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Richard A. Pugh
Artist | Hobbyist | Design & Interfaces
United Kingdom
I'm a big fan of the trading card game "Cardfight!! Vanguard", and so I have a tenancy to design playmats for the game. This is where I showcase my work.
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So, I have some "Ancient Dragon" cards I want to share with you. A number of these are going to be making appearances in some of the upcoming chapters of my "Sanctuary of Light" fan fiction, used by Serena's older brother Derek. In this article you will see new lower-grade support, as well as a couple of totally new G-units that would boost the deck pretty heavily I think. So, here we go...

1. “Super Ancient Dragon, Armaggedotitan”

Clan: «Tachikaze»

Race: Dinodragon

Power: 15000+

Critical: +1

Grade: 4

Skill: Triple Drive!!!

Abilities:

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[CB(1) & SB(2) & Choose a face down card with the same card name as this unit from your G zone, and turn it face up] Until end of turn, this unit gets “[AUTO](VC): When your rear-guard with “Ancient Dragon” in its card name is retired from (RC) due to your card effect, call that card to an open (RC).”.

[AUTO](VC)Generation Break 4: When this unit attacks a vanguard, choose any number of your rear-guards with “Ancient Dragon” in its card name, and retire them. This unit gets [POWER]+3000 for each unit retired with this effect. If you retired five rear-guards, this unit gets drive+1 until end of that battle.

The ultimate finisher for the "Ancient Dragon" deck, a force to be reckoned with. They'll wish they'd had this before the reboot took over. Once each turn, you are required to pay a counterblast of 1, a soulblast of 2 and flip another copy of "Armaggedotitan" from your G-zone face up. The end result is that you'll gain the ability to return an "Ancient Dragon" rear-guard to the field once it gets retired for a card effect. This can be pretty useful when combined with "Ancient Dragon, Hypnohang", for when you retire a rear-guard to re-stand "Hypnohang", you can call the unit you retired back in order to launch an even stronger attack against your opponent's vanguard! But then things work even better with "Armaggedotitan's" Generation Break 4. When attacking a vanguard, under this condition, you can retire any number of "Ancient Dragon" rear-guards you have, giving your vanguard another +3000 power for each unit you retire. Better still, if you retire five units, "Armaggedotitan" gains an additional drive check until the battle is over. If you have at least one "Hypnohang" in your rear-guard, you could get off a total of seven attacks in just one turn. Got two in your rear-guard? You got nine attacks right there!

2. “Super Ancient Dragon, Parastitan”

Clan: «Tachikaze»

Race: Dinodragon

Power: 0

Critical: 0

Grade: 4

Skill: G Guardian

Abilities:

G Guardian (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “HEAL” from your hand, and discard it] Call this card to your (GC) from face down.

[AUTO]:[CB(1) & Choose one of your rear-guards, and retire it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your opponent’s rear-guards, and retire all of your opponent’s rear-guards in the same column as the chosen unit.

I decided I could try giving them a G-guardian of their own, although this could be used more as a G-guardian for any deck in the clan. When you call "Parastitan" to the guardian circle, you retire one of your rear-guards with a counterblast of 1 in order to retire all of your opponent's rear-guards in the column of your choice. Depending on who you have in the rear-guard, it should be easy enough to recover the unit you retire as part of this card's skill cost, however what you get in return is worth losing one rear-guard, wouldn't you agree?

3. “Ancient Dragon, Stampedotops”

Clan: «Tachikaze»

Race: Dinodragon

Power: 9000

Critical: +1

Grade: 2

Skill: Intercept

Shield: 5000

Abilities:

[AUTO](RC): When this unit attacks a vanguard, if you have a vanguard with “Ancient Dragon” in its card name, this unit gets [POWER]+2000 until end of that battle.

[AUTO](RC)[1/Turn]:[CB(1)] When your other rear-guard with “Ancient Dragon” in its card name is retired from (RC) for the cost or effect of your card, if you have a vanguard with “Ancient Dragon” in its card name, you may pay the cost. If you do, look at the top three cards of your deck, search for up to one card with “Ancient Dragon” in its card name, call it to (RC) as [REST], and shuffle your deck.

I noticed that the "Ancient Dragons" didn't have a +2000 power attacker like other grade 2 cards across different archetypes and sub-clans. So I decided to develop one of my own, gaining +2000 power while attacking if your vanguard is an "Ancient Dragon". But that's not the best skill "Stampedotops" has. When another "Ancient Dragon" rear-guard is retired for a cost or ability, if you have an "Ancient Dragon" vanguard, you counterblast 1 in order to call an "Ancient Dragon" to the rear-guard in the rest position from within the top three cards of your deck. You shuffle your deck after you make the call. This should help you to replace any rear-guards you can't call back before bringing "Armaggedotitan" into play for the first time, or whatever else you may have in mind.

4. “Ancient Dragon, Apatillery”

Clan: «Tachikaze»

Race: Dinodragon

Power: 9000

Critical: +1

Grade: 2

Skill: Intercept

Shield: 5000

Abilities:

[AUTO](RC): When your other rear-guard with “Ancient Dragon” in its card name is retired due to the cost or effect of your card, this unit gets [POWER]+3000 until end of turn.

5. “Ancient Dragon, Trooperdon”

Clan: «Tachikaze»

Race: Dinodragon

Power: 7000

Critical: +1

Grade: 1

Skill: Boost

Shield: 5000

Abilities:

[AUTO](RC): When your other rear-guard with “Ancient Dragon” in its card name is retired due to the cost or effect of your card, this unit gets [POWER]+3000 until end of turn.

I was surprised that this particular deck didn't come with a unit like this. Thought I'd give them some. It's a simple effect based off of the ability of "Overcast Liberator, Gerraint" and "May Rain Liberator, Bruno", albeit different skill conditions. When another "Ancient Dragon" rear-guard gets retired for your card's effect or skill cost, "Apatillery" and "Trooperdon" here get another +3000 power until end of turn. Depending on how you play your turn, you could get a pretty high-striking column against your opponent.

