there's a small area you can hit for critical damage/healing... I thought it was a really well put together system.
But, depressing alert, I used to use games as an escape from my life and everything around me. Now? I just enjoy the experience
Naw, I totally get that, I think a lot of people use them as an escape. I guess I still do in a way, but it's not a depressing thing like "I HATE LIFE, I'M GONNA PLAY GAMES TO FORGET EVERYTHING" It's more like, "I want to live in this other world for a while, to be something else for a while." It's a soothing thing.
That's where I am with it now, it's definitely awesome I mean, where else am I gonna be able to run around mowing the lawn with a sword and breaking pots? Haha but for real, games are a great distraction sometimes.
I agree about the system thing! I once played one of the "Tales" games, Tales of Graces, I think, and I still have the notebook with my notes on how using and gaining points on certain skills would allow you to do new things and gain new skills.
Haha I love that. I never played the Tales games, I hate to say... BUt an other thing I love about games is customization. If I can make my own character and/or have to make decisions that effect the game... Yeah, I'm buying that game haha
Well, all of them, so instead of picking just one I listed them in order of importance
#1. Characters OR Gameplay - depending on what type of game it is! If it's a story-driven type of game, characters are of primary importance, but if it's not, definitely gameplay. #2. Gameplay - if the first was characters. #3. Atmosphere/Experience - I'd class music in here too, unless it's something like Crypt of the Necrodancer, in which case music is most important :'D #4. Story - it's not that I think story is unimportant, not in the least. But I can forgive a relatively weak story if the rest of the aspects are strong. Not vice versa, though: if the story is good but the characterization or gameplay is weak, I probably won't like the game very much.
And even though I play a lot of multiplayer games, I'm really not into any community/fan scenes at all; least favorite aspect of gaming tbh
Well, community can mean the fandom as well, though I get what you mean. For me, Smash Bros is the only community in which I participate. For every other game, I play alone, in my room, with no other humans, and never touch the online/multiplayer modes XD
Ooh, that's so cool. I didn't even think of putting that on here.
I know what you mean though. Like, you can physically feel the movements of the characters under your fingers. That's actually how I pick Smash characters. They each have a unique feel to them, and I love that feeling of their movement under my fingers as I play