6. “Ancient Dragon, Salvankylo”

Clan: «Tachikaze»

Race: Dinodragon

Power: 7000

Critical: +1

Grade: 1

Skill: Boost

Shield: 5000

Abilities:

[CONT](RC): While you are retiring rear-guards for the cost or effect of your vanguard with “Ancient Dragon” in its card name, retiring this unit is regarded as retiring two rear-guards.

[CONT](RC): During your turn, this unit gets [POWER]+2000 for each unit with “Ancient Dragon” in its card name on your (VC).

I suppose you could say this is half-filler half-needed. Both of "Salvankylo's" skills are continuous effects used whilst in the rear-guard. The first is used when you're paying the cost for the abilities of your "Ancient Dragon" vanguard, allowing this unit to be regarded as retiring two rear-guards. It works fairly well with the break-ride skill of "Ancient Dragon, Spinodriver", don't you think? This way you can reduce the number of rear-guards you'd lose and subsequently the number of rear-guards you would have to call in order to replace the retired ones. Now, the second skill works better when you've got a vanguard in Legion or when you've performed stride with another "Ancient Dragon". "Salvankylo's" second ability gives him another +2000 power for each "Ancient Dragon" on the vanguard circle, G-units and hearts alike. Get three "Ancient Dragon" cards onto your vanguard circle, and you'll be able to get "Salvankylo's" power up to 15000 on his own! How much of him would you run?

7. “Ancient Dragon, Coelophyre”

Clan: «Tachikaze»

Race: Dinodragon

Power: 4000

Critical: +1

Grade: 0

Skill: Boost

Shield: 5000

Trigger: [DRAW]+1, [POWER]+5000

Abilities:

[AUTO]:[CB(1) & Put this unit into your soul] When this unit is retired from (RC) for the cost or effect of your card, you may pay the cost. If you do, choose one of your opponent’s grade 1 or less rear-guards, and retire it.

An additional seventh unit comes to you today in the form of a new draw trigger. I know that draw triggers didn't get a great amount of boosted abilities over the last couple of years, and I personally didn't feel as though making a number of them into perfect guards was the best way to make them better. There is one thing that the reboot proves, and that's sometimes the simpler effects can be quite beneficial in various situations. This one can be used for any deck within the «Tachikaze» clan. When retired for the cost or effect of one of your other units, you counterblast 1 and move "Coelophyre" to your soul, allowing you to retire one of your opponent's grade 1 or lower rear-guards. I mean, why wouldn't you want to run one of these bad boys in your deck?

And so concludes our article for today, folks. See you next time!

Activity


So, I have some "Ancient Dragon" cards I want to share with you. A number of these are going to be making appearances in some of the upcoming chapters of my "Sanctuary of Light" fan fiction, used by Serena's older brother Derek. In this article you will see new lower-grade support, as well as a couple of totally new G-units that would boost the deck pretty heavily I think. So, here we go...

1. “Super Ancient Dragon, Armaggedotitan”

Clan: «Tachikaze»

Race: Dinodragon

Power: 15000+

Critical: +1

Grade: 4

Skill: Triple Drive!!!

Abilities:

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[CB(1) & SB(2) & Choose a face down card with the same card name as this unit from your G zone, and turn it face up] Until end of turn, this unit gets “[AUTO](VC): When your rear-guard with “Ancient Dragon” in its card name is retired from (RC) due to your card effect, call that card to an open (RC).”.

[AUTO](VC)Generation Break 4: When this unit attacks a vanguard, choose any number of your rear-guards with “Ancient Dragon” in its card name, and retire them. This unit gets [POWER]+3000 for each unit retired with this effect. If you retired five rear-guards, this unit gets drive+1 until end of that battle.

The ultimate finisher for the "Ancient Dragon" deck, a force to be reckoned with. They'll wish they'd had this before the reboot took over. Once each turn, you are required to pay a counterblast of 1, a soulblast of 2 and flip another copy of "Armaggedotitan" from your G-zone face up. The end result is that you'll gain the ability to return an "Ancient Dragon" rear-guard to the field once it gets retired for a card effect. This can be pretty useful when combined with "Ancient Dragon, Hypnohang", for when you retire a rear-guard to re-stand "Hypnohang", you can call the unit you retired back in order to launch an even stronger attack against your opponent's vanguard! But then things work even better with "Armaggedotitan's" Generation Break 4. When attacking a vanguard, under this condition, you can retire any number of "Ancient Dragon" rear-guards you have, giving your vanguard another +3000 power for each unit you retire. Better still, if you retire five units, "Armaggedotitan" gains an additional drive check until the battle is over. If you have at least one "Hypnohang" in your rear-guard, you could get off a total of seven attacks in just one turn. Got two in your rear-guard? You got nine attacks right there!

2. “Super Ancient Dragon, Parastitan”

Clan: «Tachikaze»

Race: Dinodragon

Power: 0

Critical: 0

Grade: 4

Skill: G Guardian

Abilities:

G Guardian (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “HEAL” from your hand, and discard it] Call this card to your (GC) from face down.

[AUTO]:[CB(1) & Choose one of your rear-guards, and retire it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your opponent’s rear-guards, and retire all of your opponent’s rear-guards in the same column as the chosen unit.

I decided I could try giving them a G-guardian of their own, although this could be used more as a G-guardian for any deck in the clan. When you call "Parastitan" to the guardian circle, you retire one of your rear-guards with a counterblast of 1 in order to retire all of your opponent's rear-guards in the column of your choice. Depending on who you have in the rear-guard, it should be easy enough to recover the unit you retire as part of this card's skill cost, however what you get in return is worth losing one rear-guard, wouldn't you agree?

3. “Ancient Dragon, Stampedotops”

Clan: «Tachikaze»

Race: Dinodragon

Power: 9000

Critical: +1

Grade: 2

Skill: Intercept

Shield: 5000

Abilities:

[AUTO](RC): When this unit attacks a vanguard, if you have a vanguard with “Ancient Dragon” in its card name, this unit gets [POWER]+2000 until end of that battle.

[AUTO](RC)[1/Turn]:[CB(1)] When your other rear-guard with “Ancient Dragon” in its card name is retired from (RC) for the cost or effect of your card, if you have a vanguard with “Ancient Dragon” in its card name, you may pay the cost. If you do, look at the top three cards of your deck, search for up to one card with “Ancient Dragon” in its card name, call it to (RC) as [REST], and shuffle your deck.

I noticed that the "Ancient Dragons" didn't have a +2000 power attacker like other grade 2 cards across different archetypes and sub-clans. So I decided to develop one of my own, gaining +2000 power while attacking if your vanguard is an "Ancient Dragon". But that's not the best skill "Stampedotops" has. When another "Ancient Dragon" rear-guard is retired for a cost or ability, if you have an "Ancient Dragon" vanguard, you counterblast 1 in order to call an "Ancient Dragon" to the rear-guard in the rest position from within the top three cards of your deck. You shuffle your deck after you make the call. This should help you to replace any rear-guards you can't call back before bringing "Armaggedotitan" into play for the first time, or whatever else you may have in mind.

4. “Ancient Dragon, Apatillery”

Clan: «Tachikaze»

Race: Dinodragon

Power: 9000

Critical: +1

Grade: 2

Skill: Intercept

Shield: 5000

Abilities:

[AUTO](RC): When your other rear-guard with “Ancient Dragon” in its card name is retired due to the cost or effect of your card, this unit gets [POWER]+3000 until end of turn.

5. “Ancient Dragon, Trooperdon”

Clan: «Tachikaze»

Race: Dinodragon

Power: 7000

Critical: +1

Grade: 1

Skill: Boost

Shield: 5000

Abilities:

[AUTO](RC): When your other rear-guard with “Ancient Dragon” in its card name is retired due to the cost or effect of your card, this unit gets [POWER]+3000 until end of turn.

I was surprised that this particular deck didn't come with a unit like this. Thought I'd give them some. It's a simple effect based off of the ability of "Overcast Liberator, Gerraint" and "May Rain Liberator, Bruno", albeit different skill conditions. When another "Ancient Dragon" rear-guard gets retired for your card's effect or skill cost, "Apatillery" and "Trooperdon" here get another +3000 power until end of turn. Depending on how you play your turn, you could get a pretty high-striking column against your opponent.

6. “Ancient Dragon, Salvankylo”

Clan: «Tachikaze»

Race: Dinodragon

Power: 7000

Critical: +1

Grade: 1

Skill: Boost

Shield: 5000

Abilities:

[CONT](RC): While you are retiring rear-guards for the cost or effect of your vanguard with “Ancient Dragon” in its card name, retiring this unit is regarded as retiring two rear-guards.

[CONT](RC): During your turn, this unit gets [POWER]+2000 for each unit with “Ancient Dragon” in its card name on your (VC).

I suppose you could say this is half-filler half-needed. Both of "Salvankylo's" skills are continuous effects used whilst in the rear-guard. The first is used when you're paying the cost for the abilities of your "Ancient Dragon" vanguard, allowing this unit to be regarded as retiring two rear-guards. It works fairly well with the break-ride skill of "Ancient Dragon, Spinodriver", don't you think? This way you can reduce the number of rear-guards you'd lose and subsequently the number of rear-guards you would have to call in order to replace the retired ones. Now, the second skill works better when you've got a vanguard in Legion or when you've performed stride with another "Ancient Dragon". "Salvankylo's" second ability gives him another +2000 power for each "Ancient Dragon" on the vanguard circle, G-units and hearts alike. Get three "Ancient Dragon" cards onto your vanguard circle, and you'll be able to get "Salvankylo's" power up to 15000 on his own! How much of him would you run?

7. “Ancient Dragon, Coelophyre”

Clan: «Tachikaze»

Race: Dinodragon

Power: 4000

Critical: +1

Grade: 0

Skill: Boost

Shield: 5000

Trigger: [DRAW]+1, [POWER]+5000

Abilities:

[AUTO]:[CB(1) & Put this unit into your soul] When this unit is retired from (RC) for the cost or effect of your card, you may pay the cost. If you do, choose one of your opponent’s grade 1 or less rear-guards, and retire it.

An additional seventh unit comes to you today in the form of a new draw trigger. I know that draw triggers didn't get a great amount of boosted abilities over the last couple of years, and I personally didn't feel as though making a number of them into perfect guards was the best way to make them better. There is one thing that the reboot proves, and that's sometimes the simpler effects can be quite beneficial in various situations. This one can be used for any deck within the «Tachikaze» clan. When retired for the cost or effect of one of your other units, you counterblast 1 and move "Coelophyre" to your soul, allowing you to retire one of your opponent's grade 1 or lower rear-guards. I mean, why wouldn't you want to run one of these bad boys in your deck?

And so concludes our article for today, folks. See you next time!
Bet you guys weren't quite expecting me to go back to supporting the «Pale Moon» clan, did you? Well, I did. I came up with these little gems a little while back, mainly because I still felt that the "Silver Thorn" deck could still use a boost (of course a vast number of premium decks still need some boosts, nice going, Bushiroad...). As well as that, a couple of generic G-units for the clan itself. Here we go...

1. “Grenade Megatrick, McKinnaugh”

Clan: «Pale Moon»

Race: Human

Power: 15000+

Critical: +1

Grade: 4

Skill: Triple Drive!!!

Abilities:

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO](VC): When this unit’s drive check reveals a grade 3 card, choose up to one card on your (RC), put it into your soul, choose a card from your soul, call it to (RC), and that unit gets [POWER]+5000 until end of turn.

This is designed as a first stride for the clan. Quite surprised that «Pale Moon» didn't get something quite like this. Though it would have to be an entirely new deck like the «Bermuda Triangle» clan's "Raindeer" deck. Upon revealing a grade 3 card during the drive check, "McKinnaugh" allows you to move one of your rear-guards to the soul, then call a card from the soul to the rear-guard, with the newly called unit gaining an additional +5000 power. As you can see, I based this on the «Nova Grappler» clan's "Apex Giant, Moai the Supreme" and "Interdimensional Beast, Floatgear Hippogriff" of «Gear Chronicle» fame. It's not exactly fantastic, but it's a reasonable starter, I'd like to think.

2. “Horned Umbrella Megatrick, Vilmera”

Clan: «Pale Moon»

Race: Human

Power: 0

Critical: 0

Grade: 4

Skill: G Guardian

Abilities:

G Guardian (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “HEAL” from your hand, and discard it] Call this card to your (GC) from face down.

[AUTO]:[Choose one of your rear-guards, and put it into your soul] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your opponent’s attacking rear-guards, and your opponent puts it into his or her soul.

I only just came up with this actually. I figured that maybe a clan like «Pale Moon» could use something along similar line to "Flame Wing Steel Beast, Denial Griffin" of the «Kagero» clan. When called to the guardian circle during a rear-guard's attack, you can move one of your rear-guards to the soul for the ability cost. This will force your opponent to send an attacking rear-guard to their own soul. This may benefit clans such as the «Dark Irregulars» or «Genesis» as it gives them soul fuel, but it at least means you'll be able to prevent an opponent's powerful rear-guard from landing an attack on your own vanguard.

3. “Silver Thorn Dragon, Grande Encore Dragon”

Clan: «Pale Moon»

Race: Abyss Dragon

Power: 15000+

Critical: +1

Grade: 4

Skill: Triple Drive!!!

Abilities:

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO](VC):[CB(1) & Choose a face down card with the same card name as this unit from your G zone, and turn it face up] When this unit attacks a vanguard, if you have a heart card with “Silver Thorn” in its card name, you may pay the cost. If you do, choose two of your rear-guards, put them into your soul, choose two cards with “Silver Thorn” in its card name from your soul, and call them to (RC).

[CONT](VC)Generation Break 3: During your turn, all of your units with “Silver Thorn” in its card name get [POWER]+5000, and during the battle that this unit attacked a vanguard, your opponent cannot call cards from hand to (GC) unless he or she calls two or more cards.

Yeah, couldn't resist giving the "Silver Thorn" deck a new stride to play with. This probably would give them quite a strong boost. When attacking a vanguard, if your heart card is of the "Silver Thorns", you counterblast 1 and turn another "Grande Encore Dragon" face up in your G-zone in order to send two of your rear-guards to your soul, then call two "Silver Thorn" units from the soul to the rear-guard. This helps you to get your multi-attacks going. The Generation Break 3 is where this shines more. During your turn, all "Silver Thorn" units in play get +5000 power, and better still, while "Grande Encore Dragon" is attacking a vanguard, your opponent is forced to call two or more cards to the guardian circle. Which means your opponent won't be able to nullify the attack without using another guardian that they would rely on later.

4. “Silver Thorn Dragon Master, Sublime Luquier”

Clan: «Pale Moon»

Race: Human

Power: 15000+

Critical: +1

Grade: 4

Skill: Triple Drive!!!

Abilities:

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO](VC)[1/Turn]Generation Break 3:[CB(1) – card with “Silver Thorn” in its card name & Choose any of your rear-guards with “Silver Thorn” in its card name with their combined grades equalling six or more, and put them into your soul] At the end of the battle that this unit attacked a vanguard, if you have a heart card with “Luquier” in its card name, you may pay the cost. If you do, [STAND] this unit, and until end of turn, this unit gets [POWER]+10000/drive-2.

I couldn't help but come up with a new stride fusion form of "Luquier", with this one providing a bit more force than you're used to with the «Pale Moon» clan. Barring one example, I cannot think of any vanguard units with an ability anywhere near resembling this one. After attacking a vanguard for the first time, "Sublime Luquier's" GB3 activates, requiring you pay a counterblast of 1 "Silver Thorn" card and moving any number of your rear-guards with their grades equalling six or more to the soul. If "Luquier" is a heart card, paying this cost will allow you to stand your vanguard back up. She may lose two drive checks, but in return she'll gain an additional +10000 power! This would make a pretty nice finisher, if not pressure stride for the deck.  

5. “Silver Thorn Marionette, Julianna”

Clan: «Pale Moon»

Race: Workeroid

Power: 9000

Critical: +1

Grade: 2

Skill: Intercept

Shield: 5000

Abilities:

[AUTO](Soul):[CB(1) & Choose one of your rear-guards, and put it into your soul] At the end of the battle that your rear-guard with “Silver Thorn” in its card name attacked a vanguard, if the attack did not hit, you may pay the cost. If you do, call this card to (RC).

[CONT](RC): If you have a vanguard with “Silver Thorn” in its card name, this unit gets [POWER]+1000 for each card with “Silver Thorn” in its card name in your soul.

Now, some more rear-guard support. First up is this grade 2 unit which would be critical to ride early on or add to the soul. After your other "Silver Thorn" rear-guard attacks a vanguard and doesn't land a successful attack, if "Julianna" is in the soul, you counterblast 1 and move one of your rear-guards to the soul to call "Julianna" to the rear-guard in order to provide you with an additional attacker. Better still, this unit gets a bonus while in the rear-guard. If your vanguard is a "Silver Thorn" unit, then "Julianna" gains an extra +1000 power for each of your "Silver Thorn" cards in the soul. If you have a grade 1 card that's still at rest behind this unit, this skill can guarantee that you'll be able to get a chance to land an attack on your opponent's vanguard, if not force your opponent to guard with enough cards from their hand.

6. “Silver Thorn, Jester Dragon”

Clan: «Pale Moon»

Race: Abyss Dragon

Power: 9000

Critical: +1

Grade: 2

Skill: Intercept

Shield: 5000

Abilities:

[AUTO](RC):[CB(1) & SB(1)] At the beginning of your ride phase, you may pay the cost. If you do, reveal three cards from the top of your deck, put one card from among them into your soul, and shuffle your deck. If you have a vanguard with “Luquier” in its card name, choose one of your opponent’s rear-guards with a grade equal to or less than the card put into your soul, and your opponent puts that unit into his or her soul.

Another grade 2 I thought they could benefit from, add a little tiny bit of controlling your opponent's field to the mix. When your ride phase begins, you pay a counterblast and soulblast of 1 each in order to reveal the top three cards of the deck. You then place one from among them to the soul before shuffling your deck. Then, if "Luquier" is on your vanguard circle, be it as a heart or main vanguard, you can force your opponent to move one of their rear-guards with a grade equal to or less than the grade of the card you placed in the soul into their own. That clears out a potential intercept, as well as make your opponent call a new unit to the field on their next turn.

7. “Silver Thorn Marionette, Kerryenna”

Clan: «Pale Moon»

Race: Workeroid

Power: 7000

Critical: +1

Grade: 1

Skill: Boost

Shield: 5000

Abilities:

[AUTO](Soul):[CB(1) & Choose one of your rear-guards, and put it into your soul] At the end of the battle that your rear-guard with “Silver Thorn” in its card name attacked a vanguard, if the attack did not hit, you may pay the cost. If you do, call this card to (RC).

[AUTO]: When this unit is placed on (VC) or (RC) from your hand, [SC(1)], and if the [SC] card has “Silver Thorn” in its card name, and this unit is on (RC), this unit gets [POWER]+2000 until end of turn.

Not enough to warrant a second article on these units, so I'll put them all into one post. Here's what I've got for a grade 1 support card. The first ability is the same as that of "Julianna", which means you can potentially replace an entire column and place more pressure against your opponent if need be. But this doesn't come with the power up skill that "Julianna" does. Instead, this comes with an ability that helps on both early turns and later turns. When placed on the vanguard or rear-guard circles from your hand, you soulcharge 1 card. If you soulcharged a "Silver Thorn" card, and "Kerryanna's" on the rear-guard circle, she gains an additional +2000 power. So, good for multi-attacks later in the game and helping to set the soul up early on.

8. “Silver Thorn, Training Dragon”

Clan: «Pale Moon»

Race: Abyss Dragon

Power: 5000

Critical: +1

Grade: 0

Skill: Boost

Shield: 10000

Abilities:

[AUTO](Soul): When your grade 3 or greater card with “Silver Thorn” in its card name is placed on (VC), choose a card with “Silver Thorn” in its card name from your soul, call it to (RC), and if you have a vanguard with “Luquier” in its card name, that unit gets [POWER]+5000 until end of turn.

I figured maybe it was time the "Silver Thorns" were given a new starting vanguard, and why not have one with abilities that activate from the soul? Whenever you place a grade 3 or greater "Silver Thorn" card onto your vanguard circle while "Training Dragon" is in your soul, you can call a "Silver Thorn" card from the soul to the rear-guard to help build up your field. Then, if your vanguard is a "Luquier" unit, you can give that newly called unit an additional +5000 power for the turn. Considering you'd only get this ability off twice at the most, this would be a pretty balanced unit to run, and with these skills might even be considered a staple for the deck.

And so that brings our article for today to an end. Until the next time, people!
So I'm currently on the lookout for anyone who'd be willing to help me out with my fan fiction, mainly just one or two people who can proof read what I've written before I make an attempt at publishing certain volumes. If anybody's interested in helping me out, please don't hesitate to send me a note!
Figured it was time I shared with you guys the final wave of my "Arboros" support ideas. With that in mind, we shall be looking at nine major units today instead of the usual six. We're pretty much down to the grade 1s and 0s now. So, here we go...

1. “Assurance of Arboros, Hultukka”

Clan: «Neo Nectar»

Race: Bioroid

Power: 7000

Critical: +1

Grade: 1

Skill: Boost

Shield: 5000

Abilities:

[AUTO]:[SB(1) – card with “Arboros” in its card name] When this unit is placed on (RC) from your deck, if you have a vanguard with “Arboros” in its card name, you may pay the cost. If you do, draw a card, and at the end of turn, put this unit onto the bottom of your deck.

This unit was inspired mainly by "Fast Chase Liberator, Josephus", a grade 1 card from the «Gold Paladin» clan. When called from your deck, you pay a soulblast of 1 "Arboros" card in order to draw a card, then returning this unit to the bottom of your deck at the end of the turn. Using this helps to increase the size of your hand, even if you just call one from the deck each turn, and also helps to try to prevent decking out too quickly by returning itself at the turn's conclusion. It also means that your opponent has less opportunities to target a massive number of your rear-guards for effects and abilities.  

2. “Chaperone of Arboros, Juuni”

Clan: «Neo Nectar»

Race: Bioroid

Power: 7000

Critical: +1

Grade: 1

Skill: Boost

Shield: 5000

Abilities:

[CONT](GC): If the number of <Forest Dragon> in your soul is four or more, this unit gets [SHIELD]+5000.

[AUTO](RC):[Choose two cards with “Arboros” in its card name from your drop zone, and put them on the bottom of your deck] At the beginning of the guard step that your vanguard with "Arboros" in its card name is attacked, you may pay the cost. If you do, move this unit to (GC).

I decided I wanted to try experimenting with something along similar lines to a unit that we saw released in the G-EB03 "The GALAXY STAR GATE" extra booster supporting the "Chaos" deck of the «Link Joker» clan, albeit with different elements to the design. Following the trend with some of my previously shared "Arboros" units, this one gains a bonus dependant on having so many <Forest Dragon> cards in the soul (following the ride chain), the bonus being an added +5000 shield when in the guardian circle. With the second skill, I decided to try swapping out the soulblast cost with something more fitting with the «Neo Nectar» playstyle, returning certain cards from the drop zone to the bottom of the deck. While this unit is in the rear-guard and your "Arboros" vanguard is attacked, you place two "Arboros" cards from your drop zone onto the bottom of your deck in order to move "Juuni" to the guardian circle to help defend against the attack. Not bad, right?

3. “Reassurance of Arboros, Pulmu”

Clan: «Neo Nectar»

Race: Bioroid

Power: 7000

Critical: +1

Grade: 1

Skill: Boost

Shield: 5000

Abilities:

[CONT](Hand): During your turn, when paying the cost for [STRIDE], if you have a vanguard with “Arboros” in its card name, you may discard this card as a grade 3 card.

[AUTO]:[Put this card into your soul & Choose a normal card from your drop zone, and put it on the bottom of your deck] When this card is discarded for the cost of [STRIDE], if you have a vanguard with “Arboros” in its card name, you may pay the cost. If you do, choose one of your rear-guards, search your deck for up to one card with the same card name as that unit, call it to (RC), and shuffle your deck.

Alright guys, here we go, the stride fodder! So, as per the rest of these I've done, you can discard this card as a grade 3 card for the stride cost as long as your vanguard has a certain phrase or word in its card name, in this case being "Arboros". That's the first skill, the second skill makes this card worth it. When discarded from your hand for the stride cost, you move "Pulmu" to your soul and place a normal card from the drop zone onto the bottom of your deck, allowing you to superior call a card from your deck with the same card name as one of your rear-guards, as long as your vanguard is an "Arboros" unit of course. If you want to ensure you can get enough copies of a rear-guard to trigger your vanguard's abilities easily enough, you can trust this unit to meet those conditions for you.

4. “Rampart of Arboros, Uljaana”

Clan: «Neo Nectar»

Race: Bioroid

Power: 7000

Critical: +1

Grade: 1

Skill: Boost

Shield: 5000

Abilities:

[AUTO](RC): When this unit attacks, if you have a vanguard with “Arboros” in its card name, this unit gets [POWER]+2000 until end of turn.

[AUTO]: When this unit is placed on (RC), if you have another unit with the same card name as this unit, you may search your deck for up to one grade 3 card with “Arboros” in its card name, reveal it, put it into your hand, and shuffle your deck. If you do, choose a card from your hand, and put it into your soul.

It occurred to me that there may be cases where a grade 1 unit would be on the front lines, so it was logical to give a grade 1 unit a +2k attacker skill. In this case, "Uljaana" gets another +2000 power during her attack so long as you have an "Arboros" vanguard. But that's not what makes this unit somewhat special; that's the on-place skill. When called to the rear-guard, if another "Uljaana" is in play, you have the option of searching your deck for a grade 3 "Arboros" card and adding it to your hand, shuffling the deck afterwards. If you do search for a grade 3 though, you have to put a card from your hand into the soul. This helps to fuel the ride chain, as well as increase the number of <Forest Dragon> cards in the soul, boosting the abilities of units I've previously mentioned for this deck. Not bad, eh?

5. “Abroros Dragon, Trunk”

Clan: «Neo Nectar»

Race: Forest Dragon

Power: 6000

Critical: +1

Grade: 1

Skill: Boost

Shield: 0

Abilities:

[CONT]: Sentinel

[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your units with “Arboros” in its card name that is being attacked, and that unit cannot be hit until end of that battle.

[AUTO]Generation Break 1:[Choose three normal cards from your drop zone, and put them on the bottom of your deck] When this unit is retired from (GC), if you have a vanguard with “Arboros” in its card name, you may pay the cost. If you do, choose a grade 3 card with “Arboros” in its card name from your drop zone, and put it into your hand.

Of course there was going to be a perfect guard, how could you not possibly see this coming! Yes, "Arboros" now has its own more viable defence card than a certain quintet wall. When used to defend, you discard a card in order to prevent one of your "Arboros" units from being hit by an attack until the battle concludes. The second skill is the best part though. After leaving the guardian circle, as long as there is an "Arboros" unit as your vanguard, you place three normal cards from the drop zone onto the bottom of your deck, allowing you to add a grade 3 "Arboros" card from your drop zone to your hand. That'll ensure you have extra fodder for another PG, or that you have something to discard for the stride cost on your next turn!

6. “Arboros Dragon, Acorn”

Clan: «Neo Nectar»

Race: Forest Dragon

Power: 4000

Critical: +1

Grade: 0

Skill: Boost

Shield: 10000

Trigger: [CRITICAL]+1, [POWER]+5000

Abilities:

[ACT](RC)Generation Break 1:[CB(1) & Put this unit into your soul] Choose up to two cards in total on your circle or in your damage zone, and turn them face up.

I figured I'd have a go at giving this deck one of those late G era un-flipping critical triggers. This simply turns two cards on your damage zone or rear-guard circle face up after counterblasting 1 and moving "Acorn" to the soul. This would also be a staple simply because it's a <Forest Dragon>, which means you can get more skills off!

7. “Tutelage of Arboros, Gustaava”

Clan: «Neo Nectar»

Race: Bioroid

Power: 4000

Critical: +1

Grade: 0

Skill: Boost

Shield: 10000

Trigger: [STAND]+1, [POWER]+5000

Abilities:

[AUTO]: When this unit is placed on (RC) from your deck, if you have a vanguard with “Arboros” in its card name, choose one of your other rear-guards, and you may regard this unit as a unit with the same card name as the chosen rear-guard. If you do, at the end of turn, return this unit to your deck, and shuffle your deck.

An effect stand for the deck now. This one works to get the abilities of your grade 3 or greater "Arboros" vanguards to their fullest. When called from the deck, if an "Arboros" unit is your vanguard, you can make "Gustaava" a unit with the same name as one of your rear-guards, returning her to the deck at the end of turn. If any of your units gain bonuses for having other copies of themselves on the field, this would be worth running to bring out their full strength.

8. “Arboros Dragon, Seed”

Clan: «Neo Nectar»

Race: Forest Dragon

Power: 4000

Critical: +1

Grade: 0

Skill: Boost

Shield: 5000

Trigger: [DRAW]+1, [POWER]+5000

Abilities:

[ACT](RC):[Put this unit into your soul] Choose one of your units, and that unit gets [POWER]+3000 until end of turn.

Couldn't resist! I know, it's a simple +3000 power to a unit once moved to the soul card, but look at its race; another <Forest Dragon>. More fuel for the soul!

9. “Immunity of Arboros, Kirtta”

Clan: «Neo Nectar»

Race: Bioroid

Power: 4000

Critical: +1

Grade: 0

Skill: Boost

Shield: 10000

Trigger: [HEAL]-1, [POWER]+5000

Abilities:

[AUTO]:[Choose two normal cards with “Arboros” in its card name from your drop zone, and put them on the bottom of your deck & Bind this card face up] When this card is discarded for the cost to call a [G-GUARDIAN], you may pay the cost. If you do, draw a card.

I decided to give them an effect heal too. When discarded from your hand to play a G-guardian, "Kirtta" requires you to place two normal "Arboros" cards from your drop zone onto the bottom of your deck and bind her face up in order to draw a card. Might not be much use in other builds, but at least "Arboros" has their own thing, eh?

That's all of the major units, here are a list of other triggers the deck would also feature:

    1.     “Vigilante of Arboros, Lumikki” (Critical)

    1.     “Bastion of Arboros, Zephania” (Stand)

    1.     “Overseer of Arboros, Muisto” (Draw)

And that's it for the "Arboros" deck. Hope you guys enjoyed the support I designed for these guys, and I'll see you in the next article!
I was quite surprised to see the number of "Dimensional Robo" units there were in the G-EB03 "The GALAXY STAR GATE" extra booster that soulcharged, and yet only one of them gained some form of bonus for having so many "Dimensional Robo" cards in the soul (I am of course talking about their perfect guard, "Dimensional Robo, Daimagnel"). You would've thought that "Super Dimensional Robo, Dainexus" would more likely have been a strider form of "Super Dimensional Robo, Daiyusha", due to "Great Daiyusha's" Limit Break, gaining +2000 power and +1 critical for having X-amount of "Dimensional Robo" cards in the soul. But alas, that was not the case (personally I think they should've made a C or R rarity grade 3 that could let you ride a new "Dimensional Robo" vanguard when placed as your vanguard, then call itself from the soul, similar to "King's Adjutant Knight, Galehaut" or "Spherical Lord Dragon", would've made more sense). So, long before it was revealed the game would receive a reboot, I decided to design my own support ideas for "Dimensional Robos", following the playstyle of also gaining bonuses for having X-amount of cards in the soul. Here we go...

1. “Dimensional Robo Infinite Commander, Daisurgent”

Clan: «Dimension Police»

Race: Battleroid

Power: 15000+

Critical: +1

Grade: 4

Skill: Triple Drive!!!

Abilities:

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[AUTO](VC)[LB(4)]:[CB(1) & Choose a face down card with the same card name as this unit from your G zone, and turn it face up] At the beginning of your battle phase, if this unit’s [POWER] is 36000 or more, you may pay the cost. If you do, until end of turn, this unit gets “[AUTO](VC):[Choose three cards with “Dimensional Robo” in its card name from your hand, and discard them] At the end of the battle that this unit attacked a vanguard, you may pay the cost. If you do, put this unit into your G zone face up, search your deck for up to one grade 3 card with “Dimensional Robo” in its card name, ride it as [STAND], and shuffle your deck. If the unit you ride has “Daiyusha” or “Daikaiser” in its card name, [CC(1)].”.

OK, this is just something I'd come up with a while back to support "Daiyusha" or "Daikaiser". This means your best bet is to run either a full "Daiyusha" lineup or run all "Daikaiser" grade 3s. Or if you insist, both. When "Daisurgent's" power is 36000 or more at the start of your battle phase, you counterblast 1 and turn another "Daisurgent" face up in the G-zone through his Limit Break in order to gain the ability to superior ride a grade 3 "Dimensional Robo" from your deck after attacking a vanguard, once you've paid a discard of three "Dimensional Robos" from your hand. Better still, if you ride a "Daiyusha" or "Daikaiser" unit, you get to countercharge 1, making this unit's skill almost free, and if you're riding onto "Super Dimensional Robo, Daikaiser", you'll be able to pay for both skills with the price of one counterblast! Wouldn't this have been ideal?

2. “Supreme Dimensional Robo Commander, Ultimate Daiyusha”

Clan: «Dimension Police»

Race: Battleroid

Power: 15000+

Critical: +1

Grade: 4

Skill: Triple Drive!!!

Abilities:

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]:[CB(1) & Choose a face down card with the same card name as this unit from your G zone, and turn it face up] If you have a heart card with “Dimensional Robo” in its card name, and the number of cards with “Dimensional Robo” in its card name in your soul is eight or more, this unit gets [CRITICAL]+1/drive +1 until end of turn.

[CONT](VC)Generation Break 3: During your turn, all of the units in your front row with “Dimensional Robo” in its card name get [POWER]+3000 for every two cards in your soul with “Dimensional Robo” in its card name.

Oh yeah, onto the soul stuff! I figured since it was "Ultimate Dimensional Robo, Great Daiyusha" who gained a power bonus for having so many cards in the soul that it would only be fair he would get a similar stride fusion. This one will knock your socks off! During your main phase, if you have a "Dimensional Robo" heart, you have one chance to counterblast 1 and turn another "Ultimate Daiyusha" face up in your G zone to gain an additional critical and drive check as long as there are at least eight "Dimensional Robo" cards in the soul. And if you thought that was pressure-forcing, you should see the other skill. With this unit's Generation Break 3, all of the "Dimensional Robo" units sitting in your front row gain an additional +3000 power for every two "Dimensional Robo" cards in the soul! Would "Daiyusha" be impressed with such a form, I wonder?

3. “Dimensional Robo Wing Commander, Daisabre”

Clan: «Dimension Police»

Race: Battleroid

Power: 15000+

Critical: +1

Grade: 4

Skill: Triple Drive!!!

Abilities:

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[CONT]: The cost for this card’s [STRIDE] can also be paid with “[Choose two cards on any of your circles other than (VC), and put them into your soul]”.

[ACT](VC)[1/Turn]Generation Break 2:[Choose a face down card with the same card name as this unit from your G zone, and turn it face up] If the number of cards with “Dimensional Robo” in its card name in your soul is eight or more, this unit gets [POWER]+10000/[CRITICAL]+1. If it is twelve or more, draw a card, choose one of your opponent’s rear-guards, and retire it.

I don't recall a «Dimension Police» G-unit that could stride through an alternative cost. And since there was a trend in lock-countering throughout some clans toward the end of the G-era, I thought I'd have a go at one. In the case of "Daisabre", you have the option to pay the stride cost by moving two cards from circles other than the vanguard circle to the soul, allowing you to clear out any locked cards and potentially replace them with fresh new units. But the GB2 is where this unit shines. If there are eight "Dimensional Robo" cards in the soul, turn another "Daisabre" face up in your G-zone to give this unit another +10000 power and +1 critical. Better still, if there are twelve or more in the soul, you can draw a card and retire one of your opponent's rear-guards. Not bad, eh?

4. “Dimensional Robo Noble Commander, Daiwisdom”

Clan: «Dimension Police»

Race: Battleroid

Power: 15000+

Critical: +1

Grade: 4

Skill: Triple Drive!!!

Abilities:

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.

[ACT](VC)[1/Turn]Generation Break 3:[CB(1) & Choose a face down card from your G zone, and turn it face up] Until end of turn, this unit gets “[CONT](VC): During the battle that this unit attacked, your opponent cannot call cards from hand with grade less than every two cards with “Dimensional Robo” in its card name in your soul to (GC).”.

[CONT](G zone): If the number of cards with “Dimensional Robo” in its card name in your soul is eight or more, all of your rear-guards with “Dimensional Robo” in its card name get “[CONT](RC): Resist”.

I suppose you could say this is more of a GR than anything. "Daiwisdom" is equipped with two abilities. The first is a GB3, which requires you to counterblast 1 and turn a face down card from your G-zone face up. This gives you access to a new skill, preventing your opponent from guarding with cards carrying grades less than every two "Dimensional Robo" cards in the soul from their hand when your vanguard attacks. For instance, if you had six or seven "Dimensional Robo" cards in the soul, then your opponent would be unable to defend using grade 2 or lower cards from their hand, and would only be able to defend with a G-guardian. The next skill certainly comes in handy as well. While this unit is face up in your G-zone, and there are at least eight "Dimensional Robos" in the soul, all "Dimensional Robo" rear-guards get the Resist ability, making it impossible for your opponent to use selection skills to take your rear-guards out of the game! How about that?

5. “Dimensional Robo Defence Commander, Daishield”

Clan: «Dimension Police»

Race: Battleroid

Power: 0

Critical: 0

Grade: 4

Skill: G Guardian

Abilities:

G Guardian (Usable when both fighters’ vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn’s Guard Step-[Choose a card with “HEAL” from your hand, and discard it] Call this card to your (GC) from face down.

[CONT](GC): For every two of your cards with “Dimensional Robo” in its card name in your soul, this unit gets [SHIELD]+5000.

Do you really think I wasn't going to give them a G-guardian? You must be joking, of course I was giving them one! If "Daimagnel" can defend through having so much in your soul, why not something like this? I decided maybe try giving the old "Dimensional Robo" PG a new form, as you can probably tell from the name. Nothing fancy or completely special about this unit, that being said I think it has some sort of potential. Whilst in the guardian circle, this unit's shield goes up by another +5000 for every two "Dimensional Robo" cards in the soul. Depending on how full your soul gets, you can easily guarantee a full defence with this guy.

6. “True Ultimate Dimensional Robo, Great Daiyusha”

Clan: «Dimension Police»

Race: Battleroid

Power: 11000

Critical: +1

Grade: 3

Skill: Twin Drive!!

Abilities:

[CONT](VC)Generation Break 2: During your turn, for each card with “Dimensional Robo” in its card name in your soul, all of your units with “Dimensional Robo” in its card name get [POWER]+1000. If the number of cards in your soul is ten or more, this unit gets drive +1.

[AUTO](VC):[Choose one of your rear-guards with “Dimensional Robo” in its card name, and put it into your soul] When your G unit with “Dimensional Robo” in its card name [STRIDE], you may pay the cost. If you do, [CC(1)], choose your vanguard, and increase that unit’s [POWER] by the [POWER] of the card chosen for the cost of this effect.

Today's last stop, a grade 3 that's more what "Dainexus" should've been. And it's a new form of "Great Daiyusha" to boot! First thing's first, the GB2. During your turn, each of your "Dimensional Robo" units gain an additional +1000 power for every "Dimensional Robo" card in the soul. Not bad I guess, but there's more, for if there are ten cards in the soul, "Great Daiyusha" here gains an extra drive check! You can potentially hit for as much as a G-unit would with this guy under the right circumstances! The stride skill certainly helps as well. When striding with another "Dimensional Robo" unit, you move a "Dimensional Robo" rear-guard into the soul, allowing you to countercharge 1 and increase the power of your vanguard by the power of the unit you moved to the soul for this skill's cost. That means if you move a grade 2 "Dimensional Robo" with 10000 as its base power to the soul, your vanguard's power instantly becomes 36000! Does this meet your approval?

Alas, that shall be all for this article. I think next time we'll be looking at more of my support ideas for the "Arboros" deck. Until the next time!

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FDI-Jesse Featured By Owner Nov 8, 2018
Thank you for the watch!
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mary-nsk Featured By Owner Nov 7, 2018  New Deviant
thanks for the :+devwatch:
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mylittlebluesky Featured By Owner Oct 13, 2018  Hobbyist Photographer
Thanks for the watch :hug:
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RainbowPhilosopher Featured By Owner Oct 6, 2018  Student Digital Artist
Thanks for the watch❤❤❤
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WildGirl91 Featured By Owner Oct 2, 2018  Professional Traditional Artist
Thanks for :+devwatch:! :hug:
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DarkOneCosplay Featured By Owner Sep 30, 2018  Hobbyist General Artist
Thank you for the watch, I hope I can continue to produce material that pleases.  :)
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Ronin-warriors-fan Featured By Owner Sep 22, 2018
Your stuff looks fine.
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GearChronicleFan Featured By Owner Sep 22, 2018  Hobbyist Interface Designer
Really? None of the events or dialogue feels as though it's forced or wouldn't happen naturally, if you get what I mean?
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SuiseiKillfaeh Featured By Owner Sep 21, 2018  Professional General Artist

Hi ! 

Thank you very much for the watch ! You make me happy ! =D 

I hope you’ll have fun with my comics. :) 

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LindaLouve Featured By Owner Sep 17, 2018  Hobbyist Traditional Artist
Thanks for the watch Heart free avatar
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